Muse, games that I run tend to die regardless of how I'm running them. With post games, people stop posting, but with weekly games, people just stop responding or showing up.
If people want to do just the standard rules for character generation, I'll run that as well, though I'm less interested in playing a character in that system.http://wiki.white-wolf.com/worldofdarkness/index.php?title=Mage:_The_Awakening_Core_(Errata)
There's a list of any known errata to date, unless anyone knows of a more current errata.
A few things that people new to the game should know:
You're supposed to keep your birth name hidden. In the 21st century. If you have a driver's license, a credit card, a registered vehicle, a cellular phone, or a host of similar devices, it's incredibly easy to learn your birth name. Attempting to get your name changed requires you to publish both the old and new names in the newspaper, and is not advised. (This may not be true, but it's what I was told.) I'm willing to consider changing this aspect of the game if others want to, but as written, it's ridiculous. You'll have to let me know whether you're willing to drop off the face of the earth and zero out or not.
You'll usually want to have a number of Prolonged duration spells already active to protect you. A shielding spell of some type is listed for each of the arcana. Considering how unbalanced combat tends to be in nWoD, you'll want at least a shield spell.
I don't plan on using the Morality (Wisdom) stuff, although if people want to, we can.
Capping Gnosis at 2 and Arcana at 3.
The premise that I'm thinking about is that your superiors have asked you to spend the night watching over a cabin in the woods that's near a waterfall Node. Survive the night. I'll entertain any other stories as to why the characters are here.
I prefer to run for people who can post every day. If we go a full week without anyone posting, I'll declare the game as dead, and if any individual goes for a full week without posting, their character has fallen asleep. This sounds harsh, but every game I've run on here has been faltering due to half the group not posting, and I don't want it to ruin things for the people who actually do want to play.
Combat will be handled by having the NPCs all go at once. If we roll, players who beat out the NPCs will get the chance to take an action. Then the NPCs will go, then all the players go, then the NPCs, and so on. Trying to do normal inits on a chat is a nightmare. Furthermore, if I have a good reason to say that the PCs all go first, or if the NPCs all go first, or if some PCs will go first and then the NPCs, I'll just use that. I tend to be pretty fluid with turn-based games in that regard.
The real question regarding the system will primarily be: do people want rules as written, or do they want my various fixes to the rules which makes the game somewhat playable? I usually do my own fixes, but since people want to actually learn the game, I can do the RAW.