StraightAppearance; Canon or non-canonical;
Despite wielding power over the Darkness, he fights for CosmosGame you came from/most prefer for your character;
Kingdom Hearts 2Home World;
Destiny IslandHome Town;
Keyblade Wielder of DarknessFighting Style;
Supernaturally fast, powered by the Darkness, Riku has superior strength and reflexes as well that make him every bit as powerful as the Keyblade itself that he wields. Wielding both powerful Darkness based magic and a similarly powered Keyblade, Riku is a force to be reckoned with no matter what side he is on.Weapon(s) Preference;
Seeker of the Dawn. Despite its name it is still a Darkness empowered Keyblade. Even so, in Riku's more than capable handle, it is a very powerful weapon capable of so much destruction and power that anyone else wouldn't know where to begin to handle it. Riku is the rightful owner of this weapon, and for good reason since it enhances an already powerful warrior even further than before.Theme Song; Personality;
"I've always wondered why we're here on this island. If there are other worlds out there, why did we end up on this one? And... suppose there are other worlds... then that means ours is just a little piece of something much greater."
—Riku, to Sora and Kairi
Despite his youth, Riku has always been without fear. He willingly jumped into a portal into the darkness, proving his strength and unstoppable will which pushes him beyond his limits with a grin on his face. After a long journey through Castle Oblivion but not before losing his heart to Ansem, regaining it, and helping to seal up the door to Kingdom Hearts which would have unleashed a ton of Shadows and their twisted variants with King Mickey, Riku became far stronger emotionally and grew much more mature which in turn allowed him to use his power over the Darkness without fear of it consuming him.Background Information;
Losing his heart to Darkness, Riku became possessed by Ansem, the Seeker of Darkness. However, resisting the madman for a time despite having lost his own physical form, the once long time and competitive friend to Sora managed to buy Karia and Sora's new allies time enough to escape. After being defeated by Sora later, Riku returned but he was still contending with Ansem, the form his Heartless would take if he ever let the darkness take him over. A trip to Castle Oblivion helped to cleanse some of the dark power and allow Riku to control it, but he still had a long road before he'd become the young man he is today. Enter Xemnes and what was left of Organization 13, 'Diz', and Roxas. Riku captured Roxas because he contained the other half of his best friend's heart and memories, but his road was nowhere near complete since the rest of Organization 13 had to be dealt with, as did Malificient as well as the Heartless, and the new enemies, the Nobodies. Helping Sora near the end as well as along the way, Riku grows far stronger than he could have dreamed thanks to the real Ansem and his machine which blew up, taking Kingdom Hearts and himself with it but it also ended up cleansing the Dark Keyblader as well, giving him the strength to face off against Xemnas with Sora for one last epic confrontation.
Then Cosmos appeared on Destiny Island after everything had settled down for a time. Peace it seemed, would not be Riku's to enjoy. She needed his help and the help of many others to stop Chaos once and for all, an evil entity that was her equal in every way save for the fact where she wanted to save the universe, Chaos simply wanted to drive it back into an age of perpetual darkness that made the Heartless seem tame by comparison. Regardless of the reason, Riku needed no prompting or persuasion to take up arms once more, and once again proved how fearless he was as he stepped into the portal opened up by the Goddess of Harmony. He'd need every trick in his considerable arsenal, but Riku felt prepared for anything.
BiAppearance; Canon or non-canonical;
ChaosGame you came from/most prefer for your character; Home World;
(FF 8 doesn't have a planet name exactly.)Home Town;
Far flung into the future, many generations away.Class;
Time SorceressFighting Style;
She possesses ultimate power over time and space, making her able to manipulate the very fabric of space/time with mere thought. Fighting her is a very dangerous proposition since she can potentially freeze you in place before setting up traps that close fast and on all sides most likely. Beyond that, she is a sorceress, meaning she has power over the elements as well as defensive powers as well.Weapon(s) Preference;
She needs none but she does have a tendency to summon magically created swords and axes to aid in her powerful time abilities.Theme Song; Personality;
Driven by hatred and rage, Ultimecia is the ultimate destructive force that wishes to become a living god over all of time, space, and existence itself. Trying to absorb it all through Time Compression, the Time Witch uses her immense power to make her final goal a reality, no matter the cost or who she has to utterly destroy to do it. Destined to fail to SeeD, she uses her abilities without hesitation or remorse, caring only to extend her own existence while destroying everything else.Background Information; "This is reality. No one can help you. Sit back and enjoy the show."
Not much is known of Ultimecia's world. The only thing that that is certain is that Ultimecia's castle dominates the landscape and it is implied Ultimecia is the sole ruler of her world, although no other inhabitants of her world are introduced in the game, their fate unknown.
Ultimecia's actions are driven mostly by a means to escape her destined defeat at the hands of this "Legendary SeeD." Ultimecia's knowledge of this fate could be the main instigation for her desire of bringing about time compression, by which all time would merge into one single moment. Through time compression, Ultimecia could absorb all time, space, and existence, thus becoming "a living god," incapable of dying. With this power, Ultimecia would be completely omnipotent, and could control all time, space, and existence, effectively preventing her fated demise. Then Chaos came along....
Half Drow/half light elfOrientation;
(Her figure only. Armor and gear not applicable here.)
(Her facial features, except the eyes are wrong. Deep chestnut brown orbs is how I usually put her with.)http://deskofskye.yolasite.com/resources/drow112zq6.jpgCanon or non-canonical;
BalanceGame you came from/most prefer for your character;
FF 13Home World;
The Plane of Existence of Toril, on the super continent of FaerunHome Town;
Multiclass expert. Ranger/spellslingerFighting Style;
While she prefers to use her abilities as a ranger first and foremost, a warrior able to adapt to nearly any environment, allowing for ambush and stealthy attacks if not charming the local wildlife to fight for her, Giselle is a powerful swordswoman as well as a competent mage, able to combine all of her skills to grand and deadly effect. Add on the natural abilities of her mixed blood and you have an even more dangerous adversary.Weapon(s) Preference;
Twin scimitar blades both heavily enchanted as well as a magical longbow and quiver of arrows that never runs out of ammo. The twin swords are named Icingdeath, a panther maw hilt, diamond edged fire absorbing blade that while it draws on the strength of the wielder to use its considerable magical ability if it comes up against flames that surpass its magic, grants complete immunity to fire as long as it is on the person that wields it, and Twinkle, a starlight enchanted blade created by the elves long ago. This blade shines a pale blue when danger is near and is far sharper than it appears to be. The silver inscribed wooden longbow made by elven hands long ago and its matching quiver are called Taulmaril the Heartseeker. The Heartseeker is electrically enchanted, and with the bow aiding every shot, unleashes a silver spark stream behind every arrow fired from the weapon that pack enough punch to tear through solid stone.Theme Song; Personality;
Despite growing up with the knowledge that she was of mixed heritage, Giselle Do'Urden, ranger, mage, rogue, and swordswoman is and always will be a champion for good. She neither hesitates nor fears anything that she comes up against, and has a passion and fire for battle that few can hope to match. She has a gentle and caring soul underneath her seemingly hard exterior however, one that she shows to those she trusts with her life, and those few friends she can honestly say that about would return the favor. Intelligent, battle smart, relentless in combat, and never one to give up, Giselle Do'Urden is and always will be a force to be reckoned with.Background Information;
"I was always told that you can win a thousand fights, but you can only lose one. I've lived for 300 years and I have many more yet to go, and I can already say with absolute certainty that is quite accurate, and I'll prove it again if I have to, should you continue to stand in my way."
Raised by the bast swordsman and hero of her world, Giselle showed great promise early on with the double scimitar style of combat. Acrobatic, magically gifted, agile, dexterous, and stronger of heart than even her own father, the half Drow/light elf ranger proved herself many times in the past and would continue on throughout countless adventures and conflicts across her world of Toril. Wars, monster raiding parties, mad wizards, dragons, undead liches, all these and far more have tried to stop this rogue and beautiful warrior that moved with the grace of a dancer with the precision of a trained assassin. Having always fought against the hordes of evil beings that have threatened her home at one time or another, Giselle had made quite a name for herself just as her father had before her, rising above what others thought of her skin and what it meant. Dark elves were and still are rightfully feared even to this day and age, but she is far more than what her ebony skin would otherwise say about her.
Then the greatest war of them all reached into Giselle's world, and both beings, Chaos and Cosmos, approached her, wanting her to fight them. She felt a far greater affinity for Cosmos than Chaos, but she chose neither, feeling that their war was pointless if they were equally matched, seeing through them with shocking ease. "Your endless war has no place anymore, and I say there is a better way. You might be gods, but you use us mortal beings as your pawns, and while that might be one of the oldest stories in the book, if you don't stand down, I'll find a way to make you both stop this senseless war." With that she chose to fight for the force that balanced the two, hoping to find a way to end the endless cycle once and for all.