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Author Topic: Dark Ages: Mage  (Read 520 times)

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Offline AndyZTopic starter

Dark Ages: Mage
« on: February 26, 2012, 05:15:27 AM »
http://whitewolf.wikia.com/wiki/Dark_Ages:_Mage

I've been having a sharp craving for this game lately.  No clue what I'd play, but I wanted to see via posting if anyone else would be interested, along with if someone would be willing to run.

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Re: Dark Ages: Mage
« Reply #1 on: February 26, 2012, 06:58:13 AM »
That does look like fun, though I'd really enjoy a Sorcerer's Crusade game. 

Offline AndyZTopic starter

Re: Dark Ages: Mage
« Reply #2 on: February 27, 2012, 05:06:42 AM »
Dark Ages: Mage is very different from Mage: the Ascension.

For one, because it's the Middle Ages, there's no Paradox, because the Age of Reason has yet to happen.  That means that all the HAP vs. HOP nonsense is gone.

Magic is a bit more limited, but they created separate Spheres (now called Pillars) for each of the six Fellowships (Traditions).  For example, the Old Faith uses the four Pillars of Spring, Summer, Autumn and Winter.

The annoying part is that all the basic stats are in Dark Ages: Vampire, so you need both to be able to play.

I do own the Sorcerer's Crusade book, though.

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Re: Dark Ages: Mage
« Reply #3 on: February 27, 2012, 05:04:52 PM »
I"m game.  :) 

Tell me more?

Offline The Great Triangle

Re: Dark Ages: Mage
« Reply #4 on: February 28, 2012, 03:56:21 PM »
I'm a big fan of the order of reason myself, though the idea of a Dark Ages game that gets into feudal politics and perhaps goes into crusades sounds pretty cool!  (obviously, there isn't any order of reason yet in the Dark Ages, though their predecessors might be hiding out in the Byzantine Empire, and in the Islamic world)

I imagine the big conflict in setting is the Celestial Choir and the Hermetics being more or less entirely dominant, while the other paradigms sort of lap at their heels.  Jeruselum during the Third Crusade might be a good setting for such a game.