I'm in the mood to GM a Pathfinder or D&D 5 game based on exploration of a post-apocalyptic fantasy world (basically the nature reset button got pressed). Unfortunately, all all my group games to date have show is that sometimes (read often in my context) RL gets in the way and I'm away for an extended period of time. As can be expected, any game without it's GM withers and goes out with a whimper. Technically, I'm looking for a Co-GM who can keep things going should I ever suffer such an absence in the midst of running a game, otherwise, they're welcome to be a player. Any decision made, I'll be willing to roll with, unless it's supremely silly (as in Looney Toons style silly
)The idea I had is as follows:
An Atlantis-like multi-racial humanoid civilisation has escaped destruction by protecting their city with an energy dome that has kept them impervious to all outside harm. Outside the dome, an asteroid hit crashed, precipitating nearly a 1,000 years of darkness. From sheer fear, even when the skies began to clear up, people still didn't venture outside due to the fear ingrained into them over centuries. But at last, the dome can't last forever, and it's power source has began to give out.
Now scouts are being sent out by airship to see what has become of the new world.
A group of players will be in charge of one such elemental airship
, sent on missions (some specific, others open-ended) by the newly established Pathfinder Council who has been tasked with establishing human interest in the world beyond. There are mysteries to be discovered, challenges to be overcome, dangers to surmount and such. I'm thinking episodic runs, though occasionally a 'super-adventure' could take place. The idea is basically having fun and adventure!
Anyone want to help out, just PM me and we can discuss things. Thanks!