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Author Topic: Pathfinder: Epic 22th level game. Needing players.  (Read 16427 times)

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Offline Maverick Hunter Cake

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #75 on: February 28, 2012, 06:53:20 AM »
Yeah, it allows to use perform check in place of the selected skills. This gives bard's a lot more diversity in skills as they get some skill ranks free. But you still need ranks very least for feats/PrC's if nothing else.

Oops, I knew I forgot something. I have to place 5 ranks into knowledge engineering for Harmonic Sage, I am taking them out of Spellcraft to place there. How did I forget that?!
« Last Edit: February 28, 2012, 06:57:01 AM by Maverick Hunter Cake »

Offline Miyu

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #76 on: February 28, 2012, 01:47:39 PM »
I was wondering if you were still looking for players for this rp and if you do what type of character do you need

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #77 on: February 28, 2012, 07:03:46 PM »
Well if you want me to avoid the caster classes, I can go something full bab or play with ultimate combat a bit. Though I could play an inquisitor that would get along just fine with this party and campaign...Gorum comes to mind.

Offline Zaer DarkwailTopic starter

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #78 on: February 29, 2012, 01:43:53 AM »
I was wondering if you were still looking for players for this rp and if you do what type of character do you need

The more folks the merrier party :). Anyways if Genbu makes combat or inquisitor char then we would need a full time divine spellcaster. Druid, cleric and so on.

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #79 on: February 29, 2012, 07:58:14 PM »
I'll write up both a combat and inquisitor. Though this inquisitor would be very combat based anyhow. The combat would be a bit more roguish.

Offline Zaer DarkwailTopic starter

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #80 on: March 01, 2012, 07:32:47 AM »
Ok, if you do it that way feel free to do so :).

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #81 on: March 01, 2012, 11:39:55 AM »
Still recruiting for this?

Offline Zaer DarkwailTopic starter

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #82 on: March 01, 2012, 01:29:21 PM »
So far as I know; yes.

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #83 on: March 01, 2012, 07:47:17 PM »
 Just wondering- Why only 25pt buy? Most games do at least 32, upwards as far as 40pts.

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #84 on: March 01, 2012, 09:40:08 PM »
Just wondering- Why only 25pt buy? Most games do at least 32, upwards as far as 40pts.

That's more than the original party had to build our characters with honestly. We only had a 20 points to use....  :P ;D

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #85 on: March 01, 2012, 09:50:18 PM »
 Anything less than 28 is low power to me. I'd been building characters on 30+ pts for most of my DnD gaming career.

Offline Zaer DarkwailTopic starter

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #86 on: March 02, 2012, 12:58:44 AM »
I think we somepoint used perhaps Pathfinder stat distribution (meaning all stats were 10 instead 8 so when I said 20 point buy = 32 point buy in 3.5). So 25 would be actual max for epic fantasy in pathfinder (37 point buy in 3.5 DnD eguilevant). Not to mention you get bonus points if some stat is less than 10.

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #87 on: March 02, 2012, 04:00:15 AM »
What does the current roster look like? I'm tempted just to go with my kitsune rogue12/shadow dancer10.

 And since we're using BoEF, is the appearance ability in effect? Will we need to worry about character pregnancy?

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #88 on: March 02, 2012, 06:40:22 AM »
What does the current roster look like? I'm tempted just to go with my kitsune rogue12/shadow dancer10.
Male Human: sorcerer 22 [Infernal bloodline] 
Female Human: sorceress 22 [Celestial bloodline] 
Female Half-Celestial Drow [Noble]: Monk 3[Martial Artist]/Rogue 7/Shadow Dancer 10/Priestess 2
Male Azurin: Incarnate1/Warlock4/Ur-Priest2/Hellfire Warlock3/Eldritch Disciple12
Female Human: Sorceress 12 (Mixed Heritage variant: Green Dragon/Serpentine)/Green Dragon Disciple 10
Male Halfling:  Bard 20/ Horizon Walker 2

And since we're using BoEF, is the appearance ability in effect?
No

Will we need to worry about character pregnancy?
Yes
« Last Edit: March 02, 2012, 03:29:35 PM by avorae »

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #89 on: March 02, 2012, 10:48:39 AM »
Almost finished my character, will post it tomorrow (if I'm still allowed in that is :) )

Offline ShadowFox89


Offline Miyu

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #91 on: March 02, 2012, 01:55:46 PM »
May I join on this little adventure? how about a cleric or something like that? what do you need?

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #92 on: March 02, 2012, 03:27:03 PM »
May I join on this little adventure? how about a cleric or something like that? what do you need?

Yes.. Yes Oh goodness yes a cleric would be oh so perfect....

Offline Maverick Hunter Cake

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #93 on: March 02, 2012, 04:58:31 PM »
Yes.. Yes Oh goodness yes a cleric would be oh so perfect....

Do we need a cleric that badly? :o 
« Last Edit: March 02, 2012, 04:59:57 PM by Maverick Hunter Cake »

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #94 on: March 02, 2012, 05:27:58 PM »
Do we need a cleric that badly? :o

Yea we do.... Of course another frontline fighter would be nice as well... but mainly a cleric

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #95 on: March 02, 2012, 05:30:37 PM »
 If anyone can figure out how to turn the Ardent into a Pathfinder class, I can make a semi-healer semi-frontline.

Offline Maverick Hunter Cake

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #96 on: March 02, 2012, 05:33:46 PM »
Yea we do.... Of course another frontline fighter would be nice as well... but mainly a cleric

Pretty much a healer or a fighter, right?

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #97 on: March 02, 2012, 10:35:39 PM »
Here's my first chunck of math...still needs magic items, skill points allocated, and a backstory....I'm catching up on the reading. If this isn't to your liking then I'll put up my frontline inquisitor.

Genbu's Ninja

Kyodoudai "Deathsmile" CR 21
Ninja10/ShadowDancer10/Duelist2
Nuetral Good (ish) Medium Humanoid
Init +9; Senses Darkvision 60' ; Perception +##
Aura Good...Faint...5'
----- Defense -----
AC 26, touch 20, flat-footed 20
hp 171/171
Fort +9(+11), Ref +17(+19), Will +9(+11)
DR 10/- Material(while in dim light)
Special Deflect Arrows, Parry

----- Offense -----
Speed 30 ft. (over water, up walls, and through air)
Melee +18 Unarmed Strikes (1d8+2+2+5d6), +18 Katana (2d6+3+2+5d6)
Ranged +22Daggers (1d4+2+5d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack 5d5, Precise Striking +2, Death Attack DC 17
Spell-Like Abilities (CL 22) Ki-pool 7
Ki Abilities—Extra Attack - 1pt, +20' to movement - 1pt+4 to stealth - 1ptForgotten Trick - 2pts + additional, Unbound Steps  - 1 pt[/i],
3/day-- Presitidigitation. CL 10 DC 12
2/day-- [Spiderclimb, CL 10th DC 13
5/day—Shadow Illusion, CL 10 DC 13
4/day—Greater Shadow conjuration, CL 10 DC 18
2/day—Shadow Evocation, CL 10 DC 17
1/30daysSummon Shade, CL 10DC 14
----- Statistics -----
Str 14, Dex 18, Con 14, Int 14, Wis 14, Cha 14
Base Atk +16/+11/+6/+1; CMB +18 (+## zzConditionalmaneuverbonus); CMD 24 (## vs. zzManeuvername)
Feats Dodge, Mobility, Combat Reflexes, Two-Weapon Fighting, Combat Expertise, Spring Attack, Whirlwind Attack, Dimensional Agility, Dimensional Assualt, Dimensional Dervish, Dimensional Savant, Improved Unarmed Strike
Skills 196 total ranks
Acrobatics (Dex)
Appraise(Int) 1
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy(Cha)
Disable Device (Dex)
Disguise (Cha), Escape Artist (Dex)
Intimidate (Cha),
Knowledge (local)(Int),
Knowledge (nobility) (Int),
Linguistics (Int),
Perception (Wis)
Perform Dance (Cha)
Profession (Wis)
Sense Motive (Wis)
Sleight of Hand (Dex)
Stealth (Dex)
Swim (Str)
Use Magic Device (Cha)
Racial Modifiers +Dex (Human Bonus), +1 Skillpoint per level
Languages Common, Elven, Sylvan, Draconic, Dwarven, Thieves cant
Traits Reactionary (+2 Initiative) and Veteran of Battle (+1 to Initiative and Weapon draw on surprise round)
----- Ecology -----
Environment Cities and settlements
Organization Moonfang Ninja Clan
Treasure Personal Items
----- Special Abilities -----
Improved Evasion, Improved Uncanny Dodge, Defensive Roll, Poisin Use, Canny Defense +2, Shadow Master, Improved Reaction +2, Parry, Slippery Mind, Hide in Plain Sight, Shadowjump 320' (40 sqr), Ninja Tricks (Forgotten Trick, Rogue Trick Minor Magic (Prestidigitation), Deflect Arrows, Bleeding Attack, Rogue Trick Major Magic (Spiderclimb) Advanced Tricks (Assassinate, Unbound Steps, Unarmed Combat Mastery)  Without a trace +3, Light Steps, Summon Shade, Ki Pool, 1/2 Difficulty of acrobatic skill checks
 

Offline Miyu

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #98 on: March 02, 2012, 10:39:20 PM »
If anyone can figure out how to turn the Ardent into a Pathfinder class, I can make a semi-healer semi-frontline.

so if he is doing the thing that is needed I guess your all set? *Bummer* have fun everybody X-X

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #99 on: March 02, 2012, 10:48:28 PM »
 You can have more than one healer Miyu. Especially since the Ardent is not even entirely focused on said healing.

 Hell, I might end up doing something else. If I can use the Ozodron I linked, I'll go with that.