Sargava is a land on the verge, simultaneously pushing on the edge of the map of the Inner Sea and facing an uncertain political future. The nigh impassable jungles of the Mwangi Expanse and the permanent hurricane known as the Eye of Abendego isolate Sargava from the rest of Garund, and its closest neighbors are only nominally nations themselves. The former Chelish colony also stands at the threshold of a new future free from colonial rule, making all things possible. Yet the citizens of Sargava were not the first to attempt to carve civilization out of the wild region—since the dawn of history, humanity has strived
to form great kingdoms amid the dangers of the Mwangi Expanse. Crumbled ruins are all that remain of these vanished empires, and even their names have been forgotten by history. Some scholars even whisper that lost ruins of the ancient Azlanti empire may be found in the unexplored jungles, but these crackpot theories are dismissed by more reputable sages. But whatever their origins, these ruins may provide incredible wealth and power to those who rediscover them.
Every year ships stop within the ports of Sargava, ferrying people of all kinds to its lands. Some wish to find glory and fortune, some seek to escape their former lives, some just seek to form new lives in a new land. A thousand things draw people to Sargava and many will help reshape the nation and region. What is it that brings you there and how will you reshape the nation?
This is a pathfinder adventure path, written by Paizo publishing. It is being run for Innocence who wants to get into the hobby but has no experience with fantasy roleplaying. That said, this is going to be a very newbie focused game
Now I would be remiss if I didn't spoil the very beginning of the stories Adventure path so don't read the spoiler if you really don't want to know
Your group will be starting off on a ship called the Jenivere which will be crashing into a large island off the coast of Sargava. This adventure is a very rural one, requiring a self sufficient group. Chances to go shopping an interact with civilization wont be often but they wont be unheard of either. Some people might want to make sailor or pirate like characters but I also have to warn you that they have little place in this AP. It assumes for deep journey's into the Mwangi expanse not adventure on the high seas
There are three links that will provide useful information to the game. This one
will take you to the system reference document (SRD). Where you have access to all the mechanics of the game, for free. This one
will take you to the wiki which details all the setting info you might want to know about the Mwangi expanse and Sargava. This one
will take you to Paizo's site and the Serpents skull players guide which will give you a great deal of information on this adventure path. I highly recommend downloading it (its free) and reading it over to get a better idea on the game
As to the actual mechanics of the game read the followingStarting level:
20 point buyStarting gold:
Max for your classAlignments:
Good only. Sorry but I'm tired of people abusing the neutral alignments to play evil characters that cant work with the rest of the groupHouse rule:
Each class gains an additional 2 skill points above the normal for their class. So a Barbarian would receive 6 + intelligence modifier instead of the usual 4 + intelligence modifier. I do this to give players more options for the gameOpen material:
The pathfinder core book, the advanced players guide, Ultimate magic, Ultimate combat, and the Expanded psionics handbook only. If it is not found in these sources of www.d20pfsrd.com
you can not use itBanned material:
The words of power system from Ultimate magic. The Magus, gunslinger, Samurai, and ninja classes. Firearms from Ultimate combat
Traits: You may have two. 1 from the choices presented in the serpents skull players guide and one of choice
To join the game you must post a full character write up in this thread. I will have a list of questions below that I want answered. I will choose 4 other players to join dependant on how I feel their personalities will synergize with the rest of the group. Sending me PMs or otherwise contacting me outside of this thread and trying to get on my good side will be looked at unfavorably. The reason for this is I dont want people who are going to constantly suck up to me and do whatever I want. I want players that are going to come to the game with a well written character they genuinely want to play
The exception is if you have a question about the game or rules Ive presented
So here is your questionnaire
Character name: What is the name of your character?
Character Age: How old is the character?
Character Race: What race does he belong to?
Character Alignment: Tell us your characters alignment
Character class: Tell us what class your character took up
Character Role: Tell us what role your character fills for the group
Character description: Tell us what your character looks like and if you can give us a picture of them too
Character Personality: Tell us how your character thinks, what their demeanor is, and what they value
Character Background: Tell us how your character became who they are
Character goals: List out some things that you want this character to accomplish
Finally here is the list of currently accepted characters
Slot 1: Innocence - Gnome Sorceress (Name pending)