So I must admit I have never played DnD before. *Despair*
I've played the mmo for a bit but never really got all that into it.
Whenever my friends try to get a group together it's always 'I'll let you know by next week.' then by next week 'I'll let you know by next month.'
So I figure I should familiarize myself with the game first by trying it out online via roleplay =D
If anyone out there is willing to create a game with me or let me join theirs, I would GREATLY appreciate it
Thanks for reading!!
Sure thing. :)
1) Before anything else, look for a great DM/GM. The best tabletop system on earth is worthless without a good DM/GM to craft a great adventure and make the world come alive. I'd look for one who focuses more on stories and less on combat for your first time - as you'll be on a more level playing-field (and frankly, being the stars of your own story is one of the best parts about DnD)
2) If you have several good DMs/GMs available to you across the editions, I recommend 4th Edition heartily. The system is both deep and accessible - much more user-friendly than 3rd edition. It's also incredibly cheap to get into - just purchase a DnD Insider subscription for less than $10 a month and get access to every player-book ever made, most DM content, every DnD Magazine, the compendium with an easily searchable content-base for everything 4e and the great Character Builder which makes building your characters easy, plus takes care of most of the annoying math for you. And you can get three months of all this for significantly less than the cost of the first Player's Handbook (there are three, plus lots and lots of other books and magazines that are all included in the subscription). It's far cheaper to use the DnD Insider subscription than even buying older edition books which are now on-sale... And DnD Insider comes with virtual tools to make your life easier. :)
3) 4e also doesn't have the balance issues of 3e - each class has unique powers and flavor and the powers are balanced enough so that you can choose just about any spells/attacks/whatever you want and still be able to contribute to your party as a valuable member of the team.
4) Finally, since 4e is much more user-friendly for DMs and the virtual tools make setting up encounters and building monsters take much less time than older editions - 4e is highly suited for building great stories (as there's more time to focus on it). My own 4e campaign is entirely story-driven, and 4e suits that better than any other edition I've come across.
5) Another viable option is Pathfinder - which is harder to break into than 4e (and more costly) but is still a solid system. I personally don't enjoy the mechanics as much as 4e - but that's a matter of preference. Either way, unless you have a truly incredible DM and lots of friends who love 3e... Pathfinder/4e are just superior in design and accessibility. Pathfinder was made specifically to patch the many huge flaws in 3e, while 4e is a brand new take on DnD which works a lot, lot, lot smoother than previous attempts.I can attest to its accessibility for new players too, as nearly every campaign I've DMed has featured brand new players to 4e or DnD in general... Who then stay with the campaigns and become veterans. 4e's so smooth that I was able to include a visiting friend in my level 30
campaign despite her never playing any tabletop rpg before and she was able to get into the swing of things.
4e. It just works.
But again, a great DM who will help you learn the game and weave a great adventure is the most important thing of all. Better to play First Edition with a Great DM than 4th Edition with a bad DM.