Err you guys touched upon it earlier but I don't think you went over it extensively... What do you do when you want to keep the timeline moving in your game and not run into the 6 months= 1 day scenarios. Yet still allow for character interaction to take place and have relationships develop?
It's indeed one of the hardest things in forum games IMO.
And my answer is, most of my systems suggest you cut the action in scenes anyway. After a scene is over, I ask the players for the PCs short-term and long-term goals and how they intend to go about them. Then I fast-forward until we get to a place where these goals can be affected meaningfully.
Like, if he wants to seduce a princess, maybe not even because of the sex but because of the social status, I'll fast-forward until she gets back from a trip in the countryside, or until he meets her maid who could possibly say a couple good words on his behalf, or smuggle a letter. I think you get the idea.
After all, books don't tell us how the characters slept, until something happens during said sleep. Same idea, just applied more generally.
Mind you, if anyone's got a better idea, I'd be more than willing to consider it
I must be odd ....I rather enjoy it when the story line moves in a direction I was not anticipating .
If you're odd, I'm odd as well. Which probably shows in that monsterwalloftext post above
Sometimes a little outside the box thinking is good . A little improvisational side story tossed in so be it , if the whole group is into it anyways . Sometimes you have a split ...maybe only a few go to explore the caves and others stay to camp out for the night . Well this is fun now two things can happen .
Why stop at just a little of it
I'm serious here, BTW.
To me allowing players to add to game is rewarding sometimes to the GM , frustrating sometimes ....but overcoming it is rather fun to me . If it is as stated above one individual that just don't seem to get the just of what is going on or just seems to like to toss monkey wrenches every time you turn around . I would suggest going to a pm to get a better understanding of his methods or reasoning . Most of the time one can work with others , sometimes though that is just the game a player likes to play . Disruptions should be tolerated to an extent anyways in my mind and expected sooner or later .
Totally this, the players that genuinely enjoy disrupting things for the sake of disruption are, IME, few and far between. I've only met a couple or so in, well, over a decade of playing online and offline
I think each case ends up with its own set of circumstances . One time I asked the player would you like to make this a branched off solo story instead of continuing with the group . He accepted that offer and actually became one of my favorite people to play with in the end . Go figure that one out .
Had this happen to me as well.