Eagle's Head Keep was once a struggling barony overlooking a valley of sparse vegetation that served little more than a useful trade route between cities, from which its lord could extract tolls to keep himself living a comfortable lifestyle. The sudden outbreak of undead 50 years ago made the valley pass impractical for merchants to travel, and bankrupted the Baron of Eagle's Head. The Baron was later hanged for worshiping Satan in an attempt to reverse his fortunes. The land was never reclaimed, for it had become infested with undead creatures that had spread outwards from the nearby haunted forest of Netherwood. Over the last five years, actions by the king's knights and clerics to control the undead threat have diminished their numbers, confining them mostly to the heart of Netherwood, and the keep's ruins have instead been inhabited by kobolds, those crafty little dragonkin who tend to occupy just about every underground dwelling the race of men leaves unattended. This has not really been a big deal thus far, since the land remains haunted and therefore undesirable in the eyes of civilized people. But recently, it became somewhat of an issue when you and some other individuals skilled in the arts of combat and dungeon delving were gathered up by a dodgy young aristocrat by the name of William Lockheed.
It seems the young nobleman has lost a few items of value, some magical, while he was staying in the nearby city of Alsser, stolen first by thieves living in the nearby village of Greywood, and then raided from that village by an organized band of kobolds coming out of Eagle's Head. It seems that the presence of magic items in Greywood was somehow detected or foreseen by the kobolds, and provided the impetus for them to raid the village and steal them, killing a few villagers in the process. The young Sir Lockheed surely can't return home to his father having lost certain heirlooms, not to mention indirectly causing the deaths of some villagers. He is especially embarrassed about the nature of the original thefts, which he will not divulge, and would hate to have to beg his father for help, and be forced to admit his pathetic situation, so he has hired a rag tag band of struggling warriors to help him break into Eagle's Head and steal back his property.
The townsfolk estimate 30 to 40 kobolds living in that keep, and a scattering of zombies wandering aimlessly in the valley outside its perimeter. The race of kobolds are well known for their stubborn refusal to submit under the thumb of human superiority, instead filling their lairs with traps and ambush points that routinely frustrate intruders and sap their morale. The undead, on the other hand, are well known for being easy to outwit but difficult in large numbers, for they feel no pain and no fear, and will not stop until physically destroyed. The keep itself sits atop a hill next to the valley pass. Its walls have decayed considerably with time and disrepair, so that large gaps exist scattered about, that have recently been trapped and barricaded by the occupying kobolds. To get in should be simple, if you can avoid detection on your approach. But unfortunately knowledge of the layout of the dungeon below ground was lost when the Baron of Eagle's Head died, and may have been modified anyways by the kobolds, so you'll have to figure out where to go once you're inside, by your own wits and intuition.
I will be playing the young Sir Lockheed as an npc who insists on coming along so that he may identify the items that are his and prevent the lot of you from running off with them. He is not bad with a sword, but certainly prefers to lead from the rear, allowing the more expendable common people such as yourselves to go into danger first and take the greater risk. What is he paying you for, after all?