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Author Topic: Pathfinder: Epic 22th level game. Needing players.  (Read 16435 times)

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Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #100 on: March 03, 2012, 04:32:35 AM »
so if he is doing the thing that is needed I guess your all set? *Bummer* have fun everybody X-X

Naw if you want to play a cleric then by all means do so we need someone who is  strictly a dedicated healer and the Ardent does not fill that role at all.

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #101 on: March 03, 2012, 04:39:59 AM »
Ardent is hardly a dedicated anything. It depends on the paths taken.

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #102 on: March 03, 2012, 04:47:25 AM »
Anyone mind if I play a marilith demon, as a char :)


Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #103 on: March 03, 2012, 07:55:17 AM »
Anyone mind if I play a marilith demon, as a char :)

I don't mind but the final decision is Zear's

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #104 on: March 03, 2012, 07:56:41 AM »
Here's my first chunck of math...still needs magic items, skill points allocated, and a backstory....I'm catching up on the reading. If this isn't to your liking then I'll put up my frontline inquisitor.

Genbu's Ninja

Kyodoudai "Deathsmile" CR 21
Ninja10/ShadowDancer10/Duelist2
Nuetral Good (ish) Medium Humanoid
Init +9; Senses Darkvision 60' ; Perception +##
Aura Good...Faint...5'
----- Defense -----
AC 26, touch 20, flat-footed 20
hp 171/171
Fort +9(+11), Ref +17(+19), Will +9(+11)
DR 10/- Material(while in dim light)
Special Deflect Arrows, Parry

----- Offense -----
Speed 30 ft. (over water, up walls, and through air)
Melee +18 Unarmed Strikes (1d8+2+2+5d6), +18 Katana (2d6+3+2+5d6)
Ranged +22Daggers (1d4+2+5d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack 5d5, Precise Striking +2, Death Attack DC 17
Spell-Like Abilities (CL 22) Ki-pool 7
Ki Abilities—Extra Attack - 1pt, +20' to movement - 1pt+4 to stealth - 1ptForgotten Trick - 2pts + additional, Unbound Steps  - 1 pt[/i],
3/day-- Presitidigitation. CL 10 DC 12
2/day-- [Spiderclimb, CL 10th DC 13
5/day—Shadow Illusion, CL 10 DC 13
4/day—Greater Shadow conjuration, CL 10 DC 18
2/day—Shadow Evocation, CL 10 DC 17
1/30daysSummon Shade, CL 10DC 14
----- Statistics -----
Str 14, Dex 18, Con 14, Int 14, Wis 14, Cha 14
Base Atk +16/+11/+6/+1; CMB +18 (+## zzConditionalmaneuverbonus); CMD 24 (## vs. zzManeuvername)
Feats Dodge, Mobility, Combat Reflexes, Two-Weapon Fighting, Combat Expertise, Spring Attack, Whirlwind Attack, Dimensional Agility, Dimensional Assualt, Dimensional Dervish, Dimensional Savant, Improved Unarmed Strike
Skills 196 total ranks
Acrobatics (Dex)
Appraise(Int) 1
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy(Cha)
Disable Device (Dex)
Disguise (Cha), Escape Artist (Dex)
Intimidate (Cha),
Knowledge (local)(Int),
Knowledge (nobility) (Int),
Linguistics (Int),
Perception (Wis)
Perform Dance (Cha)
Profession (Wis)
Sense Motive (Wis)
Sleight of Hand (Dex)
Stealth (Dex)
Swim (Str)
Use Magic Device (Cha)
Racial Modifiers +Dex (Human Bonus), +1 Skillpoint per level
Languages Common, Elven, Sylvan, Draconic, Dwarven, Thieves cant
Traits Reactionary (+2 Initiative) and Veteran of Battle (+1 to Initiative and Weapon draw on surprise round)
----- Ecology -----
Environment Cities and settlements
Organization Moonfang Ninja Clan
Treasure Personal Items
----- Special Abilities -----
Improved Evasion, Improved Uncanny Dodge, Defensive Roll, Poisin Use, Canny Defense +2, Shadow Master, Improved Reaction +2, Parry, Slippery Mind, Hide in Plain Sight, Shadowjump 320' (40 sqr), Ninja Tricks (Forgotten Trick, Rogue Trick Minor Magic (Prestidigitation), Deflect Arrows, Bleeding Attack, Rogue Trick Major Magic (Spiderclimb) Advanced Tricks (Assassinate, Unbound Steps, Unarmed Combat Mastery)  Without a trace +3, Light Steps, Summon Shade, Ki Pool, 1/2 Difficulty of acrobatic skill checks
 

Looks good to me I can always use another partner to tag taem up on with sneak attacks..

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #105 on: March 03, 2012, 08:05:43 AM »
Offcourse, but wanted the other players opinion as well.


Offline Kate

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #106 on: March 03, 2012, 08:15:53 AM »
looks way cool ! love it !

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #107 on: March 03, 2012, 09:46:28 AM »
Using pathfinder CR rules it would be CR 17, so I could toss in a few levels, but it's up to Zaer

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #108 on: March 03, 2012, 09:47:56 AM »
Using pathfinder CR rules it would be CR 17, so I could toss in a few levels, but it's up to Zaer

Yep you will have 5 class levels to play with...

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #109 on: March 03, 2012, 09:50:29 AM »
Fighter will probably work the best I think

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #110 on: March 03, 2012, 10:12:38 AM »
Looks good to me I can always use another partner to tag taem up on with sneak attacks..

Yeah. I have a few tricks for getting lot's of SNK damage if you look at my feats and Class Features. I'm going to allocate my skill points. I don't hav ethe epic level handbook....how much gold should we have?

Offline Maverick Hunter Cake

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #111 on: March 03, 2012, 01:12:07 PM »
Offcourse, but wanted the other players opinion as well.



She's really pretty, if not also a bit intimidating. A feral and exotic beauty. ^_^ I think it's a cool character.

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #112 on: March 03, 2012, 05:00:47 PM »
Thanks

Can't wait to stat her out, but still waiting Zaer's approval

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #113 on: March 03, 2012, 08:55:13 PM »
Now with skill points. I still need to figure out how much gold we have to spend. I don't have access to the epic level handbook. Though He strikes me a very Jason Todd, Redhood...or mean Nightwing Type....at least that's how I see the chaacter in my imagination.

Kyokoudai
Kyodoudai "Deathsmile" CR 21
Ninja10/ShadowDancer10/Duelist2
Nuetral Good (ish) Medium Humanoid
Init +9; Senses Darkvision 60' ; Perception +##
Aura Good...Faint...5'
----- Defense -----
AC 26, touch 20, flat-footed 20
hp 171/171
Fort +9(+11), Ref +17(+19), Will +9(+11)
DR 10/- Material(while in dim light)
Special Deflect Arrows, Parry
----- Offense -----
Speed 30 ft. (over water, up walls, and through air)
Melee +18 Unarmed Strikes (1d8+2+2+5d6), +18 Katana (2d6+3+2+5d6)
Ranged +22Daggers (1d4+2+5d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack 5d5, Precise Striking +2, Death Attack DC 17
Spell-Like Abilities (CL 22) Ki-pool 7
Ki Abilities—Extra Attack - 1pt, +20' to movement - 1pt+4 to stealth - 1ptForgotten Trick - 2pts + additional, Unbound Steps  - 1 pt[/i],
3/day-- Presitidigitation. CL 10 DC 12
2/day-- [Spiderclimb, CL 10th DC 13
5/day—Shadow Illusion, CL 10 DC 13
4/day—Greater Shadow conjuration, CL 10 DC 18
2/day—Shadow Evocation, CL 10 DC 17
1/30daysSummon Shade, CL 10DC 14
----- Statistics -----
Str 14, Dex 18, Con 14, Int 14, Wis 14, Cha 14
Base Atk +16/+11/+6/+1; CMB +18 (+## zzConditionalmaneuverbonus); CMD 24 (## vs. zzManeuvername)
Feats Dodge, Mobility, Combat Reflexes, Two-Weapon Fighting, Combat Expertise, Spring Attack, Whirlwind Attack, Dimensional Agility, Dimensional Assualt, Dimensional Dervish, Dimensional Savant, Improved Unarmed Strike
Skills 196 total ranks all are Class Skills
Acrobatics (Dex) 20 (+27) 
Appraise(Int) 5 (+10)
Bluff (Cha) 12 (+17)
Climb (Str) 5 (+10)
Craft Alchemy (Int) 5 (+10)
Diplomacy (Cha) 10 (+15)
Disable Device (Dex) 15 (+21)
Disguise (Cha) 10 (+18)
Escape Artist (Dex) 11 (+18)
Intimidate (Cha)  9 (+14)
Knowledge (local) (Int) 5 (+10)
Knowledge (nobility) (Int) 5 (+10)
Linguistics (Int) 2 (+7)
Perception (Wis) 15 (+20)
Perform Dance (Cha) 2 (+7)
Profession Scribe (Wis) 5 (+10)
Sense Motive (Wis) 10 (+15)
Sleight of Hand (Dex) 10 (+19)
Stealth (Dex) 20 (+29)
Swim (Str) 5 (+10)
Use Magic Device (Cha) 10 (+15)
Racial Modifiers +Dex (Human Bonus), +1 Skillpoint per level
Languages Common, Elven, Sylvan, Draconic, Dwarven, Thieves cant
Traits Reactionary (+2 Initiative) and Veteran of Battle (+1 to Initiative and Weapon draw on surprise round)
----- Ecology -----
Environment Cities and settlements
Organization Moonfang Ninja Clan
Treasure Personal Items
----- Special Abilities -----
Improved Evasion, Improved Uncanny Dodge, Defensive Roll, Poisin Use, Canny Defense +2, Shadow Master, Improved Reaction +2, Parry, Slippery Mind, Hide in Plain Sight, Shadowjump 320' (40 sqr), Ninja Tricks (Forgotten Trick, Rogue Trick Minor Magic (Prestidigitation), Deflect Arrows, Bleeding Attack, Rogue Trick Major Magic (Spiderclimb) Advanced Tricks (Assassinate, Unbound Steps, Unarmed Combat Mastery)  Without a trace +3, Light Steps, Summon Shade, Ki Pool, 1/2 Difficulty of acrobatic skill checks

We love our lives and that's why Death Smiles

"Why are you doing this", the man asks me as hold him in a secure embrace. He doesn't have the strength to scream. Yet I make sure to lay him out gently as he looks into my black eyes. Dark tendrils of shadow, mingled with a spark of death, and imprinted with my essence lay over him like a blanket. My shade....my shadow...my tool.

"It's nothing personal", I tell him quietly. Afterall if somebody is willing to pay to have you killed, you should know who your enemies are. His sullen eyes look at me in bewilderment as his strength is taken from him. "Be wiser in your next life", I tell the man as my shade snuffs the last bit of his candle of life.

No alarms will sound, no gaurds will come, and in the morning none will understand.


The shadows warmly welcome the dark blue and gray clad young man as he rests his mark in a natural position. An older man, tied into tax deals and accepting bribes. A low level target, supposed to look natural...a job unworthy of the young man's skill.

As he slips through the shadows and acrossed this plane he wonders to himself.

Where have all the good jobs gone. Where is a challenge that'll press my skills? One worthy of my training? A job that'll make Death Smile as he chases me?

Behind Death's Smile

Kyokoudai has always been something of a trickster. That is to be expected of and of his clan. In their official capacity, his house serves as entertainers and companions for several lords. Though like all good ruses that is only the surface mask. Entertainment is a show of status and an overlooked luxary, which what mades his clan wealthy as spies, sabotueors, insurgents, and assassins.

Kyokoudai made a game of the existance, though tat was mostly to live with the times when he had to do work...unsavory in nature. The cloak and dagger life balanced with tell tales and taking notes of those stiffling people is growing tedious. While yes, polotics is one big chess game. Kyokoudai is removing himself from the board.

For the last 3 years he's put his skills to work as a sellsword, a thief, a body gaurd, and when needed a lowly paige. Life as a wandering adventurer though has brought him out into the world and showed him much more interesting things than the mere squables his family was involved in. Since that night...he's crossed blades with pirates, protected simple folk from actual creatures, cheated a devil, and escaped a dragon's wrath.

Killing is easy work when there is known to be had, but adventure...that's a life worth Death's Smile.

Looking at Death's Smile

The man looks fairly youthful, yet not quite to that age of real middleage of wisdom and the dreaded complaciency. Short and wave coal pitch locks hang from his head, though occassionally can be seen tied back behind his olive complected face. Ebony orbs seem to pull the gaze of those who look at him directly. That is until, his smile is set free. The ease and grace of that smile was enough to give pause to a sucubbus, likely more. While he does not carry himself as a casanova, Kyokoudai brings an aura of calm and confidence to the room. Hard to believe his been killing a good portion of his life.

He's not overly tall, nor is he large. Like a wolf or a panther, his body just seems naturally slim, sleek, and deadly. He has spent years being honed into a perfect tool, and now he is using all that training for himself. He is fit, trim, and free from most marks, save from a few scars and marks hidden from teh casual, and clothed, observer.

Kyokoudai always dresses to the local climate and society if he can. Though if he cannot he assumes the guise of a traveling messenger, a minstrel, or clerk. He is partial to blue and gray garments though.

While adventuring or "working", he has a fairly standard ensamble. Tightfitting, but breathing fabrics, lightweight and fortified armor, he prefered blades, a belt of other necessary weapons for the job, a tool belt, a lightweight backpack, and softsoled leath boots or tabi. He always wears a half mask, gloves, andwraps all his loose items in silk to dampen the noise they produce...if any.

Image of Death's Smile
« Last Edit: March 03, 2012, 09:31:09 PM by Genbu83 »

Offline ShadowFox89

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #114 on: March 03, 2012, 09:33:15 PM »
 I think I'll bring in an epic level version of my Psychic Warrior in Zarazel's game :P

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #115 on: March 03, 2012, 09:47:54 PM »
Yeah. I have a few tricks for getting lot's of SNK damage if you look at my feats and Class Features. I'm going to allocate my skill points. I don't hav ethe epic level handbook....how much gold should we have?
You start of with 1,200,00

Offline Genbu83

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #116 on: March 04, 2012, 12:26:57 AM »

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #117 on: March 04, 2012, 07:37:29 AM »
Lillianth Aishapra



Name: Lillianth Aishapra
Race: Marilith
Sex: Female
Age:
Height and Weight: 9'2'' Tall, 27' lenght, 4302 pounds
Orientation: Bisexual with multiple partners of both sexes
Alignment: Chaotic Evil
Deity: -
Class & Level: Marilith CR 17 + 5 Fighter

Ability:Score:Mod:Temp:Temp Mod:
Strength32(+11)38(+14)
Dexterity22(+6)28(+9)
Constitution34(+12)40(+15)
Intelligence20(+5)26(+8)
Wisdom22(+6)28(+9)
Charisma32(+11)38(+14)


Initiative: +9
Speed: 40' (50')
Hit Points: 431/431 (0 non-lethal, 0 temporary, 0 vile, 0 frostburn) (HP taken average: 21d10+315)
Immunities: Electricity & poison
Resistances: Acid 10, Cold 10, Fire 10
Damage Reduction: 10 cold iron and good


BAB: +21/+17/+11/+6
CMB: +36
CMD: 55
Melee Attacks: +35/+30/+25/+20
Ranged Attacks: +30/+25/+20/+15
Typical Routine: 1 sword +42/+37/+32/+27 (2d6+..../17-20x2), 5 swords +42 (2d6+.../17-20x2) and tail slap +30 (2d6+7 plus grab)

All weapons wielded count as chaotic and evil cold iron weapons to bypass DR

Constrict:(2d6+21+crushing coils)

Armour Class: 46 (+8 Bracers +9 Dex +15 Natural +4 Deflection)
Flat Footed: 37
Touch Attacks: 23

Saves:BaseAbilityMiscTotal
Fort:+14+15+5+34
Ref:+11+9+5+25
Will:+6+9+5+20


Languages Spoken:
Common
Draconic
Abyssal

Proficiencies:
Simple Weapons
Martial Weapons
All Armor
Shields

Feats:
Bleeding Critical
Combat Expertise
Combat Reflexes
Critical Focus
Improved Critical (Longsword)
Improved Disarm
Power Attack
Weapon Focus (longsword)
Cleave
Great Cleave
Dodge
Mobility
Spring Attack

Traits:

Skills:

SkillRanksAbilityMiscTotal
Acrobatics21+9+30
Bluff21+14+35
Diplomacy16+14+30
Fly16+9+25
Intimidate21+14+35
Knowledge:Tactics21+8+29
Perception21+9+8+38
Sense Motive16+9+25
Sexual Prowess21+14+35
Stealth21+9+30
Use Magic Devise16+14+30


Special Attacks:

Constrict:(2d6+21+crushing coils)
Crushing Coils(ex):
Infuse Weapon(su):
Multiweapon Mastery(ex):
Spell-like Abilities:  Caster level 16th, Save DC is charisma-based
Constant: True Seeing, Unholy Aura (DC 32)
At Will: Greater Teleport (self plus 50 pounds of objects only), Project Image (DC 30), Telekinesis (DC 29)
3/Day: Blade Barrier (DC 30), Fly
1/Day: Summon (level5, 1 marilith 20%, 1 nalfashnee 35%, or 1d4 hezrous at 60%)


Special Qualities:
Darkvision 60'
Damage Reduction 10 cold iron and good
Immunities: Electricity & poison
Resistances: Acid 10, Cold 10, Fire 10
Spell Resistance: 28
Telepathy 100ft

Bravery +1
Armor Training 1
Weapon Training 1(Blades Heavy)

Equipment:
,+4 Ghosttouch Flaming Burst Mithril Longsword(102000)seen in picture
,+4 Ghosttouch Shocking Burst Mithril Longsword(102000)seen in picture
,+4 Ghosttouch Icy Burst Mithril Longsword(102000)seen in picture
,+4 Ghosttouch Unholy Mithril Longsword(102000)seen in picture
,+4 Ghosttouch Anarchic Mithril Longsword(102000)seen in picture
,+4 Ghosttouch Wounding Mithril Longsword(102000)seen in picture
Belt of Physical Perfection(144000)seen in picture
Crown of Mental Superiority (144000)seen in picture
Arm Bracelets of Armor +8(64000)seen in picture, count as bracers
Wrist Bracelets of Storing x6(60000)seen in picture, count as gloves
Cloak of Resistance +5(25000)
Ring of Regeneration(90000)
Ring of Freedom of Movement(40000)
Tail Ring of Striding and Springing(5500)counts as boots
Bag of Holding IV(10000)

5500 GP left


Background:


Under Construction
« Last Edit: March 04, 2012, 05:23:17 PM by Kimera »

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #118 on: March 04, 2012, 07:58:01 AM »
Or instead of fighter levels, would I simply advance her in outsider HD, for extra natural armor, higher ability DC's etc


I can also use a bit of help with giving her equipment, especially her 6 blades. I'm trying to make each blade unique to make them a bit more special.
« Last Edit: March 04, 2012, 08:05:13 AM by Kimera »

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #119 on: March 04, 2012, 08:05:38 AM »
Or instead of fighter levels, would I simply advance her in outsider HD, for extra natural armor, higher ability DC's etc


I can also use a bit of help with giving her equipment, especially her 6 blades. I'm trying to make each blade unique to make them a bit more special.

I'd personally go as a fighter...

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #120 on: March 04, 2012, 08:32:09 AM »
Hmmm...it does allow her to wear armor, plus some extra feats

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #121 on: March 04, 2012, 08:39:44 AM »
Hmmm...it does allow her to wear armor, plus some extra feats
The armor is a nice addition but i was thinking more on the feats seeing as you have multi-fighting already. Now imaging taking the cleave tree along with that... >:)

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #122 on: March 04, 2012, 08:41:15 AM »
Ohhh...I like :3

In combination with a couple nice blades

We can also use content from that BoEF right, although not sure what to give her

Online avorae

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #123 on: March 04, 2012, 09:10:20 AM »
Ohhh...I like :3

In combination with a couple nice blades

We can also use content from that BoEF right, although not sure what to give her

Yep and we can also use things from this site as well... http://carnal.orfinlir.de/ I suggest you download [Guide Version 0.6.0 (pdf, 1627 kb)] as it is the most recent version but the site has some nice things not listed in the book that you might find useful as well.

Offline Kimera

Re: Pathfinder: Epic 22th level game. Needing players.
« Reply #124 on: March 04, 2012, 09:15:58 AM »
Ok thanks for the help