Epic Dragon Disciple:
Hit Dice: d12
Skill Points: 2+Int
Class Skills: Same as before
|12||Extra Breath, +2 Strength||+1 Caster Level|
|13||+1 Natural Armour||-|
|14||Bonus Feat, +2 Constitution||+1 Caster Level|
|16||+1 Natural Armour, +2 Charisma||+1 Caster Level|
|17||Size Increase, Extra Breath||-|
|18||Bonus Feat, +2 Strength||+1 Caster Level|
|19||+1 Natural Armour||-|
|20||Tail Attack, +2 Constitution||+1 Caster Level|
every 4th level after 10 (14, 18, 22 etc.) select a Bonus Feat off the following list. You must meet any requirements:
Ability Focus (Breath Weapon), Automatic Meta-Magic (any), Epic Heritage*, Epic Spell Focus, Epic Toughness, Flyby Attack, Great Strength/Constitution/Charisma, Hover, Improved Natural Weapon, Improved Spell Capacity, Improved Spell Focus, Meta-Breath Feats (any), Meta-Magic Feats (any), Multi-Attack, Multi-Weapon Rend, Opportunity Spell, Spell Focus (Evocation**), Spell Knowledge, Wingover
*Only for chosen Dragon Bloodline. New Feat, see below.
**Additionally, each dragon type has access to one other Spell Focus: Necromancy (Black), Illusion (Blue or Brass), Enchantment (Bronze, Green or Red), Transmutation (Copper or Silver), Abjuration (Gold or White)Ability Score Increase:
at level 12 and every 6 levels thereafter, the Dragon Disciple's Strength increases by 2. At level 14 and every 6 levels thereafter, their Constitution increases by 2. At level 16 and every 6 levels thereafter, their Charisma increases by 2.Natural Armour:
every three levels after 10 (13, 16, 19 etc.), the Dragon Disciple's Natural Armour bonus increases by 1.Size Increase (Ex):
at level eleven and every six levels thereafter, the Dragon Disciple grows one size category larger. Along with taking up more space, doing more damage with natural weapons, being worse at hiding and attacking and better at combat manoeuvres and weighing more, this increases their Movement Speeds by 10', their natural Reach by 5', and Breath Weapon area by 20' (Line) or 10' (Cone).
Once they become Colossal, they no longer gain size categories, instead gaining Epic Toughness as a bonus feat each time.Extra Breath (Su):
at level twelve and every five levels thereafter, the Dragon Disciple gains an extra daily use of their Breath Weapon. The DC and damage still scale as normal.Wing Attack (Ex):
at level fifteen, the Dragon Disciple gains 2 secondary Wing attacks that deal 1d4 damage (plus half Strength modifier) for a Medium creature and scale upwards from there.Tail Attack (Ex):
at level twenty, the Dragon Disciple gains a secondary Tail attack that deals 1d8 damage (plus one and a half times the Strength modifier) for a medium creature and scales upwards from there. If they already have a tail attack, its damage is increased by one step as though a size larger. This stacks with actual size gains and Improved Natural Attack.
Caster Level: every second level, the Dragon Disciple's Caster Level increases by 1, although no additional spellcasting is gained after 20th.New Feat: Epic Heritage [Epic]You gain even greater benefits from the source of your sorcerous powerRequirements:
any Bloodline, ability to spontaneously cast 9th level Arcane spellsBenefit:
select one Bloodline you have access to the 15th level or higher power of. This can be through levels in Sorcerer, Prestige Classes or the Eldritch Heritage feat chain. Select any three spells offered by that Bloodline. You can cast them all as Supernatural abilities 1/day each. Furthermore, any numeric benefits offered by the Bloodline Powers or Arcana are increased by +2 (such as bonuses to damage, Save DCs, Caster Level, Natural Armour, creatures summoned, Ability Scores, generic bonuses or penalties you can hand out etc.) Likewise, any Bloodline Arcana or Power that rolls dice (such as amount of damage dealt or healing applied or HD of creatures affected) rolls two extra dice, and durations or maximum uses per day/rounds per day increase by 2.Special:
You may take this feat multiple times, either applying it to the same Bloodline (the benefits stack) or selecting a separate Bloodline each time.Special:
If you are able to cast spells of level 10 or higher, you may apply metamagic feats to these Bloodline spells to raise them to the maximum effective level or less before converting to a Supernatural ability. For instance, if you were offered Scorching Ray (2nd level) as a Bonus Spell and could cast 10th level spells, you could opt to make Empowered, Quickened Scorching Ray (10th level) a spell-like ability you can cast once per day.