Eberron: Age of Worms
Home is where the heart is. Whoever said that clearly didn't come from Diamond Lake. Perched on the edge of the Whisper Woods, sludge from the copper, iron and tin mines now fills the lake after 102 years of war, an excellent metaphor for the corruption of this place's soul. Almost all of the thousand strong members of this community wish to leave, but do not have the wealth to do so. So when a letter comes, addressed to you by the local sage, Allustan, asking you to meet him at the abandoned mine overseer's office, an hour out of town, for a proposal that could lead to the discovery of lost treasure within the cairns of the woods, you jump at it. Anything to escape this wretched hive...
PC 1: Garrett Cartwright - Human Fighter- Shihong
PC 2: Osara Achærruš - Elf Sorcerer - Brandon
PC 3: Acanthus Hollyhock - Half-Elf Witch - Katina Tarask
PC 4: Corina Brightsmith - Human Cleric - Muse
PC 5:PC 6:Character Selections: I will take 5 to 6 characters on a modified first-come-first-served basis. The way I'm going to pick is by looking at the role each character fills. This campaign was designed assuming that party undertaking it is fairly balanced. I will only take characters with a completed character sheet and background, although I suggest you hold off on backgrounds until we know which area the adventure begins in. If I feel that a submitted character is not a good fit for the other characters in the party either in their role or in their background I will say so and why. You are free to modify an existing character for resubmission or create a new character until the adventure begins.
System: Pathfinder
Experience: 200 EXP (level 1)
Gold: 300 Galifers (GP)
Piazo books: All Pathfinder
WotC books: All Eberron. Tome of Magic and the 3.5 splat books, Draconimacon, Liber Mortis, Lords of Madness, Fiendish Codexes, Heroes of Horror & Battle and Spell Compendium. Anything included in Keith Baker's Dragonshards are also fair game. Other 3.5 will be considered provisionally, but there's just so much of it.
3rd Party books: Dreamscarred Press' Psionics Unleased and Psionics Expanded.
Classes: No Gunslinger. Any other Pathfinder classes are okay (including Psionics). The Binder, Shadowcaster and Truenamer from Tome of magic are also allowed.
Races: Core (human, dwarf, elf, gnome, half-elf, half-orc, halfling), Eberron (changeling, kalashtar, shifter, warforged), goblin, hobgoblin, kobold, kenku. See house rules for racial updates to Pathfinder for non-core races.
Alignment: Non-Evil, Good preferred
Build: 25 point buy
House Rules:
Goblins and Hobgoblins: While the Dhakaani have not ruled for millennia, their martial culture has left an indelible imprint upon all goblinoids of Khorvaire. These races treat regular and heavy flails a simple weapons. Goblins change their racial modifiers to -2 Str, +4 Dex.
Kobolds: Change racial adjustments to -2 Str, +2 Dex, +2 Int
Changelings and Kalashtar: These races gain +2 to one ability score of the player's choice at character creation.
Shifters: Shifters have the following changes-
+2 Dexterity, +2 Wisdom, –2 Charisma: Shifters are agile and perceptive, but also bestial.
Shifting (Su): A shifter can tap into his lycanthropic heritage to gain short bursts of physical power. Each shifter has one of ten shifter traits—characteristics that manifest themselves when a character is shifting. Each shifter trait typically provides a +2 bonus to one of the character’s physical ability scores (Strength, Dexterity, or Constitution) and grants some other advantage as well. Shifter traits are described in the following section.
Shifting is a free action and can last for a number of rounds equal to 4 + the shifter’s Constitution modifier. Temporary increases to Constitution such as those gained from bear's endurance do not increase the total number of rounds that a shifter can maintain shifting per day. A shifter can take feats to improve this ability. These shifter feats are described in Eberron Campaign Setting and Races of Eberron.
Every shifter feat a character takes increases the duration of his shifting by 2 rounds. So, a character with two shifter feats can shift for a number of rounds equal to 8 (instead of 4) + the shifter’s Con modifier.
Shifting, though related to and developed from lycanthropy, is neither an affliction nor a curse. It is not passed on by bite or claw attacks, and a shifter can’t be cured—shifting is a natural ability for the race.
Shifter traits themselves remain unchanged.
Warforged:
Ability modifiers become +2 Con, +2 Int, -2 Wis. Warforged are tough and swift learners, but their quick maturation often means they lack common sense.
Initiative: I use a version of initiative where everyone roles Init, but then the first person to post each round acts at the highest Init rolled, the second at the next highest and so on. I find this speeds up combat considerably.
Shadowcaster:
http://www.giantitp.com/forums/showthread.php?t=110616&highlight=Pathfinder+Shadowcaster+%5BP.E.A.C.H.%5DTruenamer:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/conversions/pathfinderTruenamer&page=1Additionally, the DC for speaking a creature's Truename is equal to 15+creature's CR+creature's Cha modifier