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The Elliquian Herald & Post
Issue 74 (Autumn) ~ August thru October 2017

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Author Topic: Looking for a Co-GM  (Read 22844 times)

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Offline persephone325

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Re: Looking for a Co-GM
« Reply #50 on: November 24, 2015, 03:23:10 AM »
Here I am again, looking for anyone interested in helping me with GMing my game ideas. I'm just going to post all the links to each idea, and people can pick which ideas they like the best and would like to be involved with. A few ideas, I've done all I can do with and just think a fresh set of eyes might help. Other ideas, are just that. Ideas. I don't really have anything else with them because I don't know where to go from there.

I'm NOT looking to start these games in the immediate future. Lots of people that know me, know I like to get as many details out of the way before I parade around a finished product.

HUGE thank you in advance to anyone/everyone who decides to help me. ^^

Sephie's Steampunk Idea - Just the opening post and that's all I have.
Mahoutokoro School of Magic - Potterverse idea. I have A LOT of information for this game.
Defenders of Earth (Marvelverse) - Marvel themed world idea. Not too much information; just basics.
Anvia - I've tried to get this game going for over a year with no luck. I'll take any help I can get because I built this world from scratch myself.
Sephie's Zombie Idea - Might be close to completion?
Sephie's First Attempt at a System Fighting Game - Kind of self-explanatory. Someone who is knowledgeable with systems would be extremely helpful for this.
Rare Breeds - Mutant sandbox game, similar to Deviations: The Outbreak which was run by RampantDesires and Adonis before it closed down.
Shadowrun - Again, just an opening and nothing more. Pretty much just a placeholder to remind me that I want to create a Shadowrun game.

So, there you have it! If you're interested, just PM me with the name of the thread you'd like to help with. If it's more than one, that's fine. I'll adjust the list accordingly.

Thank you again. :-)

Offline Deamonbane

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Re: Looking for a Co-GM
« Reply #51 on: December 30, 2015, 10:13:19 AM »
My muse has been ridiculously uncooperative, pretty much demanding something Swords and Sandals with fantasy mixed in. I've written out a basic concept for the world (Based on the Roman Empire, but as if it were a different universe, with magic, God-Kings and Olympians.). Gladiators, politicians, soldiers, intrigue, drama, sex and a looming danger from the north. I'm looking for 2, maybe three co-GMs because of the size and scope of the game, and I wanted to institute a basic dice-based combat system, as it will be inevitable that two characters face off in combat, and I wanted to make it fair. Anyways, if you're interested, shoot me a PM and I'll share what I have with you.

Thanks for reading! :)

Offline Mxyzptlk

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Re: Looking for a Co-GM
« Reply #52 on: March 17, 2016, 03:04:27 PM »

Please bear with me as this is the first time I've posted a game idea. However I do have massive experience with owning successful forums. I'm interested in a co-GM because I have no clue how to even begin doing this. However I'd like to point out that I won't be very picky on who joins the game. I don't plan on changing rules and I welcome any sub-plots with the general setting. Including straight who their parents think are gay. Straight who maybe pretended to be gay in oder to go to the school to be with their best friend. Like I said I'm not very picky. My character sheet would also be more like a fun interview type thing, where as the character you would answer the questions. That being said. Please take a look and let me know if you're interested.
We have rights too


Ladies and gentlemen I would like to welcome you to the one and only cure for your gay children, also known as the wonderful name of Jamison Clarke Preparatory Academy. Just the name sounds like a bad idea waiting to happen. What do you think is going to happen when the only cure to your child being gay is sending them to a school filled with nothing but GAY kids? Now that is a cure that you can put my name on the list for. So welcome to the school that has just about everything you could ever dream of. No more wondering if the girl you like or the boy you like might be gay just like you, because, well, THEY ARE...JAMISON CLARKE PREPARATORY HOME OF THE KNIGHTS!


Preparatory School for ages 16-21. Preparing them for the world, giving them college credits, whilst scrubbing the gay away!
General Plot
So we hear that you have a major problem. Has your son just told you
that he no longer wanted to play football and has been seeing another
boy for who knows how long? Did you catch your daughter making out
with another girl on the couch only to find out that she was not into boys
like you thought she was? Is this something that you feel that you can
not handle? Do you fear that your child has caught the gay disease....?

The gay disease? Is that what they are calling it these days? I did not
know that what I had was a disease. Did you know that my liking girls
while being a girl myself is a disease? My parents think it's like Cancer and these
people seem to think that they have an answer. Lets read on and see
what the brilliant plan to cure me is, shall we?

We here are Jamison Clarke Prepatory School feel that we have the
answer to all of your problems. Our school prides itself on being able
to put young boys and girls back on the right path and pull them out
of this dark place they have been sucked into. We want to make sure
that you can have the child back that you always knew that you had.

So basically, my mom and dad are going to send me to a school
filled with other girls who like girls for an entire year or however
long it takes until my disease is gone? Does that make sense to
any of you? Throwing a bunch of gay kids together is not the
cure to this problem they feel they have, but all I can say is...

SIGN ME UP
this is going to be one hell of a year...

RULES:
1. Character sheets will be needed in order to be accepted into the game play. If a GM has any questions on your sheet they will contact you.
2. We will have a face claim sheet, in order to keep others from using the face you claim. Only celebrities. No cartoons or animae.
3. Names can confusing yes. We ask that you pick a first, middle and last name for your character in case there is someone else who has the same first name, we should be able to tell the difference between one character and another.
4. Character limits. For now I'd like to keep it at one character for every possible sorting, simply because there are plenty of people that like to make a million characters, claim faces and names and it leaves little room for others to join us. Plus it gets annoying. So if we have 5 sortings, you should only have 5 characters. This includes GMs.
5. Teachers,Professors or staff can have relationships with their students however the school will fire that staff member. So please keep that in mind if you're going to have a plot with that angle.
6. No god-modding, this is a given.
7. Ideas are always welcomed so please don't be afraid to share them with your GM.
- will add more rules if I can think of them.

Character Sheet Idea

FIRST MIDDLE LAST,

MXYZPTLK THANKS YOU FOR COMPLETING THIS SURVEY.
[CHARACTER IMAGE GOES HERE NOT TO BIG YO]






BASICS – let us never forget what we might have missed.


FULL NAME:
DOB:
AGE:
SEX:
SEX PREFERENCE:
SORTMENT: (local, tourist, law, mafia, performer)
OCCUPATION: (please specify what you study or work doing)
ETHNICITY:
SIBLINGS:
PARENTS:
HOMETOWN:
HAIR COLOUR:
EYE COLOUR:
HEIGHT:
WEIGHT:
FACE CLAIM:
MISCELLANEOUS:




SURVEY – we never understand what is on our noses.


001. Have you ever attempted the ‘corpse pose’ in yoga?


002. Are there any monsters living under your bed?


003. Who would you vote for president of the United States?


004. Would you go out to eat with George W. Bush?


005. Would you throw potatoes at him?


006. Would you ever consider moving to Zimbabwe?


007. Which movie method would you rather die from: Godfather, toll booth or Scarface, machine gun?


008. Would you rather be a porn star or a prostitute?


009. Which word do you find most intriguing?


010. When your home alone, do you still close the door when you use the restroom?


011. if someone jumps from a tall building, and you shoot them in the head halfway down, is it murder?


012. Best memory?


013. Worst experience?


014. Honestly, do you laugh when people trip for no reason?


015. What is the worst drug you have ever done?


016. What did you do while you were high on it?


017. Would you like to learn how to pole dance?


018. Is there anything sparkly in the room you’re in?


019. Is there anyone you know that deserves to get bitch slapped?


020. Best pick-up line you’ve heard?


021. Worst pick-up line you’ve heard?


022. Have you ever been arrested?


023. What for?


024. Do you know the location of a missing person?


025. Are you a missing person?


026. When the temperature gauge is below zero Celsius, you are?


027. What word/phrase do you find really annoying?


028. Describe your best friend in five words.


029. Personality trait you most admire?


030. What do you hate in a person?


031. Most attractive feature in someone else?


032. Would you have sex in aisle five at Wal-Mart if you could?


033. What is your greatest fear?


034. How would you respond to someone knocking at your door at 3am?


035. What's your love potion?


036. Do you believe in love at first sight? What about blind people?


037. How much wood could a wood chuck chuck if a wood chuck could chuck wood?


038. Are you a label whore?


039. When you looked at yourself in the mirror today, what was the first thing you thought?


040. Would you eat a live spider if somebody was going to pay you 5000 dollars to do it?


041. If one synchronized swimmer drowns, do they all have to drown?


042. Do you think being gay is a disease?


043. Did you feel violated taking this survey?


044. Anything else?






HISTORY – we need to know where we come from.


OVERVIEW: (Small Paragraph History and or personality up to you i don't care just add some information please)






OTHER – because I really don’t understand.


ALIAS: 
CONTACT:


CHARACTER SORTMENTS:
School Adminstrators - Principal, vice principal, secretary, office assistance, etc.
Counselors - Pretty self explanatory, students will need counseling in every aspect of their stay.
Freshman - 16 years old
Sophomores - 16- 18 years old
Juniors - 17-19 years old
Seniors - 18-21 years old
Outsiders - outsiders can range anything from parents, friends, family, lovers or even the bag boy at walmart. Meaning these people aren't enrolled at Jamison.

With those sortments in mind, please remember that an outsider can easily become a student or staff member at Jamison, so sortings can change.

And that's all I have for now in my head. Hope someone likes this idea and contacts me.

« Last Edit: March 19, 2016, 07:50:49 PM by Mxyzptlk »

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Re: Looking for a Co-GM
« Reply #53 on: June 08, 2016, 06:04:12 AM »
I'm putting this in multiple places with the hope that I can find someone who would be willing to work with me to develop and offer a mid-level pathfinder game here on E. There isn't much to tell about the proposed plot-line, aside from the fact that I have one.

My Co-GM will have equal status and we would work together to create challenging encounters, both combat and non-combat, and a fun, entertaining story for a group of players. I will note that I am not in any particular hurry to bring the game to an interest check, it'll appear when it's far enough along to offer it... the goal is to find someone to work with me on those areas where I am weak and build a game that will be appealing to players at a pace that will ensure a good game.

Anyone interested should contact me via PM.

Thank you for your time,
Blinkin

Offline Lunar Raven

Re: Looking for a Co-GM
« Reply #54 on: August 04, 2016, 07:41:02 AM »
I'm in the mood to GM a Pathfinder or D&D 5 game based on exploration of a post-apocalyptic fantasy world (basically the nature reset button got pressed).  Unfortunately, all all my group games to date have show is that sometimes (read often in my context) RL gets in the way and I'm away for an extended period of time.  As can be expected, any game without it's GM withers and goes out with a whimper.  Technically, I'm looking for a Co-GM who can keep things going should I ever suffer such an absence in the midst of running a game, otherwise, they're welcome to be a player.  Any decision made, I'll be willing to roll with, unless it's supremely silly (as in Looney Toons style silly :P)

The idea I had is as follows:
An Atlantis-like multi-racial humanoid civilisation has escaped destruction by protecting their city with an energy dome that has kept them impervious to all outside harm.  Outside the dome, an asteroid hit crashed, precipitating nearly a 1,000 years of darkness.  From sheer fear, even when the skies began to clear up, people still didn't venture outside due to the fear ingrained into them over centuries.  But at last, the dome can't last forever, and it's power source has began to give out.

Now scouts are being sent out by airship to see what has become of the new world.

A group of players will be in charge of one such elemental airship, sent on missions (some specific, others open-ended) by the newly established Pathfinder Council who has been tasked with establishing human interest in the world beyond.  There are mysteries to be discovered, challenges to be overcome, dangers to surmount and such.  I'm thinking episodic runs, though occasionally a 'super-adventure' could take place.  The idea is basically having fun and adventure!

Anyone want to help out, just PM me and we can discuss things.  Thanks!

Offline LamentingQuill

Re: Looking for a Co-GM
« Reply #55 on: January 19, 2017, 06:21:04 PM »
I need to find myself a Co-GM for this idea here


Sarcina Academy



What if the fertility among werewolf females is dwindling down to like critical 'time to freak out' levels, ok? So, secretly... werewolves in high positions are having young human females tested all over the globe for compatibility and fertility and the ones that come back with the best results are sent an all expenses paid full scholarship to this amazing incredible boarding school college for young adults.

From there, the ladies that show up will discover that there is a catch to keep their amazing once in a lifetime scholarships for this dazzling education... all the male students in attendance are werewolves of the highest standing and virility... and they need mates in order to keep their highborn bloodlines going... so, if the females allow themselves to be courted and eventually marked by one these males within their first year there, they may keep the scholarship and continue attendance with all the benefits and perks of a high society wolf's mate.

Let the courtships begin...

Offline GnothiSeauton

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Re: Looking for a Co-GM
« Reply #56 on: February 02, 2017, 10:14:42 PM »
Looking for, or would like to discuss at the very least, the possibility for a GM in one of the following...

Retro Incest Church - This would be a sort of beginning/prequel group based on the group called The Church of the Sacred Union (see my signature).  Right now, the group is dead pretty much, set in modern times.  I would be open to trying to revitalize that, however, what I would really like to do is to possibly do a version of it set in the past.  Maybe when the Church is first starting, or when they first bring in nonbelievers to be brainwashed and tortured into the Church.  Some retconing is possible.

Zombie Prison - I've had a bit of a craving for a post-apocalyptic story, but I'm not crazy enough to do a group on my own.  One of the ideas that I have is based around a group of survivors, civillians and inmates/guards, in a prison/jail set right around the beginning of everything.  I think it could be fun to explore that breaking down of society, and letting go of the lives of the old world.  Right now, I have a whole lot of stuff written up for it, including a history thing, rules, character sheets, etc.  Just need another pair of eyes and someone to offer advice in addition to helping run the group.

BDSM/Kink Smut - Again, like with above, I have most everything written out for it.  I thought of a group that's really laid back, focused around a private retreat for people who have kinks or fetishes and just need to explore or sate them.  Modern set, with more affluent characters and willing guests/unknowns invited to join and participate.  I had a sort of listing of activities planned and written up.  Would love to find a partner to help possibly run this and help organize things.



All in all, I'm looking for an experienced partner, one who has had a group before in the past, and someone who is easy to work and get along with.  I would prefer someone with whom I've written with in the past, but am more than open to new people.

Edit:  I'm looking for someone to help run these games with me.  This would include helping to handle character approvals, helping to further flesh out the world and bounce ideas off of, sharing the load in terms of writing GM NPCs and other important characters that are vital to the story, and so on.
« Last Edit: February 04, 2017, 12:40:44 PM by GnothiSeauton »

Online Dotley

Re: Looking for a Co-GM
« Reply #57 on: March 11, 2017, 03:56:31 PM »
               
Welcome to the Coven
Style: Freeform
Content Level: Extreme
Genres: Southern Gothic. Magical Realism. Supernatural. Family Saga.

Plot Summation: The last generation of witches have already been born. Centuries of witch hunts by outsiders, religious conversions both forced and voluntary, a genetic mutation of infertility, and mass killings fueled by various civil feuds between rival covens have heralded their looming extinction. The elders of the last coven in the United States have decided to laugh in the face of death rather than quietly see their kind extinguished. They seek out every person with even a drop of witch's blood that they can find and welcome them home. And offer them a chance at immortality.

Co-GM Responsibilities:
  • Activity & Communication: Remember that real life always comes first, but I am looking for someone reliable. I need someone that should typically be able to post once a week and available to respond to PMs in a timely manner.
  • LGBT Friendly: This is non-negotiable. My Co-GM has to be comfortable with both M/M and F/F content and the possibility of characters not adhering to a binary concept of gender.
  • Worldbuilding: I've got the atmosphere and a general plot hook of the story figured out, but I need help fleshing out everything else. I need someone that will contribute their own ideas and make this story as much their own as it is mine. It'll be collaborative.
  • Character Creation: I'm looking for someone able to create and write a character or two that will be available for interaction with player characters and contribute to plot progression. Well developed, interesting characters to help drive things forward. Ideally this means my co-GM will write an elder of the Coven alongside my own elder characters.

               
« Last Edit: March 23, 2017, 10:17:03 PM by Dotley »

Offline persephone325

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Re: Looking for a Co-GM
« Reply #58 on: April 02, 2017, 01:02:20 AM »
Never mind for now
Mahoutokoro School of Magic

Looking for: At most, 2 other GMs; need at least one.

Requirements: Must enjoy Potterverse, obviously. Must be helpful, and be a team player. Give constructive criticism, and have the ability to be flexible. It is entirely possible that I would need you to take on more responsibilities, should I be away for a period of time. (This will not be a 100% sure thing. I'm just clarifying that sometimes life does get in the way of things.) Communication, especially with me, is non-negotiable. GMs need to work together for a game to run smoothly. Please PM me so I can give more in depth information regarding certain game aspects!!

Bonus points for: Any GM experience with group games that have been running for 4 months, or more.

Projected start date: May or June. I will be moving this month (April), so things will be pretty chaotic until we settle down. Plus, it will allow time for any alterations to the game as well as finishing character sheets.

Extra Info: I've done pretty much all the work on this game by myself. (With a little help from a few other members, as well as info taken from wiki pages.)

Link: WB thread.
« Last Edit: May 02, 2017, 11:20:36 PM by persephone325 »

Offline WanderingBlackDragon

Re: Looking for a Co-GM
« Reply #59 on: June 27, 2017, 08:09:12 AM »
Okay, hopefully I've found the right place to put this up.

                                                                                                                        The Guild: The True Sons of Japan

The original thread I put up for this rp is Here. But, I was advised that it looked more like an advertisement for a game rather than a request for a CO-GM or advice. However, you can look at it to get some of the details of what I planned. Here, I'll give the TL;DR version:

In the Multiverse, there exists an organization simply calling itself "The Guild". They go from one universe to another, setting up a sort of network for people of extraordinary talents & abilities (I.E. Adventurers, Superheroes, etc) to be able to collaborate their efforts, trade resources, find training, services, and for those that would be in need of such individuals to find and contact them.

Those who join The Guild would be able to enjoy certain legal perks, such as the ability to travel to any country/planet/etc without a passport or green card. Other perks depend solely on the member's certifications, such as the ability to act as a legal representative, and even a license to kill for those who complete combat-oriented certification.

What I want to do with this rp is to actually begin a continuity that would involve a multitude of characters, settings and even branch out to different universes. This continuity will contain a mix of original and canon elements, as I want the players to have as much freedom as possible as to who they can play and where they can go, etc. So, the plots of these continuities would simply revolve around the adventures its members have, and how the presence of The Guild and its members activities affect the worlds they're based in.

The Plot & Setting Of This RP

This particular rp will be set on a Modern Fantasy version of Earth. Here, supernatural elements such as magic, creatures like Elves, Dwarves, exist, but knowledge of their existence various between regions and countries. For example, a man living in Germany may not realize the attractive woman he's been eyeing is actually an elf. Meanwhile, in Japan, while people are more aware of the existence of the supernatural, their inability to sense supernatural phenomenon, as well as most creatures' esoteric nature, keeps its existence out of the public eye.

The plot is as follows: The Guild has established a branch in this world about two years ago. However, society is still adjusting to its existence. Japan, for example has seen several Guild members flock to the island nation, some for professional reasons, and others being otaku using their Guild membership to finally visit the country and live out certain desires.

Recently, Japan has gone into a state of civil unrest with the rise of  Nihon no Shin No Musuko-Tachi. Meaning "The True Sons of Japan", they are a group of nationalist extremists who wish to drive all foreigners and foreign influence from Japan, and reestablish a society like that of Edo period Japan. To accomplish this, its members have taken to the streets, attacking foreigners -be them tourist, immigrant, or people of mixed birth- attacking establishments bearing foreign influences of any sort and other heinous acts.

Despite their extremist views, the nationalist have managed to garner a shocking amount of support, as branches of this group have appeared all over Japan. This has the nation divided between those who wish to "purge" the foreigners, and those who either sympathize with their victims, or just don't want anything to do with the extremists.

Thus, the players will be taking the role of either a Guild member, a regular citizen that are attempting to figure out how to quell this movement before anymore damage can be done.

What I need help with

Okay, I've never actually run a successful group RP before coming here, and apparently there's a standard format. So, I need a CO-GM to help me get a sense of how to run this game efficiently: Managing the game and making sure the players are getting along and following the rules, running the NPCs (especially the enemies), fleshing out the actual plot of the rp itself to keep things running.

There's also a last detail. I plan to have a character in this roleplay and I already have a direction for his storyline to play out, which would include a harem/polyamorous angle for the romance. While the harem bit would be the focus for my character's romance angle, I don't want to make things come off as the harem being the sole focus of the story, and potentially alienate players who might want their own storyline and the like.

At the same time, I don't want people to come and sort of interfere with my character's romance angle. So, I'd like some advice on how to reach a proper compromise. So far I have the idea of allowing characters who want to do their own thing, just as long as they don't interfere with the romance of other players (unless those other players are okay with that).

Hopefully this explains everything properly. if there's anything missing, or you have other questions, just shoot me a PM and I'll try to clear things up.

Offline persephone325

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Re: Looking for a Co-GM
« Reply #60 on: July 08, 2017, 11:02:10 PM »
Anyone willing to be a fresh set of eyes for this game of mine?

You wouldn't have to co-GM, unless you wanted to. I just need someone to look over and catch mistakes. Also, I need help with some timeline stuff for a background plot.

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Re: Looking for a Co-GM
« Reply #61 on: August 19, 2017, 11:59:10 AM »
Hello All:

I'm looking for a Co-GM to help me flesh out and run a group game. The intended OP for an interest check follows.

I have no problem working with anyone; I really need someone to keep me honest with the sci of sci-fi and cover the areas that I may not know enough about, which is a lot. ;) I'm not intending to stick too close to reality or what may be possible in 100 years, but I also don't want to go way out there someplace with a lot of half-ass or unsupportable science either.

I have a basic plot, but expanding the foundation and adding to the story would be wonderful.

So, without further adu...

Mars Colony
Mars Colony

In the closing years of the 21st century, 4 manned missions to Mars had been successfully executed. For the first time, humanity had not only walked another world, but had learned much more than anyone had expected. But, like the moon 130 years before, once they got there, they abandoned the project and the Red Planet was left alone again… There was the moons of Jupiter to look to.

Between the expense, time and dangers involved in getting these missions to Mars, including the disaster of the Aries IV mission, combined with falling interest from the public and the simple short-sightedness of the various  governmental agencies that had sent the missions, it was simply judged too costly to continue the program. No future Mars missions were planned and the idea of a perminant colony was simply judged too expensive in both resources and funding to be viable. Particularly in light of the attack on the world’s financial markets by a group of hackers in 2079 that nearly caused the total collapse of the economy of nearly every nation on Earth.

But, not everyone was interested in abandoning Mars with it’s surprising wealth of mineral resources and commercial value. A conglomerate of corperations gathered to establish a permanent, self sufficient colony on Mars. In Early 2109, the first colony mission was launched by public interest alone… After a lengthy court battle with both the US and EU over those same resources.

Phase I was designed to begin the process of establishing the physical presence of the colony. Projects such as building the first habitat, establishing the primary uplink with Earth and
Phase I was straightforward in scope. A relatively small number of engineers and relevant experts were to establish a habitat for Phase II, survey suspected high quality ore sights and set up the communications uplinks with Earth… it was mostly successful. The habitat was completed, an underground “town” had been mostly completed and the uplink was activated… but the team had to be pulled out when an… accident occurred that left a third of the team dead and nearly half of the remaining Phase I crew so ill that the only thing that could be done was return to Earth.

Phase II was not written off however and 3 years later, it, with it’s 200 colonist was launched on schedule with enough supplies and gear to last them for the first year… after that, they either had to be self-sufficient or starve…. There wasn’t a return trip planned. It would all be up to the colonist to complete Phase I and to live or die by the sweat of their own brows… and the deck was stacked against them from the outset by another hand of Man…

So, this is the nugget of a concept of an idea. If there’s enough interest, I’ll expand it into an actual group game and I would welcome imput and suggestions on how to do all of it… maybe even a co-GM. My aim is for something like the first push into the West of the US in the mid 19th century and later into Alaska and other frontiers combined with some sci-fi elements and intrigue… all set into an environment that can kill you and a situation that could be… hazardous.


Offline Indeanay

Re: Looking for a Co-GM
« Reply #62 on: August 30, 2017, 08:16:48 PM »
Hey, I would love to do a roleplay if it's no to late.

Offline Jezabelle

Re: Looking for a Co-GM
« Reply #63 on: September 16, 2017, 12:45:48 AM »
I'm getting ready to start my grand strategy game, it's Japan themed and we've got leaders for all but 1 of the 6 Clans.

I can easily handle 100% of the mechanical aspect but I think it would be good to have a 2ndary GM to make rulings, point out someone's issued an impossible order so no time is wasted with me telling them that then waiting, and playing NPC for those in need of someone to RP with during downtime.

Crunch updates will be twice weekly but you wouldn't need to be have any hand in processing those.  Two posts\week RPing with people\playing the NPC to them would be good, however.  Particularly focusing on players whose RP is geographically isolated so they don't begin to feel left out before the Clans congeal through conquest.

Offline Jezabelle

Re: Looking for a Co-GM
« Reply #64 on: December 07, 2017, 02:10:04 PM »
I'm looking for some Co-GMs for a Westmarches style 5e game called Dark Hearts.