With a title like that, how can you resist reading? *grin*
(Note: This is a freeform/systemless game. Just for those who read halfway and go "Oh, it's D&D I suppose. Meh")Backstory
(if you consider it tl;dr then I won't blame you for skipping it)
In the mythical land of Krato Aer, there was no war. The races did not amass armies, and even small fights between communities were rare. It was a land of peace, with friendships forming every day. Unfortunately, there was a terrible price to pay for this. People lived for so long, and birth rates continued to increase, with no deaths through war, and the toll they took on the world just to live soon became apparent: in order to live, they were killing the world.
Deciding that something had to be done, the people turned to the gods, pleading for an answer. Already they were trying to use their magics to find a way to turn their cities into self-sufficient havens of prosperity, though with slow progress. Of all the gods, only one answered.
It is said that gods are often wise beyond imagining, and patient, and able to see exactly what the best course of action is, always with a divine plan that works out to the very best.
If that is true, Xom is an exception. The surrounding world was indeed spared, as the cities became enormous labyrinthine prisons for all eternity. There would be no escape to the outside world, as leaving the gate to one city would merely transport the traveller to the entrance to another. Somehow, the cities always produced what was needed - all by the hand of Xom, it seemed - and, with only a degree of inconvenience as the price to pay, the assorted peoples were able to live without fear once again.The problem:
Xom is a fickle, chaotic god at the best of times, and a random tornado of whim and destruction at the worst. Xom, having become bored, decided to make life more interesting - both for Xom and for the inhabitants. Now, the mazes change all the time, monsters have been set loose, traps and puzzles have been put in place - even for a person to leave their own house the might need six keys for the front door, each hidden in a different trap-surrounded location in their house, requiring the discovery of secret doors and the use of weights and postage stamps to activate the water-clock into showing 3:33 and releasing the final key...
People are finding life difficult. In some cases, thanks to the monsters, they are finding life extremely short
. Things need to change, or people might one day die out.The solution:
One day, the towers appeared. Showing the holy sign of Xom, a plaque is in front of each tower:Wanted: Entertainers for Xom
Xom needs entertainment
Xom WILL be entertained!
Entertainers should be:
Benefits include helping your people, magical rewards, excitement and adventure
- Not very good at dying
- Able to take a joke
Few have yet had the courage to sign up, but there are tales told of those who have. Some good, some bad, some funny, some frightening. Will you join, and entertain Xom so as to save your people?Characters:
If you are interested, you should create a character. This character will need a few things.
Name: Everyone has one. Pick any kind of name you like.
Sex: People often have a gender and physical sex.
Age: Once again, it is likely that your character has come into existence at a point in time, and continued to exist for a positive length of time.
Race: Species, whatever. I'm pretty flexible here - humans, orks, elves, hobbitses, goblins, giants, centaurs, pixies, sprites, dryads, naiads, small dragons, anthropomorphs (catgirls, were-creatures, bunny-girls, dog-people, naga, whatever)... ask and you'll probably receive.
Occupation: Pick some kind of career that likely suggests what you're good at, as an entertainer/adventurer. Whether that's a warrior, mage (or the billion sub-types "Fire Elementalist", "Poison Mage", "Necromancer" etc.), jester, musician, thief, acrobat, geisha... whatever.
Good and Bad: List a couple of special skills or abilities you have, and perhaps one weakness or personality flaw.
Lucky number: This is issued to everyone who signs up. Pick a number between 1 and 100, inclusive.
That's the essential part. A background is optional, as you could have just been an ordinary citizen who decided to sign up, and discovered you had a knack for something. Likewise, it'd be good if you gave a description or included a picture, but I won't force it.Everyone will also be issued one helper of their choice from the following list:
Moral Support Dragon Hatchling: These stand at less than one foot tall, can flutter about, and exist to make sure you're feeling good about yourself, and loyal to the cause.
Memory Pixie: Again, less than a foot tall and they fly. These little critters keep track of anything you might need to remember.
Stock-taker: This is an impish creature, precisely one foot tall, who pays attention to every little detail and keeps a perfect record of your inventory as you go along.
Diviner: This is a little spirit that floats around and can see into the mystic forces that make up the universe. In short, they can tell you your status - quests completed, how fatigued you are and everything. If this game had a system, they'd tell you your stats.
So, any takers? Xom needs to be entertained.