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Author Topic: [M&M 3E] Atomic Heroes of 1950  (Read 5764 times)

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Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #50 on: January 23, 2012, 11:10:04 AM »
I'm inclined to think that Marvel universe captain marvel is too powerful to qualify as a PL 10 hero, though people are quite fond of statting up characters like Galactus at PL 10.  The biggest issue you have is that a summon shouldn't exceed your own power level, and since we've already got a summoner character in the group, I don't really want to have another one.  (one of the other PCs is a ninja master who can gather a group of ninjas)

If you've got a good way of representing the powers written up already, I might consider allowing it, but the shazam type seems a lot more balanced and less fiddly. 

Offline eavatar

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #51 on: January 23, 2012, 11:20:54 AM »
Okay. Do you have any other request? Are there anything else I can do to make your life easier, like a detailed background including a side cast?

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #52 on: January 23, 2012, 12:41:47 PM »
Background and side cast are always pretty handy, and you'll usually get hero points when your characters foes come in, or your friends get in trouble, so they're often a good investment.  Feel free to write in your character in any way you like, though you should consult with me before creating new dimensions of reality or Power Level X entities. 

(new planets or even continents are perfectly okay, though, so long as they're sufficiently hard to get to.  Time travel is kosher, but you'll likely need to take time paradox immunity just to cover your bases.) 

Offline TheGlyphstone

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #53 on: January 23, 2012, 01:52:20 PM »
Yeah, fridge-stuffers are always welcome in Golden Age comic stories.

Offline TheGlyphstone

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #54 on: January 23, 2012, 06:33:45 PM »
So, I came up with a Complication I really like:

Laura Edison
Thomas Edison was a great inventor. He was an eccentric man. He was an awful father. Laura's mother mysteriously vanished shortly after she was born, so being raised by Edison alone was effectively raising herself as an only child, and she ended up with a deep and enduring dislike of war, technology in general, and the Experimental Autonomous Humanoid Synthesis Unit, Mark I (nicknamed 'Eddy') in particular. She inherited Edison's brains, his fortune, and his inventions (including that damn robot), but all she wants to do is garden. Not that anyone cares what she wants, particularly the Communist agents who show up periodically to 'convert' her away from her 'evil heritage' to the glories of Socialism. Sometimes they bring ray guns, which is the only time 'Eddy' actually pulls its weight around the house, and it's gotten so bad she has to post signs like 'If you're here to kidnap me, please mind the squash beds'. But the robot does come in handy, and since it's entailed in the fortune and better equipped to use it anyways, she keeps it around. For his part, Eddy always watches out for her, despite how she avoids him whenever she can and insults him when she can't, because that's what Edison would have wanted. He did care for her, despite her tomato plants being better at expressing it.

(Adventuring didn't give Edison the free time to raise six children in this timeline, so he only had one. She's genre savvy enough to recognize that her closest 'relative' is a superhero of sorts, in the 'Commies are abducting me? It must be Tuesday' sense, but really hates the disruption that brings to her otherwise peaceful life.)

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #55 on: January 23, 2012, 10:31:56 PM »
Looks like a solid plan!  Edison had a fairly considerable fortune because of his role in thwarting the Martian invasion of 1912, though he spent much of it on unwise investments like humanoid battle robots. 

Your group will be joined by four support characters, who will help you with various behind the scenes tasks:

Morgan Elevrate, Transport Specialist:  Captain Morgan is an independent agent contracting with WAHMO, who pilots her airship, the Starspear, as well as a rocket powered helecopter called the Crimson Comet to get the group from place to place when needed.  She is a disorderly, drunken woman with an intense sadistic streak, but she's one of the best at what she does, and her record from the war is unimpeachable. 

Polygram, Communications Specialist: The superheroine polygram has the superpower to control cables using magnetism, and extrude them from her body at will.  Using her radio powers, she is capable of sending telegrams wirelessly anywhere in the country by thought alone, as well as tapping into vast communication networks.  Despite her superpowers, she is unwilling to go on adventures unless absolutely neccissary, and prefers to spend her days at the top of a radio tower surronded by thick spiderwebs of steel cables.

Colonel Edgar Cassidy, Military Liason: Colonel Cassidy is the team's military advisor, and is responsible for keeping track of any intellegence the team gains regarding national security.  He is a conservative man, who likes to play by regulations and pursue the doctrine of "peace through superior firepower."  He is also responsible for determining if the interests of national security would be better served by sending the team to Korea, should their body count become excessively high.  Col. Cassidy doesn't care about collatteral damage, since anything the heroes destroy is government insured, and any property damage gives him plenty of fun paperwork to fill out.

Meltdown, Scientific Advisor: Meltdown is an Atomic Hero based out of the Los Alamos laboratories, and he is capable of handing any particularly complex scientific questions the activities of the group invoke.  Meltdown, like Polygram, has a minor case of Atomic Psychosis, and is unfit for full duty.  Using his powers of matter manipulation, he can quickly produce even large amounts of exotic elements, though he is better at drawing up schematics than actually assembling prototypes. 

Offline Callie Del Noire

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #56 on: January 24, 2012, 02:03:05 AM »

Blitz - PL 10
Real Name: Rebecca Louise Stewart
Age: 20
Height: 5' 5" Weight: 125

Background: Born to Randolf Steward and Mary Hughes Stewart, Rebecca (Becky to her friends) was raised in a life of luxury. Her family had been long term shipping magnates, one of her ancestors was a captain on the infamous 'coal to Newcastle' event that made Timothy Dexter a rich man. By the end of the second world war, Stewart Industrial was a massive company with dozens of smaller companies fully owned by them. The company is in a lot of businesses such as automobiles, planes, ship building, medicine, electrical and electronic design as well as a bank and investment firm.
She was going to school and developing as a young socialite when the plane she and her parents were on went down. The last thing she recalled was the snow covered trees of the Rockies coming up through the windscreen of the plane. She woke to the chill of winter, laying on her back as a mysterious woman looked after her. She bound her wounds, transfused her and kept her out of the cold.
She told the girl that she had seen the plane's wing explode and that there seemed to be evidence of sabotage. And that her parents were dead. She went on to explain a few things to Becky.
She was from the future, where Becky had given her powers through a blood transfusion. And that in turn, she had come back in time to do the same with Becky, to prevent a temporal paradox from occurring. The woman kissed her, whispered a date they would meet in the future, and vanished. Becky walked out of the mountains a day later, her body's own metabolic rates having been boosted to heal her speedily.  While the accelerated healing didn't last, her body adapted to working at many times the speed of a normal human. Within a month she was running at several hundred miles an hour. She read through her family's entire library in a week, making copious notes as she embarked on a crash course in learning her position in the family fortune. Learning who to trust and who to remove from the board. About the time Blitz made her first appearance, she had picked out a manager to run the company while she retained 65% of the shares in the company.
Now that she'd ensured that her family fortune was safe, she started looking for what to do till that day in the distant future when she'd meet the woman who had saved her. Till then, she was content to be Blitz the fastest woman in the country.

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #57 on: January 25, 2012, 12:12:22 AM »
Okay, I've made an OOC thread for the game!  I'll add other PCs to the wiki as their character sheets are completed, or they can be edited into the wiki by the players if they know how.

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #58 on: January 27, 2012, 09:33:38 PM »
Here's the main game thread for the game:

If you haven't finished your character yet, you still have time (especially if your character has a special travel power of some kind) but the game will be getting started and hopefully picking up steam.  More players are welcome, just drop me a line if you need any help getting into things!

Offline ShadowFox89

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #59 on: January 27, 2012, 09:34:10 PM »
 I'm just having trouble putting a character together >.<'

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #60 on: January 27, 2012, 10:49:09 PM »
When you're making a super hero, try to come up with a way to explain your character in two words, which can ideally also substitute for the name of your character. 

Some Examples:

Superman = Ultimate American
Batman = Costumed Vigilante
Spiderman = Spider-Man
Captain America = Antimatter Hitler
Dr. Manhattan = Radioactive God

What you've got for a concept so far seems to suggest either a magician, or some kind of elemental force of nature given intelligence, possibly by radiation.  The group currently consists of:

Fast, Weak support character (Blitz)
Slow, close ranged fighter (Eddy)
Tactical options/summoner Ninja (Nightshade)
Tough, slow balanced fighter (Stone Devil)

The main angle the group is missing is some kind of psychic character, particularly a character that puts a lot of focus into super senses.  A ranged bruiser won't likely fill too much of a hole, unless the ranged effect comes from telekinesis, or another power that has a lot of utility besides shooting at people.  The group doesn't really have anyone with low accuracy/high damage potential, though I kind of appreciate that the group lacks any high rank area attacks to wipe groups of minions with. 

Offline ShadowFox89

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #61 on: January 27, 2012, 10:51:52 PM »
 I've got a basic idea, it's just tying everything together that is the problem.

 My main attack idea was actually going to be a Ranged Burst effect.

Offline The Great TriangleTopic starter

Re: [M&M 3E] Atomic Heroes of 1950
« Reply #62 on: January 27, 2012, 11:23:31 PM »
Well, if you've got most of your character sheet together, you can always PM it to me so I can polish it!

Often, when I'm writing a M&M character sheet, I try to find some kind of gimmick to make the character interesting, such as a power with the fades flaw your other powers are dependent on, or a creative use of overlapping powers.  (The ninja, for example, has a power that makes her a better fighter, but turns off whenever she's around other ninjas)

Your character's origin story is a good way to guide how you should put your character together, and it can help quite a bit.  Come up with a corny name, and try to come up with something suitably contrived!