Wolves lead by dominance and force, though. It's all about pecking order and I assumed that was how werewolves in this setting were, as werewolves in every other fictional setting I've seen have been. If that's not the case here, please let me know.
It both is and is not the case. lol
Some recent studies have indicated a trend in real wolf packs where fights for dominance are rare. These packs are usually familial packs where most of the pack is blood related in some way. Struggles for dominance more commonly happen in "patchwork" packs made up of wolves unfamiliar with each other.
Technically this would be a patchwork pack, but but in many ways they've become a family. And like Starlequin quite astutely pointed out, they each have their own reasons for being here. Nobody's trying to out-wolf each other(Well...maybe Zee. Heh). They're trying to survive together and watch each other's backs.
Besides let's not forget...we're talking about werewolves here. "Were" being a word for Man. They're not just wolves. They're people and every bit as capable as people of making concious decisions to act against what their instincts might otherwise tell them to do. Wolven instincts and social patterns do indeed INFLUENCE a werewolf, but they don't dominate them. For example Rake doesn't feel compelled to piss on the doorway of the Doghouse to make sure everybody knows it's his territory. Not in human form anyway. Heh.
Just as people have different styles of leadership, so do Werewolves. Rake's style is more laid back. He knows his pack. He knows who's capable of what, and he's not going to ask Monroe to rip some guy's head off because he knows that's not in Monroe's nature. Zee on the other hand will rip the head off, hollow it out, have it engraved, and use it as a soup bowl. And probably get really annoyed when Jesse and Seth sneak into her bedroom later that night and bedazzle the damn thing.
Rake just sees himself as the older brother to everyone else. Not their commander in cheif. The extent to which he might be perceived as bossy is no moreso than you would expect from a big brother who's trying his best to look out for you. He's not there to push anybody around or dictate how they should live...he's there to find others of his kind and give them a home and family if they want one...or at least help them find a place where they can figure out what it is they DO want without the ever-present threat of finding 50 heavily armed soldiers on their doorstep one day. That doesn't mean he can be very "Dominant Alpha Male" at times...but for that matter so can any of the others. Rake isn't the Alpha because he beat everyone else into submission. He's the alpha because he protects the others.
These are precisely the kinds of reasons Zee hasn't tried to seize control of the pack from Rake. Because even if she manages to beat him, these people aren't going to roll over and offer their throats just because she was able to beat Rake down. Granted in some packs it may very well work that way. But this isn't a pack of strangers just tolerating each other's precence. This is a family of survivors who trust each other and depend on each other.
In many ways the group dynamic I'm trying to capture here is like the dynamic of the crew of Serenity in the Firefly TV series/Film. Malcom Reynolds may have been "The Captain" but it was rare to see him get authorative or push his crew around. And more than a few times that he tried, they pushed right back. Only in grave situations did he really get harsh and commanding.
And yes it's quite conceivable some werewolves do kill humans for sport, or vengeance. Hell it's not just conceivable. It's a fact. Of course most such werewolves either learn to hide the evidence VERY well, or wake up one day surrounded by heavily armored/armed Hunters or Poachers. Or even other local werewolves who decide to deal with the troublemaker before his antics bring Wolfhunters down on them all.
It actually would not surprise me is Reia decides to have Zee be such a werewolf. And as long as she's not obvious about it, and keeps it away from the Doghouse(Don't crap where you eat afterall) Rake might even be inclined to turn a blind eye.
Now of course if you feel the existing characters are too submissve, or otherwise undesirable...create your own. You can be "an Alpha" without being "the Alpha" if you get what I mean. Zee is a perfect example. Everybit as powerful as Rake. A dominant strong willed personality. She could lead her own pack without a male. Maybe someday she will. But for now she's gotten attached to the people around her(even if she doesn't like to admit it) and she's content to remain. At least for the time being. Victor Navarro and Aidan O'Connor where another good example. Like brothers for most of their lives, at least until the end when their bitter argument drove them apart. Each easily a match for the other in every way...many might even argue that overall Victor was the slightly superior werewolf. A bit stronger, a bit tougher, maybe even a bit smarter...but Aidan was the one more Werewolves wanted to follow. He was the one who inspired and ruled with just the right combination of strength and wisdom. Aidan rarely had to throw his weight around to enforce his will because he made good decisions more often than he made bad ones, and even other Alphas who were arguably stronger felt comfortable with him calling the shots.
So if you want to play a more powerful, or more dominant kind of wolf who joins the pack, go for it. If you want your character to challenge Rake for control of the pack, go for it. These things are the source of drama and drama(in RP anyway) is a good thing. Ideally these things will be resolved in the course of RP.
Now if your concern is how to resolve things when two characters get into a confrontation and neither one's PLAYER wants to back down...well ideally most of us can resolve these things with a polite chat in PMs and find a way to settle it without anybody having to lose face or feel slighted. If not, that's what Mods are for.
Of course we've all been in situations where a Mod was part of the problem, or the players just could not agree on an outcome. THAT my dear friend is why I said to hold off on Powers and Skills in the character sheet for the time being. Me, Star,a nd Reia are currently discussing options that will allow us to determine the number and potency of powers players will have available to themselves, without creating something overly complicated. Hopefully if all else fails we'll have that as a fallback measure to determine how any given confrontation between characters(and their players) should end.