Ok....For the purpose of keeping this game at least somewhat controlled and helping me make a single story out of what could easily become a number of separate ones. everyone's characters will need to fall into one of the following "Classes" these classes are very open to interpretation, I left them vague for a reason Imperial Positions
It should be noted that due to the Empire's anti-alien views all character's with Imperial positions must be human, or otherwise approved by the GM. Special Operations Officer:
An elite branch of Imperial Intelligence, Special Operations has a reputation for carrying out especially important or unsavory missions. Unaffiliated PositionsSmuggler:
Someone who engages in the clandestine shipment of goods or persons to prevent taxation or some other impediment. The goods shipped are often highly illegal or banned in some sectors. Smuggling has absolutely thrived under the Galactic Empire's strict control of goods.Bounty Hunter:
Mercenaries for hire who track down and capture or kill anyone with a price on their head, although they are also known for doing nearly anything for the right price including the protection of clients. The best bounty hunters are very well armed and have very effective weapons Dark Jedi
Also known as "Fallen" Jedi, are Force-sensitives, frequently former Jedi, who choose to deny the light side of the Force and/or follow the dark side. Although "Dark Jedi" originally referred to a Jedi who had fallen to the dark side, it can now also refer to uninitiated dark-side users who do not follow the teachings of the Sith or other dark side organizations.Anti-Imperial PositionsDissident:
Whether they be Imperial Senators, soldiers turned freedom fighters, former separatists, underworld leaders, or simply those who have had all they loved destroyed by the Empire. Palpatine's enemies are many. And while most through out the galaxy are cowed by fear into simply allowing the Empire to hold power some are unwilling to bear the shame, some seek to take action to restore freedom to the galaxy.Jedi
A member of the Jedi Order, who studies, serves and uses the mystical energies of the Force; usually, the light side of the Force. The weapon of the Jedi is the lightsaber, a weapon with a blade made of pure energy. Most of the galaxy's Jedi have been killed, turned to the dark side, or forced into hiding. Despite their small numbers the Emperor still views the Jedi as a great threat to his power and will stop at nothing to see them driven to extinction. SithSith Apprentice
A Sith apprentice was an individual who has begun serious training under a Sith Master. Usually chosen by the Master himself or herself, after the potential apprentice has displayed an impressive act of loyalty or cruelty. Sith apprentices are analogous to Jedi Padawans, and the relationship between Sith Master and apprentice is the analogue to Jedi Knight and Padawan. A Sith apprentice's time as a student ends either with his or her death, or when the apprentice kills the master, takes on an apprentice of his or her own, and thereby ascending to the rank of Sith Master. *Note* I will only be accepting one Sith Apprentice to play the apprentice of my Sith Master character. They will not be affiliated with the Empire and will in fact be planning to overthrow the Emperor and Darth Vader in order to take control of the Empire in the name of what they believe to be the true Sith (themselves obviously).
Also, the above character classes aren't meant to limit people as much as to help me get things started and get a good story going. That having been said, if you have an idea that might not fit into one of these categories please tell me about it and we can see if we can make something work. I'd also like to ask for people to hold up on posting up characters at this moment. Discussing them is perfectly fine, as is asking questions. I just have a bit more to post up that deals with the character creation phase and is meant to insure the game is balanced for each and every player.
I currently intend to have the game be what I like to call limited freeform. In that the game will employ a few systemic elements. Specifically with regards to abilities/equipment available to characters at the game's start, with large amounts of room for characters to develop new skills and gain new tools (in a freeform manner) and a few limitations on writing combat sequences against the game world.
Put simply these limitations are along the lines of me (as GM) asking you to write your character's actions during combat but not the results of said actions. For instance saying "My character draw's his blaster and fire's at the stormtrooper aiming for his head" is what I'm looking for as opposed to saying "my character draws his blaster, fires at the stormtrooper and hits him in the head." This allows me (as GM) to control the action in the game without the need for dice roles or any other such things.
Next on my to do list is character sheets and explanations on the limitations set on equipment/abilities.
Hope to see lots of interest in this game