Welcome to the interest check thread for what is set to be a rootin' tootin' rip-roarin' humdinger of a role-play. I've already invited some people in, but this is an open game.
The year is 1881. The setting is the Wild West. The story? Well that rather depends on how many people I get playing. But there are so many wonderful, tried and tested Western Pulp-Fiction stories available that I was simply planning to use one of them as a back-ground plot and allow a pretty much sandbox feel to the game. So, what that means is that if you all (or should that be 'Y'all'?) choose to go panning for gold in them thar hills and ignore the Indians that are burning the outlying ranches, then that is your choice and I will adapt to see which of you strike it rich, and whether you have a town left to come back to...
Ah, but the plot I choose will hopefully be one that you all have input to, so when it gets going you are all interested in keeping at least mostly to it.
The setting is going to be in and/or around the fictional Western town of Deadstone (or possibly Tombwood). That said, I might just use a town I already created for a one-on-one roleplay, called Gator's Crossing, but if I use that town, then it's because I've picked a specific plot and you've all agreed to it.
We are going to have a saloon (to have brawls in), a bank (to rob), a Town Marshal's office and jail (to get thrown in after doing one or other of the above), a main street (for shoot-outs), a Boot Hill (for the loosers), out of town ranches, a stage coach station, in fact, everything a good old Western town should have. If I leave anything out, please let me know?
There is just one important thing: All player characters need to be on the same side, I'm afraid. There is a very good reason for this: PvP in freeform roleplay can get very messy, especially where firearms are concerned. Someone always ends up dead, and if that someone is your character, chances are you aren't going to be too happy about it...
There will be plenty of room for gun-play but the victims will be NPCs. A few rules before we start:
The game will go in Human N/C. Non Consent applies to the character, NOT the player. You ALWAYS require a players consent before doing something to their character. (Note that if their character is begging yours to do something, that doesn't necessarily mean the player wants you to!)
Characters and Quick Draws: I'm sure everyone wants to be the fastest gun in the west, but not everyone will be. The character profile will have a "Draw speed" item. You can specify anything from 0.4 seconds upwards, or put N/A if your character doesn't carry. If you put anything below 0.4 I will add one second to your speed. If I get too many fast guns I might just randomly generate a value to add. There will be ONE character with a draw speed below 0.4 seconds - GM's privilege! (I will allow certain exceptions to this. If you think you are an exception, PM me).
I will require people to "Tag" their posts with where they are and what they are doing. I will post some code you can use to do this with or you can use your own preferred format as long as it has all the required info. More detail later on this.The character sheet:
[b]Player Name:[/b] Put your login name here
[floatright][img height=300 padding=10]Put the URL of the image you are using here[/img][/floatright]
[b]Name:[/b] The name of your character
[b]Nickname:[/b] If your character has a nickname or alias
[b]Gender:[/b] Might not be obvious from the picture
[b]Age:[/b] How old were they in 1881?
[b]Sexuality:[/b] Yes there were gays back then...!
[b]Occupation:[/b] What does he/she do for a living?
[b]Home:[/b] Do they live in town at the start of the story or are they passing through?
[b]Weapons:[/b] Please use Google. Any weapon invented after April 1881 I will ask you to change.
[b]Draw Speed:[/b] As mentioned above, anything from 5 seconds down to 0.4 seconds, or N/A.
[b]Accuracy:[/b] The range your character can hit someone at, with all their chosen weapons. Again, please use google. I will check!
[b]Equipment:[/b] What other items other than weapons does your character habitually carry around?
[b]Horse:[/b] Age, gender, colour and height, if applicable.
[b]Personality:[/b] What are they like?
[b]History:[/b] How did they come to be here?
[b]Other Info:[/b] If you have any.
Click the select link then copy and paste that into a PM, fill it in and send it to me for approval, please.My ideas for plots:
1) Stagecoach. This will work if only four or five players are interested. A group of travellers on a stage coach come under attack from Indians, bandits, bandits disguised as Indians... You get the picture...
2) High Noon. Classic story of the marshal who wants to clean up the town and is up against a bunch of murdering thugs. The towns folk leave the marshal standing alone, but then slowly come to help.
3) Range War. Two opposing ranches fight a range war over the water supply that is on a third (much smaller) ranch.
4) Posse. The bank is robbed by two notorious criminals and a posse is sent to hunt them down.
5) Land Grab. (This is my favourite as it has the most scope). The biggest land-owner in the area, Thomas Gator, has got wind that the Railroad will be coming through, and that the Railroad company will be paying a lot of money for the land the tracks will be laid on. Unfortunately, the route doesn't cross the XG range....
Any other suggestions are welcome and I may just incorporate them into one of the above.Player characters available:
(These are just some ideas. Please feel free to come up with your own)
Diner owner & chef
General Store Owner
Stage line agent
Local ranchers and cow hands
Wives and husbands to any and all the above (even the prostitutes if you like).
Drifters, gamblers, bums, old folks who sit chawing baccie on porches, etc....NOTE:
The town marshal is not listed as available, because he is a NPC who gets shot fairly early on, regardless of which plot is chosen. And yes I will be having my character take on the job. Again, GM's privilidge.
Post here if interested. If not, well thanks for reading....!
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