Right! And that reminds me of another thing I wanted to mention ty!
If there end up being two ships, I'll leave it up to the characters and the Captains to figure out who goes where. So it will be up to you folks!
The other thing I forgot to mention was actually a response to another question from you RedEve!
Will there be an overarching story-line to tie things all together or will we be making things up as we go along?
If this is set in the Rebellion era, we could say the crew is hired by the Rebel Alliance for a particularly risky mission?
I am planning on running it from a DM sort of perspective, where characters ultimately decide what direction to take, but I will play all the NPC's that would offer them jobs, and narrate/adjudicate what the players actions cause (If the Captain decides they would rather outrun the Star Destroyer than dump their cargo, I would be posting the Star Destroyer following and firing, as well as what damage it caused. If the players fired on it back, I would say what sort of damage they caused). So while I can offer whatever jobs I want, the Captain and crew ultimately decide to take them and accomplish them (meaning any Rebel jobs would be up to you guys!).
So ultimately very player driven (focus on the Captains, as it makes my job easier, they are often the major decision makers, and encourages decisive action).
Oh and this!:
Question - what section would this go in? I'm provisionally interested, but it'd largely depend on where the game is going.
Honestly KaylaM, I am not sure. I'm looking over the classifications, and would like the most player freedom I can. This will be character/story focused rather than a smut-fiesta, but sex and sexual relationships are something that can and I hope will happen!
At this point, I am considering placing it in NC: Human-Freeform Small Groups. Exotic, I suspect, covers creatures and non-humanoids, and Extreme seems a little far.
Any info on the classification system, as well as what is going to make you happy, please let me know folks!
One more question I can answer that I realized I missed!
Are we still going to be workingfor the Hutt cartel's on hutta or going mostly freelance?
Well my thought is that, for maximum player choice, the ships wont be officially part of any cartel or organization. But having a relationship with at least one Hutt would be very useful for a freelance criminal. Of course a given Captain might have affiliations outside their freelancing, not gonna dictate those for you, but I'd prefer it if a ship is only affiliated with the Hutt Cartels directly if the Captain and entire starting crew's players can agree.
Also, Brandon, if you are still interested in a Captain's chair, send me a PM with your pitch! So far I've only received two actual applications, and I'd prefer to be PM'ed about it so I can keep track of those interested.
Also, why the Gran hate?! I mean, they are ugly enough, no need to make things worse