Alright, for those interested in seeing what I am talking about with the Isles (if you don't already know):
The start goes like this: All of the characters are tamers/pokegirls on a ship to the Orange Isles (the reasons are your own), and at some point the ship experience unforeseen problems: the lifeboats are smashed and for some reason the supports for the ship to float have been lost. For any that had decided to try and get out by a sea pokegirl a dark shape would come and cause them to black out. For the others, they can be in the sea for days or simply hours, but all see shapes that move in the water. For those that don't last long enough and black out early they wake up on a beach on an unknown island, for those that are able to survive for days and gets past the reef a current takes them to the island itself. Each tamer can have up to three pokegirls as mentioned before, but I do make it a requirement that the player for the tamer does not control the pokegirls.
For the tournament: Though the same rules between tamers and pokegirl control would apply the limit would be extended to six pokegirls, with one extremely rare pokegirl available. For the plot, this part is actually the easiest to explain, simply a tournament for the pokegirl world to figure out who the strongest tamer there is out there, the universe is based off pokemon after all, if only loosely. The real plot twists comes in what interference comes into play and how it comes into play. With the strongest all gathered in one place, what better place could there be to gather members, whether forcefully or willingly?
Beware, with both games unless you specifically request it not to be a factor there is a chance your tamer characters will be killed or changed into a pokegirl themselves. If you don't want this notify me before we begin (if we begin...).
Also, Callie, I don't you to force yourself to join a game, that simply burns a player out or gets them to quit another one of their games.