Dual Sides: Scion [Ex-Romance-System game]

Started by Bloody Rose, February 17, 2012, 08:47:58 PM

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Bloody Rose

Dual Sides

You wake up, it’s 3:15 am much earlier than you expected. You see a pair of white eyes looking at you, the eyes are small and it’s the only thing that you can muster to see in the night. You turn on the lamp besides your bed and see a black cat looking at you with deep and beautiful white eyes. When you are about to take the cat out it transforms into a beautiful young angel with four beautiful white wings. She talks to you in a calm matter as you feel relax and amazingly you don't fear what is happening right in front of your eyes.

"You are one of the chosen ones, a very rare bloodline flows through you, the bloodline of a god. Will you take the power that rightfully belong to you? Will you take the power and help those in need? would you be a Scion of Legends a future god?".


The image itself appears to be very truthful in her words, she does not appear to be lying at all. The image looks down at you extend a hand and gives you a object, a small pendant. The image looks back at you and raises her sword to the ceiling,

"You Son(or daughter) of..... will you bring your powers and help those in need? When that shines you will have to make a choice, follow where it will lead you and embrace your power, ignore it and continue your mundane and human life. The decision it's up to you, chosen one... god or human, the final decision will be yours".

The image begins to shine the wings extending and filling the entire room. The light becomes so bright it blinds you for a second not allowing you to do anything but close your eyes.  When you managed to come to you find your room empty and the pendant on your hands, inside the pendant there is a countdown 3- 03:15:05....04....03...02...01...00....3-3:14:59...58

OOC:
Scion: Hero game
Character Sheet creation rules from the book
+15 Experience points at the end of making character sheet.
No free scent of the Devine.
Starting Legend 2
Max legend at starting 3
Any pantheon from the three main books.


avorae

count me interested... I'll come up with a concept as soon as I get some sleep and am able to prporly think
Life is a hard game but the rewards are sweet if you know where to look.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

avorae

Ok I have two ideas for a character for the game.

The first is a daughter of Sun Wukong who is a MMA fighter.

The other is a daughter of Amaterasu who is a Grease Monkey
Life is a hard game but the rewards are sweet if you know where to look.

AndyZ

Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

Bloody Rose


AndyZ


Michelle Harrison, Gambler, Scion of Br'er Rabbit of the Yankee Pantheon

Strength 2 Dexterity 5 Stamina 3 Charisma 2 Manipulation 5 Appearance 4 Perception 2 Intelligence 3 Wits 2

Epic Strength 1 Epic Dexterity 1 Epic Stamina 1 Epic Charisma 1 Epic Manipulation 1 Epic Appearance 1 Epic Perception 1 Epic Intelligence 1 Epic Wits 1

Academics 1 Animal Ken 1 Athletics 3 Awareness* 5 Control (Motorcycles) 1 Empathy* 3 Fortitude 1 Integrity 3 Investigation* 3 Larceny* 1 Marksmanship 1 Occult 1 Presence 3 Science (Computer) 1 Stealth* 3 Survival* 1

Relic 3 - Beretta with Silencer: -1 Speed, Infinite Ammo, +Legend to Dexterity+Marksmanship rolls

Relic 3 - Lucky Rabbit's Foot: Grants access to the Animal and Chaos purviews, Reroll 1/day

Relic 2 - Bulletproof Vest: -1 Fatigue, Changes form to become any type of clothing

Eye of the Storm

Holy Bound, Cat's Grace, Self-Healing, Girls Just Wanna Have Fun, Takes One To Know One, Perfect Actor, Scent the Divine, Telepathy, Meditative Focus

Conviction 5 Duty 1 Intellect 4 Valor 1 Willpower 9 Legend 2

Dodge DV: 6

Join Battle: 7+1s

Natural Soak: Bashing 4 - Lethal 3 - Aggravated 1

Armor: Bashing 2 - Lethal 2 - Aggravated 2

Armored Soak: Bashing 6 - Lethal 5 - Aggravated 3

Gun: Speed 3 - Accuracy 9 - Damage +3L+1s Piercing - Range 20




Michelle Harrison started out the product of a broken home.  She told herself that it didn't really bother her, but it always left a hole in her heart that she's attempted to fill with everything but an actual father.  She doesn't consider herself truly vicious or immoral, but she certainly has the knack for survival by any means necessary.

Beyond that, however, she tends to be a bit of a showoff, taking unnecessary risks to prove herself.  It's not really bravery so much as a belief in Fate as well as her own abilities.

She also has a bit of a thing for bunnygirls.




Taking the Knack of Takes One To Know One means that she'll automatically know whenever someone knowingly lies.  If this comes up, please PM me along with which sentence sets it off.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

avorae

#7
[Floatright][/Floatright]
Name: Lan-Mei Yu
Nickname: Jinx
Player: Avorae
Nature: Bravo
Calling: MMA Fighter
Pantheon: Celestial Bureaucracy
God: Sun Wukong
Title: None
Exp: 15
spent: 15

PHYSICAL DESCRIPTION
Height: 5'3"
Weight: 102
Eyes: Sapphire Blue
Hair: Black
Skin tone: Asian
Measurements: 32A-24-34 cm
Build: Petite
Date of birth: 3-16
Age: 21
----------------------------------------------------------------
ATTRIBUTES
*Strength ••••
Epic •
*Dexterity •••••
Epic •
*Stamina ••••
Epic •
Charisma ••
Epic •
Manipulation ••
Epic
Appearance •••••
Epic •
Perception ••
Epic •
Intelligence •••
Epic •
Wits ••
Epic •
----------------------------------------------------------------
ABILITIES
Academics ••
Languages Known
Standard Chinese,  Mandarin Chinese, English, Italian, Japanese
Animal Ken
Art [Sing] ••
Art [Dance] ••
*Athletics •••
Awareness •••
*Brawl •••••
Command
Control [Motorcycle] •
Craft [Auto Mechanics] •
Empathy •
*Fortitude •••
Integrity ••
Investigation
*Larceny •
Marksmanship •   
Medicine
*Melee •••
Occult
Politics
Presence ••
Science
Stealth •
*Survival •
Thrown   
----------------------------------------------------------------
BIRTHRIGHTS
SP100 Defender II Gloves with Steel Shot •••


-Adds legend to Dex+Brawl rolls
-Can strike at a distant target out to Legend x5 yards away
-Gain a -1 to a weapon’s Speed (unarmed)

Dragon Tattoo (Left Arm) ••


-Chaos Purview
-Star Purview
----------------------------------------------------------------
KNACKS

STRENGTH
Titanium Tools
While Relics may be made of stern stuff, the usual off-the-shelf “authentic katana” tends to fold like the cheap steel that it is when it connects with something under the force of Epic Strength. With this Knack, any tool or item that the Scion picks up benefits from the same bends and loopholes in the laws of physics that allow Epic Strength to defy both leverage and structural integrity.

The Scion could use a wooden board to clobber a thug, or he could ram a flimsy iron fireplace poker right through a wall of concrete with the full force of his Epic Strength. In either case, the tool would remain reasonably intact (albeit with some cosmetic wear). Such guarantees are particularly handy when using an object of questionable strength to beat a titan-spawn to death without destroying the item in question (such as a snow globe intended as a present). Note that Titanium Tools doesn’t improve the Hardness or rigidity of an item. A cheap katana can still be snapped in half by an angry titan-spawn that decides to target the blade. A limp spaghetti noodle is no better a weapon with this Knack than without. Titanium Tools simply allows the Scion to use objects that might be feasible as weapons under normal circumstances and subject them to the extraordinary effects of his Epic Strength without breaking them, for as long as he wields the object.
Crushing Grip
The Scion is a fearsome wrestler and grappler not to be trifled with. When he’s locked in a clinch and has taken control of it, the character can not only inflict the normal amount of damage (see p. 202), but that damage is now lethal as well. A character can still choose to hold an opponent without inflicting damage, or he can choose to break the hold. He can even soften his touch and inflict bashing damage instead. The damage the character can inflict when his temper gets riled, though, is tremendous and often quite messy.
Divine Wrath
A Scion with the demigod range of Epic Strength already needs no weapons to inflict serious damage in combat, but a Scion with this Knack is even more fearsome. The prerequisite Knack enables him to inflict lethal damage during a clinch that he controls, and this Knack builds on that to awful effect. If the Scion spends a point of Legend during a clinch, he can make a single attack inflict aggravated damage instead of lethal. What’s more, his normal unarmed combat attacks now inflict lethal damage instead of bashing damage. Keep in mind that that lethal damage is now the standard damage he inflicts unarmed, regardless of whether he spends the point of Legend to make a single clinch’s damage aggravated. The Scion can pull his punches and inflict only bashing damage if he wants to, but doing so incurs the “Flat of the Blade” rule from page 199 of Scion: Hero.

DEXERITY
And the Crowd Goes Wild
By the luck of the divine genetic draw, the character is superbly suited to athletic pursuits. She excels at any sport she plays, even if she’s never so much as heard of it before. Running, jumping, climbing, swimming… any athletic pursuit is second nature to her. As a result, any dice the character has in Athletics are considered to be automatic successes when the player rolls a dice pool that includes Athletics. Bonus dice granted by an Arete (see Scion: Hero, p. 149) are also counted as successes automatically if the player spends a point of Legend when her character performs the action. Values that derive from a character’s Athletics rating (such as Dodge DV or the feats of strength total) are not affected by this Knack, nor are any Boon activation rolls that might call for Athletics

STAMINA
Body Armor
The Scion’s body is so tough that, even unarmed, he can parry close-combat attacks that would inflict lethal damage. If a berserker hopped up on Jotunblut or a thrall full of eitr tries to split the Scion’s skull with a fire ax, the Scion can take the blow on his forearm and knock it aside without serious injury. (That assumes the character’s Parry DV is sufficient to cancel out the attack roll’s successes, of course.) While that benefit remains in effect all the time, the Scion can also engage a temporary one that offers even more protection. With the expenditure of a Legend point, a measure of the Scion’s ichor wells up from within and coats the Scion’s body. This coating hardens into a gleaming, metallic armor that’s no thicker than a hair’s breadth. This armor has a bashing and lethal soak equal to the character’s Legend, and it inflicts a mobility penalty of only -1. The ichor coating is thin enough to fit comfortably beneath one’s clothing, so it adds its protective value to that of any other armor the character might already be wearing. Natural armor from this Knack lasts for only one scene and disintegrates at the scene’s end.
Self Healing
The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes

CHARISMA
Girls Just Wanna Have Fun
This Knack is a character’s trusty Get Out of Jail Free card. When the character gets into trouble with some angry witness or authority figure be it the police, a mortal parent, one’s long-suffering spouse, etc. he need only shrug haplessly, grin foolishly or do likewise. (His player also spends a point of Legend.) At that, the offended party decides that whatever the character did wasn’t really that bad. The character gets a slap on the wrist, a stern warning or no punishment at all, depending on when he chooses to use it. This Knack doesn’t work on anyone with a higher Legend rating, though. Also, if the character wants to use it against someone with an equal Legend rating, his player must roll (Charisma + Presence+ Legend) against a roll of the potential victim’s(Willpower + Integrity + Legend).

MANIPULATION

APPEARANCE
Game Face
This Knack functions identically to Dreadful Mien (see Scion: Hero, p. 133), but functions for characters with positive Epic Appearance. Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile.


PERCEPTION
Spatial Attunement
The Scion is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. The Scion could recognize the person sneaking up on him by that person’s telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, the Scion could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what’s going on around him in a 360-degree arc. Also, he suffers no penalties for fighting blind as long as he can hear or smell his opponents

INTELLIGENCE
Fast Learner
By buckling down and intently studying certain subjects,the Scion internalizes them in a fraction of the time it would take a lesser intellect. In so doing, he cuts the experience point cost for purchasing dots in Academics, Medicine,Occult, Politics or Science in half, rounding down.
Star Pupil
The Scion is now a better student than ever before. Not only does he learn the prerequisite Knack’s listed subjects far more rapidly than normal, he now learns Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown at the reduced experience point cost. Having a Scion teacher with the Teaching Prodigy Knack doubles the reduction again, just as it does for the prerequisite Knack.


WITS
Eternal Vigilance
Similar to the Environmental Awareness Knack(see p. 64), a Scion with this Knack is never taken by surprise by unexpected attacks. He joins battle as soon as the attack occurs, and he applies his full DV to his own defense. It doesn’t matter whether the attackers use supernatural means of concealment or not. They simply cannot catch him off guard. Unfortunately, this Knack doesn’t help the Scion’s comrades. The Scion reacts as the surprise occurs, but he does so practically subconsciously and not in time to warn anyone else. What’s more, this Knack works even if the Scion is asleep, though to a lesser extent. If the Scion is sleeping and someone tries to spring an unexpected attack, the player rolls the Scion’s full dice pool to notice the attack as he would if the character were awake (awake and didn’t have this Knack, that is). If the roll succeeds, the character wakes just in time to react to the attack, though still not in time to warn anyone else.
----------------------------------------------------------------
BOONS

CHAOS
Eye of the storm
When the Scion finds herself caught up in a chaotic situation unrelated to her whether she’s dodging a tornado’s debris or emerging from a bar to find a berserk mob rushing toward her to clash with a line of riot cops down the street she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she doesn’t actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her.

STAR
Perfect Timing
The heavens were humanity’s first clock and calendar; thus, a Scion with this boon can innately feel the temporal movement of the universe. She always knows the time, to the second, no matter what her circumstances. This does not matter so much in an age of cheap and accurate wristwatches (though it is still useful in the Overworld, Underworld and other realms) but Perfect Timing also enables a Scion to sense supernatural distortions of time, such as those caused by other Star Boons. In such cases, the player rolls the Scion’s (Perception + Science), with bonus dice equal to the dot rating of the Boon. (For other supernatural effects that warp time, use the Legend of the entity that causes the effect as the bonus.) Each 100 yards distance raises the roll’s difficulty by +1. Success means the Scion knows the direction and general distance (within 100 yards) of the time distortion. A Demigod can re-purchase this Boon to raise the distance increment to one mile; and a God can buy the Boon a third time to raise the distance increment to 10 miles. This is also a one-dot Boon for the Moon Purview (many Moon Gods are also calendar gods)
----------------------------------------------------------------
VIRTUES
Duty •••
Harmony •
Intellect •
Valor ••••

LEGEND ••
Legend Pool 4 / 4

WILLPOWER ••••• ••
Willpower Pool 7/7
----------------------------------------------------------------
PERMANENT FATEBONDS

----------------------------------------------------------------
COMBAT
Join Battle:5 [+1 auto]
Dodge DV:6

SOAK
Bashing:5
Lethal:3
Aggravated:1

ATHLETIC
Move:6
Dash:13
Vertical Leap:8
Horizontal Leap:16
Lift:650lbs [+500lbs]

WOUNDS
[][][] 0
[][] -2
[] -4
[] Inc
----------------------------------------------------------------
WEAPON:Clinch
SPD:5
ACC:14[+1 auto]
DAM:8B/L
DEF:N/A
RNG:N/A
Tags: P

WEAPON:Light punch
SPD:3
ACC:14[+1 auto]
DAM:8L
DEF:6
RNG:N/A
Tags:

WEAPON:Heavy punch
SPD:4
ACC:13[+1 auto]
DAM:11L
DEF:5
RNG:N/A
Tags:

WEAPON:
SPD:
ACC:
DAM:
DEF:
RNG:
Tags:
----------------------------------------------------------------
Trophies
----------------------------------------------------------------
BONUS SPENT
4-Strength
4-Stamina
2-Brawl [4,5]
2-Melee [2,3]
3-SelfHealing
----------------------------------------------------------------
EXP SPENT
5-Crushing Grip
5-Divine Wrath
5-Star Pupil
Life is a hard game but the rewards are sweet if you know where to look.

Bloody Rose

Quote from: avorae on February 18, 2012, 10:45:23 PM
[Floatright][/Floatright]
Name: Lan-Mei Yu
Nickname: Jinx
Player: Avorae
Nature: Bravo
Calling: MMA Fighter
Pantheon: Celestial Bureaucracy
God: Sun Wukong
Title: None
Exp: 15
spent: 15

PHYSICAL DESCRIPTION
Height: 5'3"
Weight: 102
Eyes: Sapphire Blue
Hair: Black
Skin tone: Asian
Measurements: 32A-24-34 cm
Build: Petite
Date of birth: 3-16
Age: 21
----------------------------------------------------------------
ATTRIBUTES
*Strength ••••
Epic •
Dexterity •••••
Epic •
Stamina ••••
Epic •
*Charisma ••
Epic •
Manipulation ••
Epic
*Appearance •••••
Epic •
Perception ••
Epic •
Intelligence •••
Epic •
Wits ••
Epic •
----------------------------------------------------------------
ABILITIES
Academics ••
Languages Known
Standard Chinese,  Mandarin Chinese, English, Italian, Japanese
Animal Ken
Art [Sing] ••
Art [Dance] ••
*Athletics •••
Awareness •••
*Brawl •••••
Command
Control [Motorcycle] •
Craft [Auto Mechanics] •
Empathy •
*Fortitude •••
Integrity ••
Investigation
*Larceny •
Marksmanship •   
Medicine
*Melee •••
Occult
Politics
Presence ••
Science
Stealth •
*Survival •
Thrown   
----------------------------------------------------------------
BIRTHRIGHTS
SP100 Defender II Gloves with Steel Shot •••


-Adds legend to Dex+Brawl rolls
-Can strike at a distant target out to Legend x5 yards away
-Gain a -1 to a weapon’s Speed (unarmed)

Dragon Tattoo (Left Arm) ••


-Chaos Purview
-Star Purview
----------------------------------------------------------------
KNACKS

STRENGTH
Titanium Tools
While Relics may be made of stern stuff, the usual off-the-shelf “authentic katana” tends to fold like the cheap steel that it is when it connects with something under the force of Epic Strength. With this Knack, any tool or item that the Scion picks up benefits from the same bends and loopholes in the laws of physics that allow Epic Strength to defy both leverage and structural integrity.

The Scion could use a wooden board to clobber a thug, or he could ram a flimsy iron fireplace poker right through a wall of concrete with the full force of his Epic Strength. In either case, the tool would remain reasonably intact (albeit with some cosmetic wear). Such guarantees are particularly handy when using an object of questionable strength to beat a titan-spawn to death without destroying the item in question (such as a snow globe intended as a present). Note that Titanium Tools doesn’t improve the Hardness or rigidity of an item. A cheap katana can still be snapped in half by an angry titan-spawn that decides to target the blade. A limp spaghetti noodle is no better a weapon with this Knack than without. Titanium Tools simply allows the Scion to use objects that might be feasible as weapons under normal circumstances and subject them to the extraordinary effects of his Epic Strength without breaking them, for as long as he wields the object.
Crushing Grip
The Scion is a fearsome wrestler and grappler not to be trifled with. When he’s locked in a clinch and has taken control of it, the character can not only inflict the normal amount of damage (see p. 202), but that damage is now lethal as well. A character can still choose to hold an opponent without inflicting damage, or he can choose to break the hold. He can even soften his touch and inflict bashing damage instead. The damage the character can inflict when his temper gets riled, though, is tremendous and often quite messy.
Divine Wrath
A Scion with the demigod range of Epic Strength already needs no weapons to inflict serious damage in combat, but a Scion with this Knack is even more fearsome. The prerequisite Knack enables him to inflict lethal damage during a clinch that he controls, and this Knack builds on that to awful effect. If the Scion spends a point of Legend during a clinch, he can make a single attack inflict aggravated damage instead of lethal. What’s more, his normal unarmed combat attacks now inflict lethal damage instead of bashing damage. Keep in mind that that lethal damage is now the standard damage he inflicts unarmed, regardless of whether he spends the point of Legend to make a single clinch’s damage aggravated. The Scion can pull his punches and inflict only bashing damage if he wants to, but doing so incurs the “Flat of the Blade” rule from page 199 of Scion: Hero.
DEXERITY
And the Crowd Goes Wild
By the luck of the divine genetic draw, the character is superbly suited to athletic pursuits. She excels at any sport she plays, even if she’s never so much as heard of it before. Running, jumping, climbing, swimming… any athletic pursuit is second nature to her. As a result, any dice the character has in Athletics are considered to be automatic successes when the player rolls a dice pool that includes Athletics. Bonus dice granted by an Arete (see Scion: Hero, p. 149) are also counted as successes automatically if the player spends a point of Legend when her character performs the action. Values that derive from a character’s Athletics rating (such as Dodge DV or the feats of strength total) are not affected by this Knack, nor are any Boon activation rolls that might call for Athletics

STAMINA
Body Armor
The Scion’s body is so tough that, even unarmed, he can parry close-combat attacks that would inflict lethal damage. If a berserker hopped up on Jotunblut or a thrall full of eitr tries to split the Scion’s skull with a fire ax, the Scion can take the blow on his forearm and knock it aside without serious injury. (That assumes the character’s Parry DV is sufficient to cancel out the attack roll’s successes, of course.) While that benefit remains in effect all the time, the Scion can also engage a temporary one that offers even more protection. With the expenditure of a Legend point, a measure of the Scion’s ichor wells up from within and coats the Scion’s body. This coating hardens into a gleaming, metallic armor that’s no thicker than a hair’s breadth. This armor has a bashing and lethal soak equal to the character’s Legend, and it inflicts a mobility penalty of only -1. The ichor coating is thin enough to fit comfortably beneath one’s clothing, so it adds its protective value to that of any other armor the character might already be wearing. Natural armor from this Knack lasts for only one scene and disintegrates at the scene’s end.
Self Healing
The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes

CHARISMA
Girls Just Wanna Have Fun
This Knack is a character’s trusty Get Out of Jail Free card. When the character gets into trouble with some angry witness or authority figure be it the police, a mortal parent, one’s long-suffering spouse, etc. he need only shrug haplessly, grin foolishly or do likewise. (His player also spends a point of Legend.) At that, the offended party decides that whatever the character did wasn’t really that bad. The character gets a slap on the wrist, a stern warning or no punishment at all, depending on when he chooses to use it. This Knack doesn’t work on anyone with a higher Legend rating, though. Also, if the character wants to use it against someone with an equal Legend rating, his player must roll (Charisma + Presence+ Legend) against a roll of the potential victim’s(Willpower + Integrity + Legend).

MANIPULATION

APPEARANCE
Game Face
This Knack functions identically to Dreadful Mien (see Scion: Hero, p. 133), but functions for characters with positive Epic Appearance. Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile.


PERCEPTION
Spatial Attunement
The Scion is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. The Scion could recognize the person sneaking up on him by that person’s telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, the Scion could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what’s going on around him in a 360-degree arc. Also, he suffers no penalties for fighting blind as long as he can hear or smell his opponents

INTELLIGENCE
Fast Learner
By buckling down and intently studying certain subjects,the Scion internalizes them in a fraction of the time it would take a lesser intellect. In so doing, he cuts the experience point cost for purchasing dots in Academics, Medicine,Occult, Politics or Science in half, rounding down.
Star Pupil
The Scion is now a better student than ever before. Not only does he learn the prerequisite Knack’s listed subjects far more rapidly than normal, he now learns Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown at the reduced experience point cost. Having a Scion teacher with the Teaching Prodigy Knack doubles the reduction again, just as it does for the prerequisite Knack.


WITS
Eternal Vigilance
Similar to the Environmental Awareness Knack(see p. 64), a Scion with this Knack is never taken by surprise by unexpected attacks. He joins battle as soon as the attack occurs, and he applies his full DV to his own defense. It doesn’t matter whether the attackers use supernatural means of concealment or not. They simply cannot catch him off guard. Unfortunately, this Knack doesn’t help the Scion’s comrades. The Scion reacts as the surprise occurs, but he does so practically subconsciously and not in time to warn anyone else. What’s more, this Knack works even if the Scion is asleep, though to a lesser extent. If the Scion is sleeping and someone tries to spring an unexpected attack, the player rolls the Scion’s full dice pool to notice the attack as he would if the character were awake (awake and didn’t have this Knack, that is). If the roll succeeds, the character wakes just in time to react to the attack, though still not in time to warn anyone else.
----------------------------------------------------------------
BOONS

CHAOS
Eye of the storm
When the Scion finds herself caught up in a chaotic situation unrelated to her whether she’s dodging a tornado’s debris or emerging from a bar to find a berserk mob rushing toward her to clash with a line of riot cops down the street she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she doesn’t actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her.

STAR
Perfect Timing
The heavens were humanity’s first clock and calendar; thus, a Scion with this boon can innately feel the temporal movement of the universe. She always knows the time, to the second, no matter what her circumstances. This does not matter so much in an age of cheap and accurate wristwatches (though it is still useful in the Overworld, Underworld and other realms) but Perfect Timing also enables a Scion to sense supernatural distortions of time, such as those caused by other Star Boons. In such cases, the player rolls the Scion’s (Perception + Science), with bonus dice equal to the dot rating of the Boon. (For other supernatural effects that warp time, use the Legend of the entity that causes the effect as the bonus.) Each 100 yards distance raises the roll’s difficulty by +1. Success means the Scion knows the direction and general distance (within 100 yards) of the time distortion. A Demigod can re-purchase this Boon to raise the distance increment to one mile; and a God can buy the Boon a third time to raise the distance increment to 10 miles. This is also a one-dot Boon for the Moon Purview (many Moon Gods are also calendar gods)
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VIRTUES
Duty •••
Harmony •
Intellect •
Valor ••••

LEGEND ••
Legend Pool 4 / 4

WILLPOWER ••••• ••
Willpower Pool 7/7
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PERMANENT FATEBONDS

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COMBAT
Join Battle:5 [+1 auto]
Dodge DV:6

SOAK
Bashing:5
Lethal:3
Aggravated:1

ATHLETIC
Move:6
Dash:13
Vertical Leap:8
Horizontal Leap:16
Lift:650lbs [+500lbs]

WOUNDS
[][][] 0
[][] -2
[] -4
[] Inc
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WEAPON:Clinch
SPD:5
ACC:14[+1 auto]
DAM:8B/L
DEF:N/A
RNG:N/A
Tags: P

WEAPON:Light punch
SPD:3
ACC:14[+1 auto]
DAM:8L
DEF:6
RNG:N/A
Tags:

WEAPON:Heavy punch
SPD:4
ACC:13[+1 auto]
DAM:11L
DEF:5
RNG:N/A
Tags:

WEAPON:
SPD:
ACC:
DAM:
DEF:
RNG:
Tags:
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Trophies
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BONUS SPENT
4-Strength
4-Stamina
2-Brawl [4,5]
2-Melee [2,3]
3-SelfHealing
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EXP SPENT
5-Crushing Grip
5-Divine Wrath
5-Star Pupil


lol I just cannot see how a young and petite girl like her can be a MMA fighter she does not have any muscle and she has strength 4?. I was expecting at least some muscle to begin with even if it isn't much but your char its just too petite to be a MMA fighter. If you say Martial Arts I can believe that since I seen some petite girls fighting martial arts with no problem.

AndyZ

Quote from: Zarazel on February 18, 2012, 11:06:51 PM
lol I just cannot see how a young and petite girl like her can be a MMA fighter she does not have any muscle and she has strength 4?. I was expecting at least some muscle to begin with even if it isn't much but your char its just too petite to be a MMA fighter. If you say Martial Arts I can believe that since I seen some petite girls fighting martial arts with no problem.

If I might offer my two cents, she may not look like much, but that's the Divine Ichor at work.  Not looking strong and not being strong are two different things, especially when you're a Scion.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

Bloody Rose

True True, anyways approved Andy is right. Only three more and I will be closing with them.

avorae

Also some Female MMA fighters are petite especially the light class fighters.
Life is a hard game but the rewards are sweet if you know where to look.

Bloody Rose

Never seen female MMA fighters lol so yea nevermind then

Bloody Rose

Looks like besides these two players nobody else its interested. I will give it two more days to see more profiles up if not I am closing this rp.

Muse

Ooh!  ooh!  ooh!  I finaly have a concept thanks to Andy helping me put the right spin on it! 

Mikoto will be here shortly. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ShadowFox89

#15
 I'm interested. What sort of gaps do we need to fill right now?

edit: And can I use pantheons from Companion? Nevermind, I'll make a scion of Bastet.
Call me Shadow
My A/A

ShadowFox89

#16
 Here's the character sheet, will work on filling it out.

Spoiler: Click to Show/Hide

HISTORY

----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
VITALS

Name      :
God       : Bastet
Calling   :
Nature    :
----------------------------------------------------------------------------
ATTRIBUTES (0 BP)
[X] = favoured

[ ]Strength : - (-)      [X]Charisma    : - (-)      [X]Perception  : - (-)
[X]Dexterity: - (-)      [ ]Manipulation: - (-)      [ ]Intelligence: - (-)
[ ]Stamina  : - (-)      [ ]Appearance  : - (-)      [X]Wits        : - (-)
----------------------------------------------------------------------------
ABILITIES (0 BP)
[X] = favoured

[ ]Academics     : -
[ ]Animal Ken    : -
[ ]Art
        : -
        : -
[X]Athletics     : -
[X]Awareness     : -
[X]Brawl         : -
[ ]Command       : -
[ ]Control
        : -
        : -
[ ]Craft
        : -
        : -
[ ]Empathy       : -
[ ]Fortitude     : -
[ ]Integrity     : -
[ ]Investigation : -
[X]Larceny       : -
[ ]Marksmanship  : -
[ ]Medicine      : -
[ ]Melee         : -
[ ]Occult        : -
[ ]Politics      : -
[ ]Presence      : -
[ ]Science
        : -
        : -
[X]Stealth       : -
[X]Survival      : -
[ ]Thrown        : -

----------------------------------------------------------------------------
ADVANTAGES (0 BP)

Virtues                  Willpower: -/-            Legend: 3
Name: -                                          Legend Points: --/--
Name: -
Name: -
Name: -

---------------------------------------------------------------------------
WEAPONS
(melee)
Speed: -   Accuracy: +   Damage: +L   Defence: +
Tags

(ranged)
Speed: -   Accuracy: +   Damage: +L   Range: -    Clip: -
Tags


ARMOUR

Soak: +B/+L   Mobility: -0   Fatigue: -


Dodge DV: -
Parry DV: -
Join Battle: -
Soak: -B/-L/-A (-/- natural, -/- armour)

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HEALTH LEVELS

-0 (Bruised) : [ ]
-1 (Hurt)      : [ ] [ ]
-2 (Wounded) : [ ] [ ]
-4 (Crippled):  [ ]
Incapacitated: [ ]

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KNACKS (0 BP)
Ability
-
   Cost: -L, -Wp    Pool: +     Duration:
   Details

----------------------------------------------------------------------------
BOONS/SPELLS (0 BP)
Purview
-
   Cost: -L, -Wp    Pool: +     Duration:
   Details

----------------------------------------------------------------------------
EXPERIENCE
Total: 15                                        Total Spent: 0

----------------------------------------------------------------------------
BIRTHRIGHTS (0 BP)
Name (***)
Description

----------------------------------------------------------------------------
EQUIPMENT OF NOTE


VEHICLE
Type
Armour: -   Mass: -   Man.: -   Health Levels: -

----------------------------------------------------------------------------
BONUS POINTS (15)
Attributes/Epic Attributes: -
Abilities: -
Advantages: -
Knacks/Boons/Spells: -
Birthrights: -
Call me Shadow
My A/A

Muse

Ack!  My beautiful concept! 

Shadow, do you mind if there are two scions of Bastet? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ShadowFox89

XD

Nah, I don't mind at all. We could even collaborate a background between the two :)
Call me Shadow
My A/A

Muse

Takahashi Mikoto

Takahashi Mikoto is the daughter of Takahashi Shigeo by his mistress--a foriegn woman successfully practicing the geisha tradition. 
   Going to a rich private school, she got a bit of a hard time early in life for her foreign looks.  Mikoto learned quickly to put on a good face for the adults while slipping away from school to skate and make trouble with some rough kids at the mall.  With them, she learned a number of inappropriate skills like pick pocketing and lock picking, which she would use in blackmail and humiliation schemes against her more nose in the air peers while becoming a sort of protector to her fellow misfits. 
She did find a niche to fit in, though, joining the school's rhythmic gymnastics squad. 
Upon graduation, she was approached by her mother who awakened her etir and gave her a number of gifts, including magical kopesh and an Egyptian spell book. 



Height:      5’5”
Weight:   121lbs
Bust:      D
Skin:      Olive
Hair:      Raven Black
Eyes:      Wide and dark. 

Calling:   Rebelious Daughter
Pantheon:   Pestedjet
God:      Bastet
Nature:      

EXP      15/0

Strength   2   *
*Dexterity   5   *
Stamina   4   *

*Charisma   3   *
Manipulation   3   
Appearance   5   *

*Perception   3   *
Intelligence   2
*Wits      3   *

*Athletics      4
*Awareness      3
*Brawl         1
*Larceny      3
*Stealth      3
*Survival      0

Academics      1
Animal Ken      1
Art: Dance      3
Control      0
Craft: Cook      1
Empathy      1
Fortitude      1
Integrity      3
Investigation      2
Marksmanship      0
Medicine      0
Melee         4
Occult         2
Politics      0
Presence      3
Science      0
Thrown      0


Animal: Cat   1
Hekku      1
Mystery   1
Sun      1

Knacks: 
--Appearance:  ???
--Charisma:  ???
--Dexterity: Cat’s Grace
--Perception:  Predatory Focus
--Stamina: ???
--Strength: Holy Bound
--Wits: Instant Investigator


Birthrights: 
Artifact   3   Twin Kopesh:  Add Legend to Accuracy, Sheath in a tattoo in her back.  -1 Speed. 
Artifact   1   Golden tongue piercing: (Access to Sun Purview) 
Artifact   2    A black collar with a golden tag inscribed in very fine print with T.S. Eliot’s poem, “The Naming of Cats.”  (Access to Mystery and Cat Purviews) 

Conviction   3
Harmony   3
Order      2
Piety      2

Willpower   6

Legend      2
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AndyZ

Somebody who apparently wanted to be anonymous sent me this.



Michelle Waterson, top ranked MMA fighter.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.