Azura. A world surrounded by a magical energy called 'Myste'. Myste is, in both natural and crystalline form, used by the various humanoid races of this somewhat hostile planet as everything from a source of water to a source of heat. How, you ask? Myste is a fairly complex material in that, when it meets with certain elemental properties, it takes on the nature and scientific properties of said elements while it sets. As an example, a setting orb of Myste which sits next to a fire will radiate heat, light and can simulate the pain of burning against a being touching it, though with no actual side-effects like needing to be re-heated or oiled to continue the heat, and could be activated anywhere. Thanks to this new-found technology, the Hume, one of the four main races of Azura, suddenly named themselves the sole lords of the entirety of the greatest and largest nation of Azura; Astoron, and declared that the other three races;
The Gliders, a winged horde of outcast creatures who look exactly like humans if not for the bat-like wings on their back, and hawk-like talons for feet. They are hated by the Hume race for their odd ways and general dislike of hume's themselves, though this is entirely one-sided because of the fact the Hume constantly develop their nations, destroying the northern forests and mountains that the Gliders once called home and forcing the once free, bird-like Gliders to spend their lives cooped up in huge Hume dwellings so unlike their own. In their arrogant ways, the Hume seem to think that is -helping- the 'barbarian' Gliders. While they would prefer not to say it, Gliders make amazing thieves, though are also talented musicians, dancers and warriors; Specializing in ranged weapons and spears, really any weapon that allows them to keep their fragile, thin bones away from enemies. Still, an armored Glider can be anything but fragile, a winged warrior of sheer terror.
The Eltara are quite large creatures nicknamed Ogres by the cruel Humes. Eltara are around eight feet in height, though particularly large individuals can grow to around eleven feet in height; Though even the Eltara know this is particularly rare, and these people are celebrated as 'God-Kin'. Despite their height and the pure strength they wield, the Eltara are extraordinarily peaceful and kind individuals who live simple lives in small settlements in the open plains to the east of Astoron. The Eltara, like Hume and Gliders, come in all shapes and appearances, from simple larger versions of Hume's with facial paint and such, to those with appearances similar to rock or gravel. This is because the Eltara are descendants of the rock trolls and giants that now spend their time in the Gliders home-turf of the mountains. For odd reason unknown to most, the Eltara are fantastic cooks as well as being talented gardeners and builders. When they are forced to fight, the Eltara are capable in unarmed fighting, and can also use anything that compliments their huge mass well, such as clubs, mauls, axes, greatswords and tower shields. Eltara are said to make the single finest armored troops in the entire world; Not through brute strength, but through peaceful resistance. What could obliterate another race would be a scratch to the hardy Eltara.
The Kobold race is a sentient canine-esque species who are rarely found in groups larger than a family, though a civilization of Kobold does live in the southern cave formations that make up the borders of Astoron. In appearance the Kobold look almost exactly like that of a human, except upon their skin they have thin fur and the appearance of a canine related to it, have a tail and a pair of canid ears replacing the typical ones. For example, a Kobold couple who look like a boxer and a pitbull would likely have something in-between. Other than that they are just like the other races; That is, they look humanoid without clothing as it were, they have single children, sometime twins, triplets or more, just like the other races, and not litters; And are sexually almost exactly the same as the other races. The Kobold aren't exactly aggressive, but because they enjoy fighting the Hume tend to stay away from the 'dog men'. They do not, however, enjoy or even condone bloodshed, they fight only to protect themselves or, in the case of sport or training, with blunt, wooden or improvised weapons that could not possibly injure or kill another person. They are courageous and just people who act quite similar to ancient knights; Protecting the weak and poor and fighting all that is evil. It is for this reason that they only ever attack large hume settlements like those that scar the landscape.
Still, even against these creatures, the intelligent and cunning Hume expanded vastly and destroyed entire races in their paths, under the leadership of Grand General Heil Spites, a formerly just knight who corrupted the entire fabric of his job as Defender of Astoron only to take it over and depose of the former queen. While many still wish the royal family ruled Astoron like it had for thousands of peaceful, happy years, Spites makes sure that should anyone even so much as speak the name 'Royal Family of Astoria', they will be severely punished. Flayed. Burned. Crushed. Cut into pieces whilst still alive. The horror that is Hel Spites reign has only just begun, yet little did he know that events he himself has caused had set into motion a war which would bring down his regime and lead to his death. Yet, the most ironic thing of this story..is that it is spites own recruit troops that are to lead to his death.
The Trooper is the beginner class for every character in this roleplay. They are, in reality, nothing more than untrained grunts, and have base talents in numerous forms of equipment, though not example that much to be dangerous. Also, they can cast any and every first-level spell they have learned/bought up to that point, but because they have low MP gain and low magical stats compared to, for example, a White Mage, they are much less useful in that talent. They are, however, all-rounder types, and can be used effectively until the party -needs- to change classes.
GPL = Gains Per Level
|Level||Str|| Agi|| Vit || Int || Spt||Luck|
First line is current Mp
Second line is gain per level.
Physical appearance, clothing and uniform please. Uniform is basic soldier armor really, customize how you will to suit your class and race.Class:
Create your class here. You can name it whatever you want, and give it whatever skills you want. Do not go overboard please. Yes you may use an Archer who can use magical/trick arrows to do things like heal or elementally damage, and who has aim. No you cannot have a warrior with all black magic and all white magic.Weapon and Fighting Style:History:Stats:
[font=century gothic]Appearance:[/font] Physical appearance, clothing and uniform please. Uniform is basic soldier armor really, customize how you will to suit your class and race.
[font=century gothic]Class:[/font] Create your class here. You can name it whatever you want, and give it whatever skills you want. Do not go overboard please. Yes you may use an Archer who can use magical/trick arrows to do things like heal or elementally damage, and who has aim. No you cannot have a warrior with all black magic and all white magic.
[font=century gothic]Fighting Style:[/font]
Equipment: In true Final Fantasy style, please choose your armor, weapon[s] and accesories the character is equipped with. Note if they have stat bonuses; If they do, they should be SMALL! [A weapon giving three strength, a bow giving three agility, a necklace giving 2 spirit.]
* Make the items starter items. I.E: Ether, Potion, Phoenix down.
[li]Body Armor [/li]
[font=century gothic]Skills and Abilities:[/font] These are skills and abilities the character uses in battle. It should match your class part; I.E, if he's a hunter he should have something like this.. And no more than five! The sixth is for later.
[font=century gothic]History:[/font] Put a short paragraph or so on their history. We need a captain [the leader of the group] and a lieutenant [the second leader], so if anyone wants to take those then go ahead.
Usable points: 35
Strength -- 5 is base for all stats
Agility -- 5
Vitality -- 5
Intelligence -- 5
Spirit -- 5
Luck -- 5
A final note if you haven't guessed it. The battle system works like this.
Player 1 RP's attacking a monster in his/her post using the Attack command. He/she has 10 strength altogether, 5 agility and 5 luck. [Strength + weapon boost = ten]
Monster has 5 vitality, 5 agility and 5 luck. He also has 5 health. Because his luck and agility are not greater than Player 1's, he cannot dodge at all. As such, he takes five points of damage to his HP.
So, in short the simple formula is: Player agility + luck vs enemy agility + luck for dodge.
Player Strength vs enemy vitality for damage.
Player Intelligence vs enemy spirit for spell damage.
For healing magic it is generally the Spirit stat of the user for basic Cure. Cura is spirit stat times 1.5, Curaga is 2.0, and Curaja is full heal.
IF anyone is in any way confused, as I'm sure you are, PLEASE PM or post here and ask me a question, please don't just think it's too complex and walk away, it isn't really! I just suck at making these threads! Hah. Oh, also, we need around 6 people in all for the party, then we can start.