Thanks guys for the various PMs, several games have started thanks to your interest ^^
Some more ideas...Systemless:
Her Day of Terrible Luck: a girl is in her late teens, and in one of her last years of high school - a high school that utilises corporal punishment, in a country where it is rather common (so we're handwaving the whole "real world" thing clearly. I don't mind if it's Europe, America, Asia, wherever - depends on your preference for the kind of society you want and how you want your character to look/be named, I guess.) On this one day, everything seems to go wrong, and she finds herself constantly in trouble - oversleeping leads to her being woken up with a firm spanking from one parent, only to receive more when she arrives at school late. She'd have uniform malfunctions (either discovering she'd, in her hurry, grabbed last year's clothes that are too small, or her underwear would tear at an inopportune time, or maybe she hurriedly grabbed underwear not accepted by the school, so the first punishment she receives there reveals this and it is confiscated - or she forgets to put any on at all). Other things would keep happening that result in more punishments all throughout the day - spankings, public nudity and the like. Perhaps she'd be part of a group punishment in one class, and get turned on witnessing the other students punished. This would be noticed, and pointed out to the class, and she'd have to masturbate in front of them all.
And so on. Perhaps even a few teachers (male and female, depending on your preference) could have their way with her. You would play this student, I would play the various others. We would both have input in making luck conspire against her.
This game would end when the day does, even if there seem to be ways that it could continue. So it would be a relatively short game, with an actual end.System:
1. For the Yuan-ti! (D&D 3.X): honestly, I don't have too big an idea here. The basic idea is I would play a Yuan-ti Tainted One (Monsters of Faerun/Savage Species - they look almost identical to humans) or Pureblood (Monster Manual, again, looking mostly human), serving the great Anathema that leads their Yuan-ti civilisation. You could more or less arrange quests and adventuring companions at your whims for her to follow, such as slave capture, forging alliances, delivering drugs into civilisation, political assassinations, or simply reclaiming and clearing out ancient ruins that used to belong to them, seeking out lost treasures. Sexual encounters could occur with other Yuan-ti (Tainted Ones, Pureblood or Half-blood, not Abominations, Ignans or Monstrosities), or with captured slaves.
2. Anything Sisters of Battle (various): I don't really like 40k, but I do like the Sisters of Battle. I'd like to play one, and it would just about go without saying she would be interested in her fellow Sisters, and in harsh discipline. The actual "going out there and kicking arse" aspect, plots and so on, are really up to what you feel like - a war with the Wych cults of the dark eldar (meaning if I subdue some of them, I would be required to "torture" them for information - and to keep their Pursuer (Slaanesh) away, and if they capture me, well, I can expect the same or worse); going into a Shrine World or Imperial World to help improve the morale of the people there/rededicate a temple while digging out heretical cults, leading the populace of a world against a genestealer cult, joining an Inquisitor in her travels, being a teacher (for House Sororitas) in a Schola Progenum (and having to deal with the various Chaos problems that crop up there), there are many possibilities. As for system options:
- Dark Heresy: I'm not a fan, especially with the "You are highly trained in this, you have a 30% chance of success" stupidity. But it is an option. I'd specifically choose the Sister of Battle Career path, the one that actually starts with a Bolter and Power Armour.
- Inquisitor: it was designed as a skirmish game, not an actual roleplaying system, but I suppose it is an option.
- I made a couple of my own 40k roleplaying systems back in the past - one is very similar to Shadowrun (Pretty Soldier Adepta Sororitas), the other is a D&D mod, Dungeon Crusade.
- Other systems could be hacked a bit too - it is joked that Maid works for a 40k thing, and if you're not too serious... it sort of does.
3. The Hardcore Competition Channel (SLA Industries or Rifts): fairly simple, this one. I'd be playing a competitive athletic warrior - if SLA Industries, a Contract Killer (think gladiatorial combat + televised pest control + pro wrestling), but with one difference from normal: this specific league is for their sex channel, and it's an all-female league that has a ban on some of the more guaranteed-kill weapons. Everyone has a Life After Death account as part of their lifetime contract, so they're effectively in this industry "for ever", and it is expected that you don't kill your foes, you incapacitate them or make them submit... and then humiliate them. Stripping her and tying her up for all to see, doing a full inspection and probe, spanking, fucking her with a strap-on or grafted prosthetic, making her go down on you... whatever it takes to get the viewers at home happy. Pay, reputation and lifestyle improvements would all depend not only on gaining victories, but just on being involved (as giver or receiver) in high-rated activity.
If using Rifts, it'd be either a sport for slaves in the arenas of Splynncrith's Atlantis, or a Tolkeen/Lazlo Juicer Sports type deal, or even something similar in Phaseworld. But again, an all-female, very sexual league. My character for this could be one of several things - a juicer, tattooed girl, partial conversion borg, mercenary, nightbane etc. But most of the same things as above would apply.
Alternatively I could run this one for a player (using either system as mentioned), if you'd prefer that - but only one player. I've learned not to try running multi-player games. You would always be given a fair chance of victory, and it would indeed be expected that you'd win a lot, but... what with defeat not meaning death, sometimes you would end up losing if the dice say so, and could expect some rough treatment. This could allow, either way, for some pretty out-there characters.