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Author Topic: Interest Check - Video Game Crossover Game  (Read 4943 times)

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Offline Maverick Hunter CakeTopic starter

Interest Check - Video Game Crossover Game
« on: March 13, 2012, 01:02:17 PM »
Hello, members of Elliquiy! I am using an interest check to see if anyone is interested in a video game crossover, well, game. I will release more information if this notion tickles anyone's fancy. But here are some game wise things that are important to know.

1. It will most likely be run using PathFinder Rules, but you may also use DnD books for things if it fits your character.
2. I will run this game if I see 4 people(the standard adventuring party, but not counting myself) also want to play it.
3. You may either roll for your stats(but I have to be able to see them...so I guess using a dice roller) or you may take the standard stat array:
18
16
14
12
10
8

4. I will homebrew whatever I need to in order to fit a character in(race, class, weapons, etc.) so don't feel that a character would not fit because their abilities do not fit with any class.

5. This game will probably be placed in the Extreme Category or Exotic NC, depending on what characters are being played.

Regarding characters:
6. The characters probably should be heroes and anti heroes in their games, or at least not totally against working together with others. So playing someone who would probably qualify as lawful evil or chaotic evil in a party with neutral good to chaotic good probably will cause major character clash.(Clashing is good in certain amounts, it shouldn't lead to a TPK from a player. I have had this happen one too many times in games.) If you want to play a villain or anti villain, let me know why.

7. You can play an intelligent animal character as long as it can move, communicate, and fight under it's own power reasonably. (an example of this would be a pokemon who has gained intelligence through something.) You don't want to be destroyed hardcore.

More information will be added if this notion catches anyone's eye.

Edit!:

Character thread:
http://elliquiy.com/forums/index.php?topic=135537.0

OOC Thread:
http://elliquiy.com/forums/index.php?topic=135539.0

Game Thread:
http://elliquiy.com/forums/index.php?topic=135546.0




Basic Background of the campaign:

In the center of all the universes that are kept apart by the very threads of time and space, lies a small little island sits in the inky blackness of the void in between. It is a tiny world filled with crystals of all shapes, sizes and hues, making for a crystalline rainbow like none of seen before. All of this crystals hold a particular energy at a very particular magnitude, which is maintained by a very whispy race of people called the Geoians. Their job is to forever maintain the power the crystals hold and share to keep the seams from tearing themselves apart. But one day in such a very long time that most cannot remember....A being that was not a Geoian broke into the sanctuary and destroyed many of the precious keys to maintaining the balance, Geoian and crystals alike. The balance has now been broken and tears in the fabric of many worlds is slipping away, leaving portals to other worlds and dimensions in many. If this is left unchecked, untold horrors await all the good beings of existence...Can the ancient race find a few saviors amongst the fallout?

Character Sheet:

((We are starting at Level 1))

Player:
Character Name:
Race:
Gender:      Age:      Alignment:
Class Level:          Languages:


Stats:          HP:                     Base Attack Bonus:          AC:   T:   F.F:          Intit.:    Base Speed:
Str:                             
Con:                             Saves:        Total     Base      Mods      Misc.
Dex:                              Fort:   
Wis:                              Reflex:       
Int:                               Will:               
Cha:

Class Abilities:




Feats:

Skills:


Armor Check Penalty:

Spells Known:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Spell per Day:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Gold:

Equipment:

Weapons:
 (      What the weapon is goes here     )          Damage:
Type:       Range:    Crit Range:      Notes:

Armor:

Max Dex Bonus:   AC Bonus:    ASF:   Notes:



Rings:


Wondrous Items:




Mundane Items:



Background: (This really is used for characters who are creatures or a race from a game but necessarily the hero or a main character)


Appearance: (A pic or a description is fine.)




HomeBrew Races:
Reploids

Humanoid

+2 Constitution, +2 Intelligence -2 Wisdom: (0)
Repliods are built stronger then the humans who created them and are designed to carry out their objectives at full capacity,
but have a diffcult time identifying the intentions of others.

Medium: Reploids are Medium creatures and have no bonuses or penalties due to their size. (0)

Normal Speed: Reploids have a base speed of 30 feet.(0)

Dark Vision: Reploids can see in the dark up to 60 feet(2)

Hope of Light: Reploids gain a +2 racial bonus on saving
throws against fear and despair effects.               (2)

Languages: Reploids begin play speaking Common. They gain no bonus languages for high intelligence scores.

Need for Repair: Reploids cannot heal lethal damage naturally.
« Last Edit: March 26, 2012, 12:10:28 AM by Maverick Hunter Cake »

Offline Vergil1989

  • Gozer the Gozarian.
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Re: Interest Check - Video Game Crossover Game
« Reply #1 on: March 14, 2012, 06:10:25 PM »
Video games I love, systems for RPs not so much.  Even so, I'd give this a go depending on where it ends up and all.  I can think of a few people I'd bring into the mix but eh, we'll see lol.  Final Fantasy 10 comes to mind right off, as does Jak and Dexter lol.  Joking aside, we'll see what happens I guess.

Offline Genbu83

Re: Interest Check - Video Game Crossover Game
« Reply #2 on: March 17, 2012, 12:34:31 PM »
This has my interest.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #3 on: March 17, 2012, 12:38:13 PM »
Okay, now we just need 2 more people to like the idea of it...Do either of you want to hear a little background story on this for the campaign?

Offline Genbu83

Re: Interest Check - Video Game Crossover Game
« Reply #4 on: March 17, 2012, 12:39:52 PM »
Sure that'd give me an idea of who I should roll up. As it stands I'm thinking Alucard from C:SotN, Quote from Cave Story, or Nathan "rad" Spencer.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #5 on: March 17, 2012, 01:09:37 PM »
Here's a basic description of the backstory for this campaign.

In the center of all the universes that are kept apart by the very threads of time and space, lies a small little island sits in the inky blackness of the void in between. It is a tiny world filled with crystals of all shapes, sizes and hues, making for a crystalline rainbow like none of seen before. All of this crystals hold a particular energy at a very particular magnitude, which is maintained by a very whispy race of people called the Geoians. Their job is to forever maintain the power the crystals hold and share to keep the seams from tearing themselves apart. But one day in such a very long time that most cannot remember....A being that was not a Geoian broke into the sanctuary and destroyed many of the precious keys to maintaining the balance, Geoian and crystals alike. The balance has now been broken and tears in the fabric of many worlds is slipping away, leaving portals to other worlds and dimensions in many. If this is left unchecked, untold horrors await all the good beings of existence...Can the ancient race find a few saviors amongst the fallout?


This is the basic reason why everything is going to hell with every universe and world and why it should be stopped, though your characters wouldn't really know that until a bit of the way in.

Offline Vergil1989

  • Gozer the Gozarian.
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  • Gender: Male
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Re: Interest Check - Video Game Crossover Game
« Reply #6 on: March 17, 2012, 03:05:47 PM »
Sounds like an awesome story to me already.  I'm game.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #7 on: March 17, 2012, 03:51:42 PM »
Well, like I said, that now leaves two more people before we really start the phase of beginning the game.

In the mean time, You two have a solid character in mind? Depending on what you have in mind, I might have to homebrew some races or weapons(or include a legacy weapon or two.)

Offline Vergil1989

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  • Gender: Male
  • Win a thousand fights, but you can only lose one.
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Re: Interest Check - Video Game Crossover Game
« Reply #8 on: March 17, 2012, 03:54:01 PM »
A character sheet always helps MHC.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #9 on: March 17, 2012, 04:07:43 PM »
The character sheet and Basic Background of the campaign are up, Ladies, Lords, and Lieges!

Offline Vergil1989

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Re: Interest Check - Video Game Crossover Game
« Reply #10 on: March 17, 2012, 04:10:54 PM »
I was hoping it wouldn't be a system game since I'm totally a novice when it comes to such things.  Hmmm.....could prove a problem for me.  Not sure what to do now unfortunately.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #11 on: March 17, 2012, 04:14:09 PM »
I was hoping it wouldn't be a system game since I'm totally a novice when it comes to such things.  Hmmm.....could prove a problem for me.  Not sure what to do now unfortunately.

I have played system games for a while in RL and a little on here. I can walk you through the process of playing if you really want to play.

Offline Vergil1989

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Re: Interest Check - Video Game Crossover Game
« Reply #12 on: March 17, 2012, 04:18:34 PM »
Well, if you have an AIM or anything then yeah, I'd like to give this a go.  I did try a system over skype for a DnD game and did ok until RL decided to kick me in the ass.  Anyway, send me a PM with either an AIM or a skype address and I'll gladly do the whole deal MHC.

Offline Genbu83

Re: Interest Check - Video Game Crossover Game
« Reply #13 on: March 17, 2012, 04:27:51 PM »
I get a sheet up in the next hour or two

Offline Vergil1989

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  • Location: Menzoberranzan, dark city of the Drow
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Re: Interest Check - Video Game Crossover Game
« Reply #14 on: March 17, 2012, 07:12:24 PM »
Player:  Vergil1989
Character Name:  Ezio Auditore
Race:  Human
Gender: Male     Age:  23    Alignment:  Chaotic Good
Class Level:          Languages:  Common, Elven.


Stats:          HP: 10                  Base Attack Bonus: 0         AC: 17  T: 14  F.F: 13         Intit.: 4   Base Speed:  30 ft
Str:   10                           
Con: 14                           Saves:        Total     Base      Mods      Misc.
Dex: 18                           Fort:            2             0          2
Wis: 10                           Reflex:         6           +2          4
Int:  12                           Will:             0              0          0
Cha: 16

Class Abilities:  Sneak attack +1d6, Trap Finding

Feats:  Combat Reflexes (Combat)
You can make additional attacks of opportunity.
Benefit: You may make a number of additional attacks
of opportunity per round equal to your Dexterity bonus.
With this feat, you may also make attacks of opportunity
while flat-footed.

Combat Expertise (Combat)
You can increase your defense at the expense of your accuracy.
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee
attack rolls and combat maneuver checks to gain a +1
dodge bonus to your Armor Class. When your base attack
bonus reaches +4, and every +4 thereafter, the penalty
increases by –1 and the dodge bonus increases by +1. You
can only choose to use this feat when you declare that you
are making an attack or a full-attack action with a melee
weapon. The effects of this feat last until your next turn.

Skills: Acrobatics +8
Climb +4
Disguise +7
Disable Device +8
Dance-Perform +7
Escape Artist +8
Knowledge Local + 5
Perception +4
Stealth +8
Sleight of Hand +8

Armor Check Penalty: -1

Spells Known:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Spell per Day:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Gold:  140 gp before purchases
13 gp after

Equipment: 1 bedroll, 1 common lamp, 2 oil flasks, 2 ration packs, 1 backpack, 1 belt of 5 pouches, 2 torches, 1 waterskin, 1 whetstone, 1 tent, 1 grappling hook, 50 ft of silk rope, and a thieves kit

Weapons:
Daggers               Damage:  1d4
Type:  Piercing or Slashing     Range:  10 foot    Crit Range: 19–20/×2     Notes:

Short Sword         Damage: 1d6
Type: Piercing      Range: N/A   Crit Range:  19-20/X2    Notes:

Armor:  Studded Leather Armor

Max Dex Bonus: +4  AC Bonus:  +3   ASF: 15%  Notes;

Rings:

Wondrous Items:

Mundane Items:

Background:      I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon; and here at last, I discover a strange truth. That I am only a conduit, for a message that eludes my understanding."
    ―Ezio Auditore da Firenze on his role as "the Prophet.

Ezio Auditore da Firenze (1459 - 1524) was a Florentine nobleman during the Renaissance and, unbeknownst to most historians and philosophers, the Mentor and leader of the Italian branch of the Assassin Order, a title he held from 1503 to 1512. He was also an ancestor to both Desmond Miles and Clay Kaczmarek.

A member of the House of Auditore, Ezio remained unaware of his Assassin heritage until the age of 17, when he witnessed the hanging of his father and two brothers, Federico and Petruccio. Forced to flee his birthplace with his remaining family members - his mother and sister - Ezio took refuge in the Tuscan town of Monteriggioni, at the Villa Auditore.

After learning of his heritage from his uncle, Mario Auditore, Ezio began his Assassin training and set about on his quest for vengeance against the Templar Order, and their Grand Master, Rodrigo Borgia, who had ordered the execution of his kin.

During his travels, Ezio managed to not only unite the pages of the Codex, written by Altaïr Ibn-La'Ahad, Mentor of the Levantine Assassins, but also to save the cities of Florence, Venice, and Rome from Templar rule.

He ensured the future travels of Christoffa Corombo to the "New World", liberated Rome from Borgia rule, and prevented the rise to power of Ercole Massimo's Cult of Hermes, helping spread the Renaissance and Assassin ideals of independence and free thought throughout Italy.

In the years that followed, Ezio began a quest to rediscover the lost history of the Order. Traveling to the aged fortress of Masyaf in order to learn more of the Assassins before him, he discovered it overrun with Templars and made his way to the city of Constantinople to uncover the location of the Masyaf keys which, as he discovered, would unlock the fortress's fabled hidden library when brought together.

More than a decade later, Ezio retired to a Tuscan villa with his wife Sofia Sartor, and his two children, Flavia and Marcello. Some time after helping teach the Chinese Assassin Shao Jun the ways of the Order, Ezio died of a heart attack at the age of 65, during a visit to Florence with his wife and daughter.

With the walls of reality crashing however, or rather strange holes appearing where they shouldn't be possible, he's bound and determine to figure out why.  Regardless of what they are or where they're coming from, Ezio, still young and still haven't achieved half of what he's destined to do later on his life, packs up his horse and rides for the closest of the holes that he has heard rumors of, disappearing as quickly as he's been able to appear of late right before an assassination....

http://troll.me/images/prevented-ezio/prevented-ezio.jpg
« Last Edit: March 19, 2012, 11:25:15 PM by Vergil1989 »

Online avorae

Re: Interest Check - Video Game Crossover Game
« Reply #15 on: March 17, 2012, 10:45:32 PM »
Hmm... This actaully sounds interesting. I will throw my hat in this game though I'll need to come up with who I would wanbt to play

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #16 on: March 17, 2012, 10:52:18 PM »
Hmm... This actaully sounds interesting. I will throw my hat in this game though I'll need to come up with who I would wanbt to play

You can be anyone you want, as long as it's from a video game.

Offline ZameRagues

Re: Interest Check - Video Game Crossover Game
« Reply #17 on: March 18, 2012, 12:18:50 AM »
I'm willing to try this out. Now who to pick?

At first thought I might play Sam Gideon from Vanquish.

I'll see what it looks like after creating a sheet.

Offline Genbu83

Re: Interest Check - Video Game Crossover Game
« Reply #18 on: March 18, 2012, 02:26:39 PM »
Shot you my character via PM, let me know you'rte rulling before  make an adjustment.

Offline ZameRagues

Re: Interest Check - Video Game Crossover Game
« Reply #19 on: March 19, 2012, 02:27:13 AM »
Player: Zame Ragues
Character Name: Sam Gideon
Race: Human
Gender: Male    Age:  36    Alignment: Neutral Good
Class Level:  Fighter 1   Languages: English


Stats:          HP:     10                Base Attack Bonus:     +1     AC: 17  T: 16  F.F:  16        Intit.:  +3  Base Speed: 40
Str:       17 +3
Con:       15 +2                 Saves:        Total     Base      Mods      Misc.
Dex:       16 +3                  Fort:        2           +2
Wis:       15 +2                Reflex:        2           +2       
Int:       15 +2                  Will:        0           +0     
Cha:       15 +2


Class Abilities: 

Lv 10 Removed Limiters
- +20spd
- EM charge 4d6
- +20ft to jump and slide
- 0 Armor Check penalty
- ARSMODE bonus to +6
- ARSMODE use extend to 4round max

Feats:
- Weapon Focus (B.L.AD.E)
- Improved Unarmed Strike
- Dodge

Skills: m-mod, t-trained, r-rank, a-armor penalty
- Acrobatics                             2 = +3m     +1r -2a
- Climb                                  5 = +3m +3t +1r -2a
- Profession (DARPA Engineer)            6 = +2m +3t +1r
- Ride                                   5 = +3m +3t +1r -2a
- Fly                                    2 = +3m     +1r -2a


Armor Check Penalty: -2

Gold: 0

Equipment:
 Suit Functions
- Powered Actuators (+10 speed)
- Electromagnetic Charge ( 2d6 melee attack, Overheated next round)
- Magnetoplasmadynamic thrusters (40ft jump from ground 30ft from air, 60ft power slide. Half use one round. Full use Overheats next 2 round)

Weapons: (  B.L.AD.E. )
 - The Battlefield Logic ADaptable Electronic weapons System can adapt to the changing conditions of the battlefield by changing configurations(Weapon) to meet a users needs. New configurations(up to 3) can be loaded into the memory while on the battlefield by scanning the current weapon at hand. By acquiring an Upgrade item or by scanning the same weapon as the one on hand while carrying full ammo three times over, the user of the suit will be able to increase the level of the weapon by one modification stage, increasing its ammo capacity and damage output         

Heavy Assault Rifle
 
Damage: 1d8

Type:   Piercing    Range: 100ft Crit Range:  19-20/X2  Notes: Move action to change gun form
Attack Modifiers for BLADE
Sam's Movement
Stationary          0
Walked             -1
Ran                -2
Jumped             -3
Went Prone         -2
Skidding           -2

Terrain
Light Woods        -1 per sq intervening
Heavy Woods        -2 per sq intervening
Water              -2 per 5ft under
Partial cover      -2

Target
Prone              -1
Skidding           -2
- Movement
0-15ft             -0
20-35ft            -1
40-55ft            -2
60-75ft            -3
80-95ft            -4
100-115ft          -5
120ft or more      -6

 - Melee attack
Damage: 1d6

Type:   Bludeoning    Range:  5ft  Crit Range:  18-20/X2    Notes: +1d6 with Electromagnetic Charge applied


Armor: ARS (Augmented Reaction Suit)
 - The Augmented Reaction Suit or the ARS. is a futuristic battle suit designed and created by Sam Gideon and funded by DARPA out of the ambition to create an infantry unit that equals, if not exceeds, the mobility, firepower, and command situational awareness capabilities of the existing main battle tanks. Its other function was to act as a experimental supersoldier on the battlefield capable of performing any role from reconnaissance, to healing injuries, to full on combat.

The battle suit was primarily crafted from a carbon nanite-based textile, an advanced material famous for its steel-like toughness, its transparent perceptible weight and its regenerative properties. In order to test its capabilities, DARPA sends Sam himself to conduct some field testing in the midst of the conflict with the Russian forces by assisting the American forces assaulting the station.

Max Dex Bonus: +4  AC Bonus:  +4  ASF: 20%  Notes: When Overheated loses function of Powered Actuators, Electomagnetic Charge, Thrusters, and ARSMODE. Multiple functions can be used within a single round. Use of EM Charge or half of Thrusters ends ARSMODE with +3rounds of Overheat
OverHeat Chart
Half use of thrusters       1 round
full use                    2 rounds
EM Charge                   1 round

- ARMode
1 round                     4 rounds
2 rounds                    8 rounds
3 rounds                   12 rounds

- ARMode with EM or 1/2Thrusters
# of rounds ARMode used times 4 plus 3 and ends ARMode immediately
1 round                     7 rounds
2 rounds                   11 rounds
3 rounds                   15 rounds

Rings:/

Wondrous Items:
ARSMODE
 Suit Function
- (This is the mode built into the battle suit where it increases the reactions of the user ten-fold, essentially a form of 'bullet time', allowing them to dispatch most enemies quickly and effectively in combat and escape near-death situations. It is clear that time is not actually slowing down but Sam is just speeding up. Using this mode, unfortunately, causes the suit to build up heat and can overheat if used for too long.)
(Active 1-3 Rounds, Reflex bonus of +4, AC bonus of +4. Overheat #of roundsX4 Rounds.) (Example used for 1 round means 4 rounds of Overheat. 3 rounds used, 12 Rounds Overheat.)

Mundane Items: /

Background:
Spoilers if your going to play game
Early life

Sam was a successful football player during his college years, but was cut short due to injury. He is known to be a frequent smoker. Sam was in charge of the designing and creation of the Augmented Reaction Suit (ARS) System.

Retaking Providence

After the attack on San Francisco by the Order of the Russian Star , Sam was commissioned by DARPA to join the Bravo company in their mission. Assisting him on the mission was Elena Ivanova, who provided support via radio while aboard her own ship.

With the opportunity to test his ARS and BLADE technology in battle, he goes to the colony under the orders of Lt. Col. Robert Burns. After infiltrating the colony a bit and destroying thousands of R.I.s, he faces his first boss: A KNRB-0 "Argus" robot. Destroying it and moving further, Sam rescues three Marines under captivity. With their help, he escorts a Victory APC "Mike 3" through a tunnel, facing many Jellyfish and using (For the first time) the heavy explosives equipped on the ARS. After the tunnel, he discovers it was a loss: Mike 3 is destroyed by a heavy transport vehicle and Sam suffers his first attack by Romanov robots. As he proceeds through an utilitary elevator, though, he finds Professor Candide.... and meets a "Rip-off" of the ARS: The Bogey. He faces the Bogey after discovering he is Victor Zaitsev and discovering how fast the Bogey Suit is. After a lightspeed clash between the Bogey's Laser Sword and the ARS powered-up punches, Sam knocks the Bogey back and punches him away, thus ending the battle. It was, though, another loss: Sam acknowledges that they have already taken off Professor Candide, and as such the Bogey leaves and greets Bravo by saying "Da Svidaniya" before flying away. Seeing how powerful the Russians can actually become, he lets out a stressed "Fuck me."

Betrayal

After reaching the Core after taking down the Crystal Viper and escaping the hole it blew on the colony outer shell, Robert Burns tries to redirect the Space Laser to Moscow. Sam rushes to stop him, but Burns threatens him with a pistol saying "I don't take orders from DARPA!". As Sam becomes more and more doubtful about Burns' method of handling the mission, he takes the remaining Marines and Daniel Grassi to come to the core with him. After some time, they have to destroy another Crystal Viper, which kills Lt. Terry. Then, Sam asks Elena about Burns (who was at the time talking to President Winters), and tells Grassi to take away the Marines. Upon entering the next room, he finds someone surprising: Professor Candide. He points a Pistol at Sam while asking about the Marines. After Sam warns him he's alone, Candide (Still with the pistol pointed at Sam) types quickly and stops the Countdown which was presumably activated by Burns.

As Sam thinks a bit, many bullets go past by (in slow-motion) and penetrate Candide's heart, killing him. It is then revealed that the bullets come from Robert Burns' new armor.

Sam desperately asks why, and he tells him his idea of redirecting the laser. Sam then warns Burns that redirecting the Laser with the panel that Candide was using is impossible, and Burns says that he knows, then tells he was going to redirect it the "old-fashioned way": Manually. Infuriated, Sam sees himself surrounded by many Marines, and takes his Assault Rifle at hand. Burns jets himself off, and Sam uses his BLADE and AR mode to kill the Marines before rushing to stop Burns.

After a chase and an extensive battle with Burns and his Marine backup, Burns sees himself defeated. With a struggle, Burns reaches for a panel nearby while more Marines run in. Sam kills them all, and tells Burns that he gotta stay still. He orders Sam to get out of the place while opening a door, and them killing two more Marines. Sam quickly runs off while Robert, now surrounded by marines with their rifles pointed at him, says his last words: "My men are dead..... I belong with them!!" as he activates his robotic arm's explosive charge. After this, Sam turns around just to hear a loud boom.

He then receives his final objective: Complete the mission.

The Final Battle Against Victor Zaitsev

After Burns' death, Sam runs at full speed to meet Zaitsev, and the Bogey appears, thanking Sam for dispatching one of his many nuisances. Sam, still with his mouth shut, rolls and slides as the Bogey destroys his path with his Laser Rifle. He destroys the end of the path, forcing Sam to boost himself up, almost dying by the Bogey's Laser Sword. Using debris as his ground, he folds down his helmet and fires with his Assault Rifle. As the Bogey ascends, Sam shoots him with the Rocket Launcher. Then, impatient, he transforms his BLADE into the Shotgun and blasts the Bogey off, being grabbed twice. Then, something quick comes and presses him to the debris: A second, blue Bogey. He holds Sam off of great altitude, simply saying "Die" before throwing him down. Helpless, Sam attempts to grab a ledge, but it is too far forward for him. Instinctively, he activates his leg thrusters, safely "flying" to the ledge.

After hanging, Sam smokes a cigar. Then after some time he decides to pull up, getting a glimpse of Bogey Alpha and Bogey Bravo. After an extensive battle, destroying one of the Bogeys and damaging the other, the ARS became heavily damaged. Elena contacts Sam and advises him to get out of there, but the ARS locks itself while Sam furiously swears it to move. The remaining Bogey comes with his weapon and tries to kill Sam, but it is blocked by his BLADE, which is knocked aside. After this, Sam kicks the Bogey away and destroys it with its own weapon. Then he goes to inspect the Bogey and discovers it is just a slave unit and Victor suddendly activates a Nuclear Bomb in the Bogey. Victor contacts Sam, saying that it "was a pleasure to meet him". Sam tells Elena he's on his way and she tells him of Escape Pods' location, right above him. He then gets into one and gets the heck out of there while being knocked around by a series of explosions.


Appearance: (A pic or a description is fine.)
Vanquish - Sam Gideon Game Teaser Trailer

((Updated, I believe I've covered everything. Let me know if I missed something or need to alter something. I can't think anymore now.))
« Last Edit: March 24, 2012, 08:56:00 PM by ZameRagues »

Offline SargentToughie

Re: Interest Check - Video Game Crossover Game
« Reply #20 on: March 19, 2012, 07:41:48 AM »
Man! I was so hyped when I saw the video game crossover thing, then I saw that you had X as your avatar (The suggestive Zero thing not so much)

but then that hype totally got killed with the system game thing, I simply can't do those... They're way too complicated for my tastes.

Offline Vergil1989

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Re: Interest Check - Video Game Crossover Game
« Reply #21 on: March 19, 2012, 10:02:55 AM »
SHEESH!  That suit is off the friggin hook!  I never heard of Vanquish before until you brought it up, but now I have a strong urge to give it a go lol.  Anyway Zame, good luck getting that approved pal if you haven't already and hope you get to finish it soon.  And Sargent Toughie, you're talking to a complete rank amateur when it comes to system games yet I'm still giving it a try.  Still, to each their own and if you ever change your mind I hope to see you later.

Offline Maverick Hunter CakeTopic starter

Re: Interest Check - Video Game Crossover Game
« Reply #22 on: March 19, 2012, 01:47:29 PM »
Man! I was so hyped when I saw the video game crossover thing, then I saw that you had X as your avatar (The suggestive Zero thing not so much)

but then that hype totally got killed with the system game thing, I simply can't do those... They're way too complicated for my tastes.

If you ever want to learn, I am willing to walk you through it. I am the GM for this game, so it's no problem if you really want to play. If not, totally fine. Thanks for showing interest though. ^_^

Offline ZameRagues

Re: Interest Check - Video Game Crossover Game
« Reply #23 on: March 19, 2012, 02:29:21 PM »
The game is awesome, it's very fast pace. There are a few other negative points to it that I need to add once I figure the numbers out.
It's a cheap game too cause it didn't get much popularity.

Offline SargentToughie

Re: Interest Check - Video Game Crossover Game
« Reply #24 on: March 20, 2012, 07:34:08 AM »
If you ever want to learn, I am willing to walk you through it. I am the GM for this game, so it's no problem if you really want to play. If not, totally fine. Thanks for showing interest though. ^_^

As long as it's not overly complicated I should be able to learn. Still, I've played system games in the past where the system completely and totally gets in the way of everything that the player wants to do, forcing them on rails where a single dice roll can completely screw over both a character's future, the story I had planned for them, and their personality on a fundamental level.

As long as that sorta stuff can't happen, I'll be down. And if you want, I can give you the story that made me so bitter towards system games. XD