It's okay if the GM has to roll for NPCs. What I want to avoid is having to react to an action (for example, if the defender is given a choice if he wants to try to dodge or roll with the blow). In forum play, this really slows down play. I also don't want too many back-and-forth posts for combat (the D&D problem).
Yeah, that's what I mean. GM announces difficulty, player rolls and describes his results, which gives you minimum back-and-forth. Latter, rinse, repeat, and fights seldom last more than a couple rounds.
Combat should take up about as much time and posts as other challenges.
Totally agreed! Also, ideally it shouldn't get more mechanics devoted to it. I mean if your characters are fighting that often, they probably could use more social interaction and exploration.
I really like the (skill+appropriate attribute) mechanic of storyteller system. It is straightforward and easy to understand.
Yes, that's its greatest virtue.
The problem with storyteller is that it is not well-balanced. It is not 'mechanically solid' the way D&D 3rd edition is. At the same time, the rules are more complicated than I would allow for a not mechanically solid game.
Actually, I can think of quite a few games that are more "solid" in less pages, although I think the word you're looking for is more like "detailed and well-defined", or something. Either way, I agree with this point.
I was thinking of making a game mechanic that combined dice with some 'automatic' feats.
For example, Dex+Athletics usually has to be rolled for acrobatics. However, at certain scores you get things you can accomplish automatically, thus eliminating the need for a roll and a post about your roll.
2: Run at (Dex+Athletics) m/turn
3: Jump a regular fence
4: Freeclimb a rough brick wall
5: Outrun a dog
I think you should take a look at EABA and CORPS, especially the latter. I mean, that's a basic concept in CORPS, meaning you only roll for stuff that's close to your ability, so the outcome is uncertain
! CORPS Nutshell
can be found at the link.
I will have to take another look at Apocalypse World's rules. The thing that turned me off it was the character classes and psionic/spiritual powers and the like that would add bulk to the rules but are not useful for my game.
Well, maybe it's not the best for your game. I was pointing out it can be hacked, not that it's what you're looking for. That said, I'm not sure what is it you're looking for.
So far, I'd actually recommend you EABA, CORPS, or maybe Ouroboros
or maybe Cortex+ or FATE.
That said, it might be better if you opened a "recommend me a system" thread in this sub-forum. Tell us what system you're looking for, what elements you like, whether you're looking for highly random or more controlled outcomes, and then you can expect us to recommend
our favourite systems
something that fits
What I liked about Dogs in the Vineyard was that you describe all your abilities (except the attributes) and therefore they always fit the game that you are playing.
So, "freeform stats" should be in your list if you open that thread
Of course that means it is not power-gamer-proof, but I think powergaming in a story-driven forum play kills the mood anyway, so I don't have to take the systems 'solidity' into consideration. A system with few rules encourages good players to play 'fair', whereas a system with many rules that is not 'solid' (like storyteller) sometimes makes a player to powergame because he picked an ability that turns out to be overpowered and now he has to stick to the rules.
Actually, Storyteller often makes you min-max your characters simply because the options that are equally valid at character creation aren't equal in play. And on top of it, the more powerful combinations are easy to discover, thus rewarding people who go by the rules instead of by their character concept.
Compare a Dex 5, Str 4, Sta 2 character in Exalted to one with Strength and Stamina of 4 and Dex of 3, all other things being equal. One of them is going to lose most fights unless he gets real lucky, real fast. And on top of it, if they both go for Str 4, St 4, Dex 5, the weaker one also needs more XP to get there!
Mind you, I see nothing wrong with going from the rules! It's when some archetypes are clearly inferior that I start seeing it as a problem.
But I think that's enough on this topic. Although I'd be glad to discuss it if and when you open a new thread.