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Author Topic: Gunslinger and Ultimate Combat Friendly Pathfinder?  (Read 4185 times)

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Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #25 on: April 26, 2012, 03:40:12 PM »
*Grins* 

Exactly. 

It does seem that both Alkenstar is exporting, and likely that a few smiths outside of Alkenstar have learned to produce them themselves without being gunslingers. 

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #26 on: April 26, 2012, 03:50:47 PM »
Ask some gnomes they always have the odd sort around making things that blow up.  ;D

Offline CythieusTopic starter

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #27 on: April 26, 2012, 04:03:52 PM »
I actually could see her being from that region, if need be.

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #28 on: April 26, 2012, 04:16:19 PM »
It's not necessary, but available.  :) 

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #29 on: April 26, 2012, 04:26:09 PM »
Hey, Ruby, do you think you could give us a Godling who knowes her way around a trap or a lock?  :) 

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #30 on: April 26, 2012, 04:45:55 PM »
They are not rogues, there are special skills that class has. Even if I took disable device and the like she doesn't get some of the class abilities needed.

I was going to go one of the magically potent ones an adept godling most likely at this point.

Offline Marie Reynolds

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #31 on: April 26, 2012, 05:09:33 PM »
I'll fill that role iwaki thinking of putting together a barbarian rogue

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #32 on: April 26, 2012, 05:12:53 PM »
They are not rogues, there are special skills that class has. Even if I took disable device and the like she doesn't get some of the class abilities needed.

I was going to go one of the magically potent ones an adept godling most likely at this point.

Sounds like  a plan. 

*Goes to take a gander.* 

Offline Diabolus Lupus

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #33 on: April 26, 2012, 10:19:21 PM »
If you're still looking for a trap expert, I'll join on with a catfolk rogue. That is of course if no one has any objections to it.

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #34 on: April 27, 2012, 12:11:25 AM »
Fhalia
Human Adept Godling

http://www.myth-weavers.com/sheetview.php?sheetid=394547

Right now she is a ravishing godling who is a fine oratory performer, raised by an elf after she was found in the woods but she doesn't know which divine power she is the child of but well was found to be of a divine lineage kind of hard to hide that around elven folk. Her spell path is the Witch Spell List and drawing off of her Charisma. Her abilities are fairly eclectic mostly her magic is tough to overcome, she can take a potion OR scroll and blend it into her body as a tattoo until needed (has tattooes) and doesn't need to drink or eat unless she wants to. Longer term I plan to work on her being a capable character focusing on her as a socially capable performer but with some suprises.

I took the variant favored class so she gets two more divine traits later one one at Level 7 in fact for something fun to play with on the extras.

Not sure of her domain at this point however she gets one, and can be anything.

Offline swordwind

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #35 on: April 27, 2012, 12:48:46 AM »
*paces* Guess this is full then I take it. So much interest in a single day. Nice.

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #36 on: April 27, 2012, 01:03:33 AM »
Hiya sword.  :)  You can have the last spot if you make us a healy type.  :) 

(I love me some priestess of Saranrae personally.  Heal, cast burning hands and fireball, and throw down with a scimitar!) 

Offline Callie Del Noire

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #37 on: April 27, 2012, 01:13:37 AM »
Still need a healer type?

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #38 on: April 27, 2012, 01:36:15 AM »
Still need a healer type?

Well my character has some healing magic cure light wounds, cure moderate wounds and cure disease plus the Resotration domains abilities, plus the I did take one rank in the healing skill but its cross class. All her spells are similar to a bard they are not memorized to use.

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #39 on: April 27, 2012, 01:41:12 AM »
:)

Take that blond wig off and stick to your mage.  ;) 

Current Cast: 
Azrael:  Gunslinger
Blinkin:  Ranger with Wolf?
Cally DelNoir:  Generalist Wizard (Tatoo Crafter)
Diabolus Lupus:  ???
Idej:  Blade Bound Magus
Marie Reynolds:  Barbarian/Rogue
Muse:  Summoner
Ruby Slippers:  Adept Godling

Swordwind???:  Some sort of Healy. 

Waiting List: 
--
--
--
--

Offline Xerial

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #40 on: April 27, 2012, 02:39:05 AM »
I'm guessing I may be slow to the punch... but I've had a serious urge to break out Professor Thaddeus Bloodhowl (my half-orc Alchemist with a penchant for throwing a poisoned great axe) for ages...

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #41 on: April 27, 2012, 03:37:17 AM »
He soudns like fun, Xerial, I'll put you on the waiting list. 

Offline Diabolus Lupus

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #42 on: April 27, 2012, 08:39:48 AM »
Ok, since Muse told me he's still looking for a healer...*plunks down construction sign*..I'll be working on building a cleric when I get home from work tonight.

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #43 on: April 27, 2012, 08:50:23 AM »
I'm down to equipment for the ranger and Mr. Fluffy is going to be one BIG wolf.

I'll post both later today and hopefully, there'll be a need for a ranger with a good bow... I wonder if you can ride a wolf... I'd feel like He-Man with Battle Cat... He-Ranger and Battle Wolf? lol

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #44 on: April 27, 2012, 10:36:08 AM »
*grins* 

Ruby, sorry to disappoint you, but Adopted trait gives you a trait from the racial list, not a racial trait.  (Much sadness.) 

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #45 on: April 27, 2012, 04:58:11 PM »
Okay no issue took Warrior of Old so now has an Initiative of +9.

Still rethinking some things might move on over to sorceror/wizard magic list spells if someone is running a cleric.

Offline Muse

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #46 on: April 27, 2012, 05:40:00 PM »
  It does seem thta Diabolus Lupus is running a cleric. 

Offline RubySlippers

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #47 on: April 27, 2012, 06:02:17 PM »
Still mulling over her powers. Decisions, decisions ...

Offline CythieusTopic starter

Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #48 on: April 28, 2012, 01:44:51 AM »
I have to be up early for work tomorrow, I will work in this more tomorrow night.

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Re: Gunslinger and Ultimate Combat Friendly Pathfinder?
« Reply #49 on: April 28, 2012, 09:02:08 AM »
Name: Hugh Manchester
Race: Human
Class: Ranger                                                   Favored Class: Ranger
Level: 6                                                            EXP:
Alignment: Neutral Good
Age: 22                                    height: 6’1                    weight: 198 lbs

Description
Hugh, standing at an impressive 6’1, is a ruggedly handsome figure of a man with long, slightly curly chestnut hair that frames a tanned, strong-jawed face. His features are dominated by deep, dark blue eyes and lips that always seems on the verge of curling with some secret mirth. Well toned muscular limbs accentuate his wide shoulders and chest that flows into a toned abdomine and waist. He moves with a predators grace and a deliberate, determined pace. He is most often seen in well made, if worn comfortable clothing in shades that blend into the environment around him.


Personality
Hugh is a man who enjoys life with a zest that could leave some winded simply by watching him. A constant, vibrant energy seems to infuse his every breath and he firmly believes that life is meant to be lived, people enoyed and humor above all is to be encouraged. If you’re as likely as not to die tomorrow, live for today! A relatively good natured person, he is as much at home in a crowd of people in a tavern as he is in the wilds of the outdoors as he tracks evil beings wherever he might find them. His only true companion seems to be a large wolf who is rarely away from his side; although he has no problem keeping a lusty wench company for a few nights here and there.





Background
Hugh is the only son of adventuring parents who’s main ambition in life was to see what laid over the next hill and behind the next tree. Traveling with his parents, Hugh experienced a wide range of locations and the wonderlust of two people very much committed to each other. For the first 13 years of his life, the world was a constantly changing place with new things to experience each hour.

Just after Hugh’s 13th birthday, he was moving through a thickly forested region with his parents; on the move once again for the next town down the road when they were set upon by a band of goblins that had been terrorizing the locals for several months. The short fight was little more than a massacre and within a seemingly few minutes, Hugh’s parents were dead and the teenage boy left for dead amist the looted campsite. For the next several days, the youth stumbled along the packed dirt road until an old man happened across him and took him in.

“Sasha” was a ranger of some note who had been slowly cutting down the goblin band over the last several weeks and after finding the site of the latest raid, had set out to find the owner of the footprints that had wondered away; unknowingly in the ssame direction as the goblin raiders and had nearly walked right into their camp. Over the next several years, Hugh would learn from the old hunter and learn the intircates of the bow and hunting those who would hunt the goodly and innocent folks; taking on the profession himself as he matured.

It was on such a mission that an older Hugh would stumble upon an abandoned wolf-cub trying to nurse at his dead mother’s tit and take the scrawny thing in. Although he named the rediculas name of “Bob” the wolf took to it quickly enough. While Bob would never be tamed, they developed a intense bond and as the wolf grew to an alarming size, a respect for each other’s abilities.




Ability Scores

STR: 14 (+2)    Carry: Light: 58            Moderate: 59 – 116     Heavy: 117 - 175

DEX: 16 (+3)

CON: 14 (+2)

INT: 12 (+1))

WIS: 13 (+1))

CHA: 12 (+1)

 

Saving Throws:

Fort: +7

Reflex: +8

Will: +3

 

Spells: (1st) 2

 

Base speed: 30ft

Base Attack:+11/+1 (+4 vs goblins, +2 vs orcs)

Base Damage: +3 (+4 vs goblins, +2 vs orcs)

Init: +3 (+5 in forest)

 

AC: 20

Flatfooted: 17

Touch: 17

Situational: 24

HP: 55


 

Skills

5 Climb

7 Craft ((Bow/Fletcher

8 Handle Animal

5 Heal

8 Knowledge (Geography)  (10 in forest)

8 Knowledge (Nature)

11 Perception  (13 in forest)

9 Ride

6 Sense Motive (+4 vs goblins, +2 vs orcs)

7 Spell Craft

12 Stealth

9 Survival (10 for tracking, 9 in forest)

5 Swim


 

Feats

Favored Enemy (Goblinoid) +4 to bluff, know. (goblin), perc., sense mot., surv., vs att & dam)
Track (+3 to survival for tracking))
Wild Empathy (6 + CHA to effect wild animals)
Combat Reflexes (3 Additional Attacks of Opportunity)
Point Blank (+1 attack and damage for shots under 30 ft)
Precise Shot (No -4 penalty for firing into melee)
Rapid Shot (Allows an extra shot with a -2 penalty on attacks)
Endurance (Reduces fatigue for armour by 1 level)
Favored Terrain (Forest (+2 to init., Know. (Geo), Perc., Stealth, Survival in forest. Leaves no trail and cannot be tracked)
Hunters Bond (Wolf Level 6)  (animal shares favored enemy and terrain bonuses)
Boon Companion (Animal Companion is treated as if you were 4 levels higher)
Favored Enemy (Orc) (+2 vs orcs)
Manyshot (fires 2 arrows on a hit)
Weapon focus (Compound Bow) (+1 to attack rolls with weapon)



Traits

Devotee of the green (+1 to know. Geo and nature)

World Traveler (+1 to sense motive and is a class skill)


 

Equipment
Currency: 262 Gp, 8 SP

+1 Longbow, composit (STR 2): Dam: 1d6/1d8, crit: x3, range: 110’, weight: 3 lbs Cost: 2000 gp
+1 mithril chain shirt: AC: +5, Max dex: +6, Check Pen.: 0 Spell fail:10% speed: 30’ weight: 10 lbs Cost: 1,100 gp

Amulet of natural armor(+1): 2,000 neg

Bag of Holding (Type I): 2,500 gp, 15 lbs

Efficient Quiver: 1,800 gp 2lbs

Potion of cure light wounds (4): 200 gp, .8 lbs

Ring of protection (+1): 2,000 neg

Ring of sustenance 2,500 (provides nourishment, only 2 hours sleep)

Arrow, Durable (40): 40 gp 6 lbs

Arrow grappling hook (5): 5 gp, 2.5 lbs

Arrow, Raining (5): 150 gp, .75 lbs (contains holywater, -2 penalty)

Arrow, smoke (5): 50 gp, .75 lbs

Arrow, Thissle (5)5 gp, .75 lb (causes bleed for 1d6 rds)

Adventurers sash: 20 gp, 3 lbs

Artisan tools (Masterwork): 50 gp, 5 lbs

Bedroll: 1 sp, 5 lbs

Blanket, common: 1 sp, 1 lb

Blanket, winter: 5 sp, 3 lbs

Belt pouch: 1gp, .5 lbs

Bloodblock (5): 125 gp, .2 lbs (+5 to heal rolls when used on wounds)

Bodybaum (5): 125 gp, .2 lbs (+5 to heal rolls on long term care, boiled and consumed)

Canvas (4 sq yd): 4 sp, 4 lbs

Cold weather outfit: 8 gp, 7 lbs

Explorers outfit: 1gp, 1 lbs

Fish hooks (5): 5 sp, neg

Flint/steel 1 gp, neg

Hammock: 1sp, 3 lbs

Kit, cooking: 1 gp, 2 lbs

Lamp Oil (5): 5 sp, 5 lbs

Lantern, bullseye: 12 gp, 3 lbs

rations,trail (5 days): 20 gp, 10 lbs

Rope, silk (100 ft): 20 gp, 20 lbs

Trade Good, Platnium: 1,000 gp, 2 lbs

Water skin (1 gal): 1 gp, 4 lbs




Companion
Name: Bob
Class: Animal Companion         Species: Wolf
Level: 7               Size: Large

Ability scores:
STR:23 (+6)   Carry, Light: 200 lbs   Medium: 201 -400   Heavy: 401 – 600 lbs
DEX:16 (+3)
CON:19 (+4)
INT:2 (-4)
WIS:12 (+1)
CHA:6 (-2)

Saving Throws:
FORT:+9
REF:+8
WILL:0

Speed: 50 ft
Base Attack: +11
Base  Damage:+6 (Bite 1D8+Trip)
Init: +3
AC: +18
Flatfooted: 18
Touch: 15
Situational: 22
HP: 59

Skills:
6 Perception (7 in forest and orcs, +4 vs Goblins)
7 Stealth  (+2 in forest)
4 Survival (Can track via scent)

Feats
Combat Reflexes (additional attacks of opportunity (3)
Dodge (+1 to AC)
Mobility (+4 to AC vs attacks of opportunity)
Link (+4 to wild empathy and handle animal checks for companion,
Share Spells (May cast spells on companion that would only be for self)
Evasion ( takes no damage if attack allows a reflex save and is successful when normally gets ½ damage)
Devotion (+4 vs enchantment effects)
Scent (Can detect things with smell, with survival, can track by smell)
Natural Armor +2
Low Light Vision

Tricks
Attack
Come
Defend
down
Guard
Heal
Seek
Stay
Track
« Last Edit: April 28, 2012, 09:16:22 AM by Blinkin »