I'm not really sure how power creep would be an issue? It's not like any of the content would be replayed.
Supers is far from being a genre I like, but I'm almost sure that's what LS and TG mean by "give the players a chance to feel badass". That also includes not having another protagonist that's better than you at your chosen speciality, unless he's paying for depth with lack of breadth of ability.
Actually, we have a name for those that are overshadowed in their powers by other members of their team. The name, however, isn't "PCs", it's "sidekicks". Some people can have fun playing the useful sidekick. Much less people would have fun playing the useless sidekick. But unless they explicitly say otherwise, it's safe to assume people that are interested in a superhero game want to play a "protagonist", not a sidekick.
I was thinking that starting with a weak hero that grows strong would help players feel attached and hopefully enjoy that feeling that they've "come a long way."
- starting telekinetic can lift a 10 lbs that that they can chuck at 50mph
- intermediate telekinetic can lift 100 lbs that they can chuck at 200 mph, they can levitate slowly up off the ground a dozen feet.
- advanced telekinetic can lift a 1000 lbs and chuck it at 300 mps, they can also fly at up to 100 mph
So by the time they become advanced they feel like they are a real super hero.
Emphasis mine, so I could ask you a question that applies for both system and freeform games.Why not let people start at the peak of their abilities?
They can come a long way without it contributing to their combat efficiency. Getting new allies, enemies and feats people are talking about is a much more reliable measure IME.
And now, on to why I actually decided to post.
What keeps a group game going?
Momentum. I'm serious, and not snarky. It's momentum. Lose it and you're likely to fail.
Dedication? Communication? A group of people that have shown they never flake, ditch or procrastinate on their posts?
It's the group, IME. You need people as dedicated as to match your level of dedication, and not so dedicated they'd feel like you're not doing enough.
Communication is good for avoiding OOC drama, and for being on good OOC terms. It also helps you be on the same page about IC events. That's about it, though. The rest is about the group.
Does everyone really need to have the same sense of style, flash and writing competency?
Not the same, but they need to at least be compatible.
Is it about raw enthusiasm over the idea?
That's important, but enthusiasm wanes. I'd much rather have someone who has no emotional enthusiasm but says "your idea looks good enough to dedicate a part of my free time to it", and then proceeds to do so.
Is it about having a social exchange beyond the game?
Is it necessary in order to have the group going? If yes, than yes it is.
Is it about having the right, high class resources and tools and format?
I'm not even sure what "right, high-class resources" means about a game.
But then, all tools are the same. You can pass without them much of the time, but they make your time easier. And there would be some people that refuse to use the tools they consider "wrong" for that goal.
Yeah, it's wonky but I'm lookin fer thoughts. Gimme gimme gimme dem thoughts.
Here you go