A good point. We'll see what the rest of the potential players think (if more appear).
EDIT: to offer a little explanation for setting. I like to set my games in an AU where Tobi didn't exist. It changes a lot. No Uchiha Clan Massacre, and I'm going to take a stretch that the Kaguya clan could survive their silly little civil war due to some Kage-level mercy without the Fourth Mizukage being manipulated.
And then, just to keep any canon characters out of the mix, set things about a hundred years later. We're at the 6th/7th kages of each village. The bijuu are still essentially insane, we'll assume, etc.
And here's a character sheet:
[b][u]Village:[/u][/b] Preferably one of the five great Villages. Put a strike through the name for a missing-nin.
[b][u]Rank:[/u][/b] For most characters, this would be Chuunin, Tokubetsu Jounin, or Jounin.
[b][u]Titles:[/u][/b] This refers both to positions that a character has (ANBU, Academy Instructor, etc), and to aliases and monikers (The Copy Cat Ninja, Pain, etc).
[b][u]Description:[/u][/b] The character’s physical appearance, attire, etc. Pictures are allowed, or at least a medium-length paragraph.
[b][u]Personality:[/u][/b] Tell us about your character’s personality; what they like, what they dislike; their motivations; their mannerisms; their beliefs, or anything else about how they think, feel and act.
[b][u]Biography:[/u][/b] This is where you write down your character’s history, in as much depth as you can manage, preferably. Try not to God Mode Sue the hell out of your character; do not have them walloping Jounin out of the cradle, or winning their Chuunin Exam without a scratch; and don’t Emo Sue the crap out of them either, with an entirely dead clan, and nobody who loves them. Make them realistic, with realistic limitations, and realistic amounts of tragedy and joy in their stories. If you have to make them miserable pricks, however, then at least make it a good story.
Write down, in paragraph form, what kinds of abilities your character has, both in and outside of combat. Included in this are your elemental affinities, any bloodline abilities (kekkei genkai) your character has, and what particular styles of fighting and techniques your character likes to use. It’s important to note that, in most cases, your character’s Abilities will be derived from your Stats; a character will know more and more powerful techniques from the stat they have high scores in. Also note that the Stats and the Abilities are intended to work in tandem; a character’s high stats only measure their effectiveness with the abilities they possess; a character with a 5 in Ninjutsu doesn’t know how to use nearly every ninjutsu technique in the world, but instead uses very powerful techniques of a particular type with great skill. Also note that while one can see a character’s weaknesses in general terms by looking at their stat spread, the specific vulnerabilities of a character are covered in the Abilities section; every technique has a weakness, and the vulnerabilities of a character’s technique can be a greater decider in who wins and who loses than their stats. No matter how powerful your technique is, if a character has an immunity to it (a blind character versus visual genjutsu, for example), then you are most likely going to lose unless you have another ability to fall back on.
[b][u]Etcetera:[/u][/b] If there’s anything that doesn’t fit in above, then throw it down here. An important thing to note is that you should feel free to ADD to this sheet, if you have anything you think is missing or would be good to add. Do not SUBTRACT from it, however. And if anything is too small to be worth editing the sheet for, just throw it down here.