@Zaer: Updated skills and businesses below as well as Believer breakdown.
Skills (110)
Concentration +15| +15 +0
Psicraft +20| +10 +8 +2
Autohypnosis +16| +13 +1 +2
Bluff +12| +10 +2
Knowledge (psionics) +25| +15 +8 +2
Knowledge (arcana) +13| +5 +8
Knowledge (architecture and engineering) + 9| +1 +8
Knowledge (Dungeoneering) + 9| +1 +8
Knowledge (Geography) + 9| +1 +8
Knowledge (History) + 9| +1 +8
Knowledge (Local) + 9| +1 +8
Knowledge (Nature) + 9| +1 +8
Knowledge (Nobility and royalty) +13| +5 +8
Knowledge (Religion) + 9| +1 +8
Knowledge (The planes) + 9| +1 +8
Gather Information + 3| +1 +2
Diplomacy +23| +15 +2 +2 +2 +2
Sense Motive +11| +10 +1
Craft (sculpting) + 9| +1 +8
Spellcraft +11| +1 +8 +2
Search +10| +0 +8 +2
Spot + 3| +0 +1 +2
Listen + 3| +0 +1 +2
Jump + 5| +0 +0 +5
Swim + 0| +0 +0
Climb + 0| +0 +0
Escape Artist + 2| +0 +2
Intimidate + 2| +0 +2
Business Operations:
Tathtom Mercenaries (lit: Ready Solder Mercenaries) “For when your coins won’t guard your walls.”
Based inside the fortress (near City, +2 Modifier)
Risky Trade: its Mercenary work. Of course it’s risky. (High Risk, -4 to Profit Margin but 50,000*margin)
Primary Business: Marketing solders (Diplomacy +23)
Secondary Skills: Sense Motive and Bluff (+2 bonus for having 10 ranks in each)
Resources: Low (New believers show up to replace the dead ones and bring their own gear. More gear can be collected from the dead to equip non-believer troops. Believers don’t require pay and are fed for free by magic items.)
Bonuses (all): +11 Buisness Partner, several Specialists, low resources, near city, secondary skills.
Total Bonus: +30(23+11-4) (take ten gives 40)
Standard Monthly Profit: (50*15) 750 GP (enough to pay for what I can’t support out of my own resources + expected profit of 500gp)
Stone Sky Tavern
Based inside the City. (near City, +2 Modifier)
Risky Trade: Tavern’s are Risky apparently. (High Risk, -4 to Profit Margin but 50,000*margin)
Primary Business: Profession: Innkeeper +8
Secondary Skills: Profession: (Cook or Brewer), Sense Motive (+1 bonus for having 5 ranks in each)
Resources: Low (Building was inherited. Using 1st level Believers for labor and employees.)
Bonuses (all): +12 Business Partner, several Specialists, low resources, near city, secondary skills, full time(40+hours a week), Business savvy feat.
Total Bonus: +16(8+12-4) (take ten gives 26)
Standard Monthly Profit: (50*1) 50 GP (all Profit)
Believers:
• 6th 1 = Human Aristocrat 6 (Mercenary Captain/Business Partner)
• 5th 1 = Drow Expert 3 (Innkeeper)
• 4th 2 = Drow Warrior 2 (Mercenary Lieutenant) / Drow Commoner 2 (Innkeeper’s business partner)
• 3rd 3 = Goblin Adept(druid class or druid spells would be preferred) 3 (Has Vermin Trainer Feat, on loan to Faeremhara in return for some of the spider venom he lets them collect and one out of every 5 riding spiders he trains.) (If idea is approved by Kongming) / 2 Drow Warriors 1 (Mercenary shift leaders)
• 2th 6 = 3 Hobgoblin Warriors 1 (Mounted troops) / Bugbear Warrior 1 (Infantry leader) / Orc Warrior 2 (Infantry leader) /Even Warrior 2 (Kept out of site guarding private rooms. To be used to satisfy Lolth if needed)
• 1st 60 = 8 Human Commoners 1 / Halfling Commoner 1 (5 humans work at the inn, the other 3 humans and the Halfling are servants) / 4 Orc Commoners 1 / 13 Goblin Commoners / 5 Dwarf Commoners (Orc, Goblin, and dwarf commoners all work as assorted servants. Much of their work consists of collecting all waste from the fortress-town, both waste from inhabitants and leftovers from the spider’s meals, to fertilize a mushroom farm in a near-by cave. Some of the mushrooms are collected for food but most serve to feed a herd of Rothe, also kept in the same cave, that they also take care of. Some of the Rothe are killed for food but most are used to feed the spiders raised and kept in another cave by the Drow House. Finally some of the Goblins help care for and train the spiders since if one of them gets eaten it's a small loss.) / 4 Goblin Warriors 1 / 5 Human Warriors 1 / 12 Orc Warriors 1 / 7 Dwarf Warriors 1 / Gnome Warrior 1
@Kongming: Had an idea (see Believers) for a 3rd level Goblin with the Vermin Trainer feat being on loan to train the spiders to provide venom (Tricks: Bestow Venom, Down, Stay), provide webbing (Tricks: Give Webbing, Down, Stay), defend the Fortress (Tricks: Ambush, Down, Heel or Web, Defend, Down), or to train them as Riding mounts. Wanted to know what you thought of it since their your spiders. Also had an idea (see Believers) to have some of the extra 1st level Commoner believers run a mushroom farm and herd Rothe (which would be fed the mushrooms) to provide a source of food for the Fort and the spiders. Since Tarennar (My character) would not be doing this out of the goodness of his heart we'd ether need to work out some form of payment, trade or some other reason he would consent to do this. Do you like these plans? Any comments or ideas?