Name: Avi Lorien
Class: Psion (Egoist) 6, Ellocator 2
Alingment: Chaotic Good
Strength 10 +0
Dexterity 18 +4
Constitution 12 +1
Intelegence 20 +5 22 +6
Wisdom 10 +0
Charisma 15 +2
Hit Points 44
Armor Class: 17 (Dexterity +4, Dodge +2, Insight +1)
Fort 3 +1 +1 =d20+5
Refl 3 +4 +1 =d20+8
Will 6 +0 +1 =d20+7
Base Attack Bonus +4
+1 Deep Crystal Parrying Elven Curveblade
--TAB +8 Touch
--Special: Must remain psionicly focused.
Expanded Knowlege: Energy Missiles
Acrobatics 8 +4 +3 +2 +5 =d20+22
Autohypnosis 7 +0 +3 +0 =d20+10
Diplomacy 6 +3 +3 +1 =d20+13
Escape Artist 3 +4 +3 +0 =d20+10
Gather Info 3 +3 +0 +1 =d20+7
Fly 2 +4 +3 +8 =d20+17
Heal 6 +0 +3 +3 +2 =d20+14
K. Psionics 6 +5 +3 +0 =d20+14
Perception 6 +0 +3 +2 +10 =d20+21
P. Sailor 6 +0 +3 =d20+9
Spellcraft 6 +5 +3 +0 =d20+14
Stealth 5 +4 +3 +0 +5 =d20+17
Use Magic Device 6 +3 +3 +0 =d20+12
--While psionicly focused, she may Detect Psionics at will.
--While psionicly focused she may make hand to hand touch attacks that deal d4 damage.
--Aerial Acrobatics (Su): The elocater adds her ranks in Acrobatics as a bonus to any Fly checks, and her ranks in Fly as a bonus to any Acrobatics checks, due to her ability to control her personal gravity. She also treats all Acrobatics checks to jump as if she had a running start.
--Personal Gravity (Su): As long as the elocater is within 1 foot of a sufficiently stable solid or liquid surface, she can change her personal gravity with a thought (free action). As a result, she may move on walls, ceilings, etc. as if they were level floors, including being able to run, jump, and take 5' steps.
Personal gravity is constantly active, even when unconscious, unless the elocater deliberately suppresses it (a free action), is heavily encumbered, or is slain. If the elocater is carrying a medium load or wearing heavy or medium armor while using personal gravity, her speed reduces to 10 feet per round.
--Scorn Earth (Su): At 1st level, an elocater’s feet lift from the ground. From now on, she can float a foot above the ground, but still move and act as if she were standing on solid ground. At distances greater than 1 foot from any sufficiently stable surface, her speed diminishes to 10 feet per round, but she can move in any direction (including straight up or down). Melee and ranged attacks suffer increasing penalties as if she were the subject of the defy gravity power.
Scorn earth is constantly active, even when unconscious, unless the elocater deliberately suppresses it (a free action), is heavily encumbered, or is slain. If the elocater is carrying a medium load or wearing heavy or medium armor while using scorn earth, her speed reduces to 10 feet per round.
--Terminal Velocity (Su): As long as either personal gravity or scorn earth is active, if the elocater would be in a position to fall (for example, stepping over a pit), she instead hovers at her current position, as if standing on solid ground. As a move action, she can safely float or jump down 30' (she can float down an additional 30' per additional move action spent in this way).
--As long as she maintains psionic focus, she gains fast healing 2 when she manifest any psychometabolism power on herself. This fast healing lasts for a number of rounds equal to the level of the power manifested.
--Free Running: She gains a +10 circumstance bonus to Speed.
--Spatial Awareness (Ex): Beginning at 2nd level, an elocater's hyperawareness of spatial relations lets her use the battlefield to her advantage. When she attacks with a bonus from higher ground or is flanking the attacked enemy with an ally, the first attack she makes against that enemy each round gains a +2 insight bonus to her attack roll and damage roll (if the attack hits). Furthermore, due to her ability to reorient herself, enemies no longer gain a bonus when attacking her from higher ground. At 5th level the insight bonus increases to +4, and at 8th level the insight bonus increases to +6.
Boots of Elvenkind
Cloak of Elevenkind
Crystal Mask of Detection
Headband of Vast Intelegence +2 (Knowlege: Geography)
Flint and Steel