You are either not logged in or not registered with our community. Click here to register.
June 18, 2018, 08:19:05 PM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Wiki Blogs Dicebot

Author Topic: DND 5.0 remake  (Read 13192 times)

0 Members and 1 Guest are viewing this topic.

Offline ShadowFox89

Re: DND 5.0 remake
« Reply #125 on: January 29, 2012, 01:16:59 AM »
 Never did like Forgotten Realms..... Between the uber-NPCs and how everything was described, it just wasn't my cup of tea. Plus, I had a falling out with some folks over at the WotC forum play-by-post area and swore off FR for good after that.

 Much prefer Eberron, if only because I'm such a psionics fanboy.

 *Ahem* But, back on topic. I'm going to save any thoughts about 5e for when it actually comes out. I didn't buy any 4e stuff, but have played it several times and didn't like it too much. Felt too much like a video game turned into a table top game.

 I've played at least one game of pretty much every edition, have played the latest version of Castles and Crusades (even played with some of the writers a few years ago at a con), play and run some pathfinder, and started gaming with 3.5e DnD.

Offline Garou

Re: DND 5.0 remake
« Reply #126 on: February 06, 2012, 03:40:31 PM »
I started advanced dungeons and dragons in 1996 and when dungeons and dragons 3.0 came out I was reluctant to buy it.  I made the conversion and I started to love it too.  3.5 was very close to 3.0 but when the fourth edition came out I stopped buying products. For me it looked like playing world of warcraft with papers.  I have no idea what 5.0 will be put I hope they will go back to the original concept of roleplaying games instead of roll playing games.

I played Forgotten Realms and I like this campaign setting but my greatest love is the dark domains of Ravenloft.  :)

Offline Ironwolf85

  • Eletronic Scribe of naughty things.
  • Lord
  • Enchanter
  • *
  • Join Date: May 2010
  • Location: New England Somewhere I won't tell you
  • Gender: Male
  • Here to have fun, Role play, and maybe get laid
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: DND 5.0 remake
« Reply #127 on: February 06, 2012, 10:45:58 PM »
played in ravenloft in 3.5 I was the only one who didn't change aleinment

Offline MasterMischief

Re: DND 5.0 remake
« Reply #128 on: February 07, 2012, 06:52:12 PM »

I don't know why they dummed down Dungeons and Dragons.  Now you have to play with a battle mat so everyone can get their AoO.  Hit Points exploded making everyone tougher.  They did away with all the saving throws and lumped them all into three.  And they did away with THACO!  It just feels like a video game now.

Offline Chris Brady

Re: DND 5.0 remake
« Reply #129 on: February 07, 2012, 07:06:10 PM »
Thanks, Llama.  You forgot the comparison to Diablo 2, of course.

One thing I heard that 5e is going to do, and that I approve, is making the stat number mean something.  Like say, you have a 15 strength, and the DC to break down a door is 13.  Guess what?  You just totaled that door!  Walk on in!

One thing drove me nuts (And still does in 4e) is the need to roll when you have the capacity (Assuming you have a 18 Strength) to deadlift close to a half tonne.  And that although you can give a kick at about 200psi if you roll a 1, you somehow bounce of a flimsy, rotted wooden door.

So I'm liking this change.