Just thought'd I'd get a quick opinion on something from you guys.
I've been planning a group game for near a year or so, world building, developing crucial NPCs etc and am now preparing to post up.
Thing is that the world created is massive and more to the point the characters wouldn't know most of the background, setting etc from the outset.
So, do I reveal it all and tell players to ignore it or give tailored info packs to each player?
I'd prefer the later but my only concern was that players would then be put off by lack of massive setting in my request thread.
Thanks for any help you could give me
Hello Daveth, and welcome to the site. It looks like you just joined E, and it's great to see enthusiastic new members.
That having been said, I'd like to offer a little advice about your game. It sounds like you've put an awful lot of work into preparing your game, and I'd hate to see you disappointed. Hugely detailed worlds are great to play in, and when the game works you can really end up with something incredible. But the sad reality is that most group games don't go the distance for a variety of reasons. You might not want to start off aiming for the whole enchilada here.
It's easier to attract players for a group game, especially one that requires a lot of investment, if people know you from having played with you in other games. It's not a formal 'reputation' system or anything, but people are just more likely to give you the benefit of the doubt if they've seen entertaining posts from you before. The flipside is also good: you get to meet people who you think would really "get" your world and the invite them personally to participate.
So my advice to you would be:
- Hang out and play in some games before you try to run your full campaign.
- If you do want to GM right off the bat, pick a narrow slice of your setting and run it as a small laser-focused game. For example, instead of your whole sci-fi police state, run a game where you have four prisoners who were all on a crashed prison transport flyer. Then just run a scenario where they're trying to get to the Free Zone. (I don't know your setting, so this is entirely out of thin air, but I hope you get the idea.)
- If the small game goes well, you may be able to carry over some enthusiastic players to do the big campaign, and they might draw in some friends. Also, running a small game will get you used to the culture around here, how the forum works, etc.
I think you can be justifiably proud of the work you've done over the last year to build this world. Now you just have to figure out the best way to leverage that work and turn it into fun. Remember that games on a forum operate at a g-l-a-c-i-a-l pace compared to what you might be used to from a tabletop game. A single D&D type module that you might be able to run through in two or three Friday evenings with your friends around a table might take months
to play through in a Play-by-post system. So keep that in mind when you set your goals.
Good luck, and remember to have fun!