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Author Topic: U.L.T.R.A. - BESM 3E  (Read 6714 times)

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Online Zaer Darkwail

Re: U.L.T.R.A. - BESM 3E
« Reply #50 on: February 20, 2012, 12:54:34 AM »
For each size category under medium, according to page 109, you're given 20 points.  So you'd be getting 40 points, not spending 50.  If you want to also be able to be a medium cat, though, then that's acceptable as well.

*sigh*

How many times I need tell you this; The size rank 2 is actual power/attribute which allows change size at will between medium, small or tiny. So it's not a defect or actual true size of the cat form. So if Leo wants to he can be any cat (coloring varies but favors white/blue eyes) which size varies between tiny (kitten), small (normal cat) or medium (a damn big cat, like lynx). Anyways 10 ranks in combat techniques? Ok, I just check my own math I fit under that category.

Edit; It seems I go past the combat technique limit as a human form; 17 levels in it. I think I can reduce it but then get trouble thinking where place my points then.
« Last Edit: February 20, 2012, 12:57:25 AM by Zaer Darkwail »

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #51 on: February 20, 2012, 01:00:00 AM »
Yeah, I didn't realize you were taking Size Change at first.  Sorry about that.


Offline Wheresmycow

Re: U.L.T.R.A. - BESM 3E
« Reply #52 on: February 20, 2012, 01:00:18 AM »
Isaac Manning
Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 1, Critical Strike, Dead Eye, Far Shot, Lightning Reflexes 1, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (20)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (5)
Feature: Ambi-Tele-dexterity, Chipped (3)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Unarmed 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Sixth Sense: Psionic (2)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Supersense: Telekinetic Aura 2 (4) + Feature 360 degree (1)
Telekinesis 3, Range 3, Detectable (Psionic) 1 (26)

2 leftover

Just to explain the Telekinetic Aura supersense, it's like sonar or radar except uses subtle telekinetic pulses all around him.  I suspect anyone with telekinetic powers would be able to sense them, or really high tactile sensitivy, but I don't think it'd qualify for the Detectable restriction due to such a narrow range.

But yes, changes: Extra defense priced right now, which gave me a lovely 10 points back; cut down on combat techniques, because I was over; increased Telekinesis, so he's packing 100 kg instead of 10; enhanced him to ambi-tele-dexterity; and gave him both sixth sense psionic and a supersense.  Two points left to spare.  Would melee defense unarmed be cool now since his telekinesis has more oomph to it?  And would his tele-hands be able to hold the guns on their own right?
« Last Edit: February 20, 2012, 01:01:28 AM by Wheresmycow »

Online Zaer Darkwail

Re: U.L.T.R.A. - BESM 3E
« Reply #53 on: February 20, 2012, 01:03:19 AM »
Hmmm, why I think telekinetic 'aura' which senses like radar sounds same as you touch/feel everything around you. In effect groping each and everyone's body gently with telekinetic force.

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #54 on: February 20, 2012, 01:06:45 AM »
Isaac Manning
Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 1, Critical Strike, Dead Eye, Far Shot, Lightning Reflexes 1, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (20)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (5)
Feature: Ambi-Tele-dexterity, Chipped (3)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Unarmed 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Sixth Sense: Psionic (2)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Supersense: Telekinetic Aura 2 (4) + Feature 360 degree (1)
Telekinesis 3, Range 3, Detectable (Psionic) 1 (26)

2 leftover

Just to explain the Telekinetic Aura supersense, it's like sonar or radar except uses subtle telekinetic pulses all around him.  I suspect anyone with telekinetic powers would be able to sense them, or really high tactile sensitivy, but I don't think it'd qualify for the Detectable restriction due to such a narrow range.

But yes, changes: Extra defense priced right now, which gave me a lovely 10 points back; cut down on combat techniques, because I was over; increased Telekinesis, so he's packing 100 kg instead of 10; enhanced him to ambi-tele-dexterity; and gave him both sixth sense psionic and a supersense.  Two points left to spare.  Would melee defense unarmed be cool now since his telekinesis has more oomph to it?  And would his tele-hands be able to hold the guns on their own right?

I disagree; I think it would still qualify for Detectable.

However, if you take Detectable for the Telekinetic Aura, you'll have 3 points, which would be enough for the Melee Defense (Telekinetic) where you're blocking things with your mind.

How's that sound?

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #55 on: February 20, 2012, 01:11:38 AM »
If nobody objects, I'll start up the IC thread as soon as we have three.  Nothing will actually happen in game until we have all those who want in, but it'll give a chance to chat and meet up with each other.

Offline Wheresmycow

Re: U.L.T.R.A. - BESM 3E
« Reply #56 on: February 20, 2012, 01:13:13 AM »
Huh, I didn't think of Melee Defense (Telekinetic).  Mind if I swapped all of the melee defenses over?  Because that is ten times cooler than just being dodgy.

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #57 on: February 20, 2012, 01:15:20 AM »
Melee Defense (Telekinetic) is fine.  Ranged Defense wouldn't really work, both because you'd have a hard time seeing the bullet fast enough to affect it, and because bullets take much more force than fists and blades to knock aside.  (mv^2)/2 and all that.

Offline Bloody Rose

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Re: U.L.T.R.A. - BESM 3E
« Reply #58 on: February 20, 2012, 01:18:27 AM »
Mikaela Larina

Age: Unknown (physical age- 18)
Gender: Female
Race: Human
Occupation: Captured Wizard
Specialty: Magic
Height: 5'2"
Weight: 125
Hair: Brown
Eyes: Black

------------

Body: 4
Mind: 8
Soul: 7

HP: 45
MP: 75+25 =100
SV: 15

ACV: 3.8 (+5 if spells are used)

DCV: 3.8

DMG Multiplier: 5 (+2 if Spells were used)

Name                 Points/Lv          Explanation
Healing                 -19/Lv 5           +50 Restored Health (+10 Each lv)(Detectable -2: Emits a white glow on the infected area)
Supersense           -09/Lv5            Detection Range 100KM (detectable -1)
Telepathy              -29/lv5             Linear; +1 bonus each Level to Mind Stat rolls to initiate mind touch (detectable -1)
Six Sense              -09/lv5            Post-cognition (Able to see future events) (Detectable -1)
Ranged Attack        -15/lv5            +5 ACM when spells are used
Sensory Block        -09/Lv5            Blocks Sight,Smell, Hearing, Six Sense,Supersense (Detectable -1)
Armor                    -09/Lv5            +10 to soak dmg (Detectable -1)
Energy Bonus          -10/Lv5            +25 MP
Massive Damage      -14/Lv2           Focused (Magic)
Unknown Power        -20
Cute                       
Charming

Skills/Lv              Specialization
Occult/Lv2               Rituals,Witchcraft,


Defects:
Not So Tough/ -6

Magics:

Fireball (12 point spell)
Lv 5
Activation -2/Detectable -1
+5 Weapon damage
Area: 3 (10M)
Range:2- 100 M


Magic Missile 5point spell
Lv 2
Detectable -1
+1 Weapon dmg
Range 2 (100M)




« Last Edit: February 20, 2012, 01:51:46 AM by Zarazel »

Offline Wheresmycow

Re: U.L.T.R.A. - BESM 3E
« Reply #59 on: February 20, 2012, 01:19:15 AM »
Which is why I have the Ranged Defense (Personal) *thumbs up*.  Alright, neat stuff.  So switching all the melee defenses over, I still have 3 points left.

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #60 on: February 20, 2012, 01:24:40 AM »
Mikaela Larina

Age: Unknown (physical age- 18)
Gender: Female
Race: Human
Occupation: Captured Wizard
Specialty: Magic
Height: 5'2"
Weight: 125
Hair: Brown
Eyes: Black

------------

Body: 4
Mind: 8
Soul: 7

HP: 45
MP: 75+25 =100
SV: 15

ACV: 3.8 (+5 if spells are used)

DCV: 3.8

DMG Multiplier: 5 (+5 if Spells were used)

Name                 Points/Lv          Explanation
Healing                 -19/Lv 5           +50 Restored Health (+10 Each lv)(Detectable -2: Emits a white glow on the infected area)
Supersense           -10/Lv5            Detection Range 100KM (detectable -1)
Telepathy              -30/lv5             Linear; +1 bonus each Level to Mind Stat rolls to initiate mind touch (detectable -1)
Six Sense              -10/lv5            Post-cognition (Able to see future events) (Detectable -1)
Ranged Attack        -15/lv5            +5 ACM when spells are used
Sensory Block        -10/Lv5            Blocks Sight,Smell, Hearing, Six Sense,Supersense (Detectable -1)
Armor                    -10/Lv5            +10 to soak dmg (Detectable -1)
Energy Bonus          -10/Lv5            +25 MP
Massive Damage      -35/Lv5            Focused (Magic)
Cute                       
Charming

Skills/Lv              Specialization
Occult/Lv2               Rituals,Witchcraft,


Defects:
Not So Tough/ -6

Magics:

Fireball
Lv 5 (20points spent)
Activation -2/Detectable -1
+5 Weapon damage
Area: 3 (10M)
Range:2- 100 M


Magic Missile
Lv 2
Detectable -1
+1 Weapon dmg
Range 2 (100M)






Damage Multiplier Max is 7.

Could you please list where you're spending all your points so that I can add it up?

Which is why I have the Ranged Defense (Personal) *thumbs up*.  Alright, neat stuff.  So switching all the melee defenses over, I still have 3 points left.

Ah, right, you already have the Melee Defense in there.

Offline Wheresmycow

Re: U.L.T.R.A. - BESM 3E
« Reply #61 on: February 20, 2012, 01:47:43 AM »
Isaac Manning
Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 1, Critical Strike, Dead Eye, Far Shot, Lightning Reflexes 1, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (20)
Divine Relationship 3 (6)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (5)
Feature: Ambi-Tele-dexterity, Chipped, Eidetic Memory (4)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Telekinetic 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Sixth Sense: Psionic (2)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Supersense: Telekinetic Aura 2 + Feature 360 degree, Detectable (Psionic) (4)
Telekinesis 3, Range 3, Detectable (Psionic) 1 (26)

Wanted -4

Alright, he is finished.  The divine relationship is meant to represent luck rather than being favored by gods and what not.  Background wise, I'll have something more substantial when I'm not really tired, but to sum it up:

He was just an ordinary person at first and a gambling addict.  Racked up huge debts, and in order to pay them off, sold his body for science.  Tons of drugs, surgeries and mental conditioning turned him into a psychic gunner.  Worked for the shadowy organization who did that to him for sometime before he broke free of his conditioning and escaped.  He now works for U.L.T.R.A under a new identity and everything, but the shadowy organization is still out there, hunting him to either kill him or even worse, bring him back.

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #62 on: February 20, 2012, 01:49:56 AM »
Isaac Manning
Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 1, Critical Strike, Dead Eye, Far Shot, Lightning Reflexes 1, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (20)
Divine Relationship 3 (6)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (5)
Feature: Ambi-Tele-dexterity, Chipped, Eidetic Memory (4)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Telekinetic 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Sixth Sense: Psionic (2)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Supersense: Telekinetic Aura 2 + Feature 360 degree, Detectable (Psionic) (4)
Telekinesis 3, Range 3, Detectable (Psionic) 1 (26)

Wanted -4

Alright, he is finished.  The divine relationship is meant to represent luck rather than being favored by gods and what not.  Background wise, I'll have something more substantial when I'm not really tired, but to sum it up:

He was just an ordinary person at first and a gambling addict.  Racked up huge debts, and in order to pay them off, sold his body for science.  Tons of drugs, surgeries and mental conditioning turned him into a psychic gunner.  Worked for the shadowy organization who did that to him for sometime before he broke free of his conditioning and escaped.  He now works for U.L.T.R.A under a new identity and everything, but the shadowy organization is still out there, hunting him to either kill him or even worse, bring him back.

Approved.

I'll wait one more day to give people time before throwing up the IC thread.

Offline Bloody Rose

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Re: U.L.T.R.A. - BESM 3E
« Reply #63 on: February 20, 2012, 01:52:12 AM »
40 body
80 mind
70 soul
19 healing
9 supersense (-1 because of detectable)
29 Telepathy (Detectable)
09 Six Senxe (Detectable)
15 Ranged attack
9 Sensory Block (detectable)
9 Armor(detectable)
10 Energy bonus
14 Massive Damage
20 Unkown Power
2 Cute,Charming

4 Points Occult lv 2

12 Fireball

5 Magic Missile

(made a few changes as you said but there we go)

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #64 on: February 20, 2012, 03:35:33 AM »
40 body
80 mind
70 soul
19 healing
9 supersense (-1 because of detectable)
29 Telepathy (Detectable)
09 Six Senxe (Detectable)
15 Ranged attack
9 Sensory Block (detectable)
9 Armor(detectable)
10 Energy bonus
14 Massive Damage
20 Unkown Power
2 Cute,Charming

4 Points Occult lv 2

12 Fireball

5 Magic Missile

(made a few changes as you said but there we go)

Approved

Offline avorae

Re: U.L.T.R.A. - BESM 3E
« Reply #65 on: February 20, 2012, 05:09:11 AM »
I'm guessing she's actually a lot more catlike than the picture?

Approved.

Yea she is very much more cat-like than in the picture.

EDIT: Ok found a better pic for my character...
« Last Edit: February 20, 2012, 05:31:42 AM by avorae »

Offline ReijiTabibito

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Re: U.L.T.R.A. - BESM 3E
« Reply #66 on: February 20, 2012, 05:37:03 AM »
Is there a powered armor driver in this group yet?  Avorae made mention of it, but....

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #67 on: February 20, 2012, 05:39:30 AM »
New pic looks good, Avorae.

I don't think anyone has powered armor yet, Reiji.  Want to be the group tank?

Offline ReijiTabibito

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Re: U.L.T.R.A. - BESM 3E
« Reply #68 on: February 20, 2012, 05:41:23 AM »
Yep.  I'll do it.  I've recently been building PA drivers in another system, and damn is it fun.

Okay.  Build the armor as an Item, with all of the various Attributes together?

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #69 on: February 20, 2012, 05:42:51 AM »
Correct.  Mythical benchmarks in place, except that Combat Techniques can be raised to rank 10, and you don't have to follow the percentages as to where you spend your points.

Offline ReijiTabibito

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Re: U.L.T.R.A. - BESM 3E
« Reply #70 on: February 20, 2012, 06:30:48 AM »
Question.  What level of tech is available?  Are we still going with regular firearms, or are energy weapons present?

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #71 on: February 20, 2012, 06:37:29 AM »
Energy weapons are good.

Generally, if the players want there to be something in particular, I'm going to allow it at the very least as a prototype that only the players have.  Energy Weapons are near future enough that I'll okay them for public use, though.

Offline ReijiTabibito

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Re: U.L.T.R.A. - BESM 3E
« Reply #72 on: February 20, 2012, 06:43:11 AM »
Okay.  What about punching?  Normally the Punch weapon does Stun damage and is Non-Penetrating, but I would imagine a big steel fist wouldn't be like that...

Offline AndyZTopic starter

Re: U.L.T.R.A. - BESM 3E
« Reply #73 on: February 20, 2012, 06:44:28 AM »
Either assign the Brutal and Lethal Combat Techniques, or make the fist itself into a weapon with all the appropriate attributes.

Offline Sessha

Re: U.L.T.R.A. - BESM 3E
« Reply #74 on: February 20, 2012, 07:03:59 AM »
 I was considering joining this game myself. But I was curious as to if you would allow for the Half-Oni template. Also where could someone get a copy of the 3rd Ed. book so I can look it over?