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Author Topic: Shadowrun 4th ed.  (Read 2334 times)

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Offline sithgodTopic starter

Shadowrun 4th ed.
« on: February 02, 2008, 11:58:03 PM »
The year is 2050. Advances in technology are astonishing, with Humans able to data in the net known as the Matrix. Even more astonishing is the return of Magic. Elves, Dwarfs, Dragons, Orks, and Trolls have assumed their true forms, while mega-corporations (rather than superpowers) rule much of the world. Moving among it all like whispers in the night are the shadowrunners. No one admits their existence, but no one else can do their secret work.

The job was meant to be easy... Find a missing girl, but runs are never as easy they look.

A short initial adventure to let the players come together as a team.

Requirements:

Up to 4 players plus myself as GM

Rules: Shadowrun 4.0

You do not have to own the books.

Characters have to be done quick. I can help with pregen ones if needed, but I have been involved in games where it has taken 6 weeks for characters to be done. It takes less than an hour to do so we should be able to have then done in a week or less.

Regular posting. Its the only way games move along.

I am not a grammar Nazi. I really don't mind if you talk in past tense, present tense, third person or first. I don't mind if you swap. I am more interested in your reliability of posting and taking part. Firefox has a spell checker so sure use it if you have it. But its a game for fun and not a exam paper on the English language.

Character age: Any you want as long as it is within the guidelines of the TOS.

Any questions or interested PM

Offline Serenity Vixen

Re: Shadowrun 4th ed.
« Reply #1 on: February 03, 2008, 12:10:58 AM »
I have always wanted to play Shadow Run. I don't have the books, but I have just enough knowlege of the setting to be dangerous :)

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #2 on: February 03, 2008, 12:13:31 AM »
Vixen I think you'd be dangerous in any setting ;)

Offline Vice

Re: Shadowrun 4th ed.
« Reply #3 on: February 03, 2008, 05:45:10 PM »
Are you allowing any of the sourcebooks, like Street Magic or Augmentation?

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #4 on: February 03, 2008, 06:01:53 PM »
No as I don't yet own them.

Offline Serenity Vixen

Re: Shadowrun 4th ed.
« Reply #5 on: February 03, 2008, 10:05:28 PM »
Is animalistic gene-splicing part of this game?

Yea, I am thinking cat-girl :P

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #6 on: February 03, 2008, 10:08:16 PM »
Just a wild stab in the dark, but I think you have a running theme there ;)

Offline Serenity Vixen

Re: Shadowrun 4th ed.
« Reply #7 on: February 03, 2008, 10:50:39 PM »
hehehehehe  What makes you say that?

*Meow!!*

Offline Xerial

Re: Shadowrun 4th ed.
« Reply #8 on: February 04, 2008, 01:16:43 AM »
4th Edition good... 4th Edition without Augmentation makes me cry... out go my wacky concept characters...

Offline Chazy

Re: Shadowrun 4th ed.
« Reply #9 on: February 04, 2008, 01:28:23 AM »
I would like to try the game, if there are still openings but a downfall is that I don't have the 4th ed books..........YET *nodnodnod*.

Offline Vice

Re: Shadowrun 4th ed.
« Reply #10 on: February 04, 2008, 01:47:44 PM »
Gene modding rules are in Augmentation, mostly. But it's not a huge deal...makes the chargen process faster. I'll try to have something in today. I think there's a price for general cosmetic surgery in the main book, and cyberears can look like whatever you want, I think. So you could have cyber cat ears, pending GM approval.

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #11 on: February 04, 2008, 03:10:04 PM »
Chazy not having the books isn't a problem.

Vixen. You can have the cosmetic surgery no problem. However you wouldn't have benefits from it like heightened hearing etc.


Offline Vice

Re: Shadowrun 4th ed.
« Reply #12 on: February 04, 2008, 03:14:10 PM »
That's why I was suggesting cat-shaped cyberears. Best of both worlds, right?

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #13 on: February 04, 2008, 03:19:07 PM »
Sure as long as they have been paid for. I just meant by default they don't have the improved hearing.

Offline Vice

Re: Shadowrun 4th ed.
« Reply #14 on: February 04, 2008, 03:30:46 PM »
Of course. I have a rough character sheet ready for one of my concepts. Mind if I run a few of them by you?

1. A party-girl Troll street sam. Works hard, plays harder. Dropped out before highschool, but knows plenty about stupid things like sports and pop culture. Street smart and fairly sociable. Likes: Dancing, concerts, being the center of attention. Dislikes: Human supremacists, buzzkills, know-it-alls.

2. Elven mage, a graduate student desperate for money and work, who's willing to Shadowrun for the month's rent. Fairly neurotic, more comfortable in the halls of academia than on the streets, but capable of self-defense. Obsessed with it really, due to the aforementioned neuroticism. Think Adrian Monk, but as a hermetic mage. Likes: Books, libraries, comfy couches. Dislikes: the outdoors, angry people, people trying to kill me.

3. A human hacker named Silky. Silky is SINless, and a childhood genius who is primarily self-educated via the Matrix. Tries to be responsible, but frankly has questionable judgement when left alone to make decisions. Likes: matrix gaming, sneaking into bars, orksploitation, hooking up with cuties at the club. Dislikes: boredom, bossy people, health food.

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #15 on: February 04, 2008, 06:08:08 PM »
I have no problem with any of those concepts.

I am tempted to go 300 on BP for a gritty game  but typical is 400

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Re: Shadowrun 4th ed.
« Reply #16 on: February 04, 2008, 06:32:32 PM »
I haven't played SR since .. 2nd edition I think. How do the Physical Adepts measure up these days?

Offline Xerial

Re: Shadowrun 4th ed.
« Reply #17 on: February 04, 2008, 06:44:45 PM »
Adepts are far more than Physical these days... in fact they're my favorite type to play... *nod* Adepts now have access to a range of cognitive and social powers as well as physical ones. They're not simply kung-fu anymore.

Along that line of thinking, and with Augmentation and such in mind too... if I provided a typed write-up of any powers/ware/gear I wanted to use that wasn't in the core book (I own pretty much every 3rd and 4th Edition book, despite not having played a tabletop game in a decade, I'm a junkie) would it be cool to use non-corebook items?

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #18 on: February 04, 2008, 06:50:40 PM »
I haven't played SR since .. 2nd edition I think.

I haven't played since 1st ed many years ago. Its a learning process for me all over again.

Offline Vice

Re: Shadowrun 4th ed.
« Reply #19 on: February 04, 2008, 07:27:04 PM »
So, if we're running in 2050, does all of the wireless stuff in the SR4 book not exist yet?

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #20 on: February 04, 2008, 07:35:24 PM »
If its in the core as available to players then its allowed.

Offline Vice

Re: Shadowrun 4th ed.
« Reply #21 on: February 04, 2008, 08:50:49 PM »
Well...but the wireless matrix didn't exist until after the second Crash in 2064.

Offline sithgodTopic starter

Re: Shadowrun 4th ed.
« Reply #22 on: February 04, 2008, 08:53:07 PM »
Only if your going strictly canon

Offline Serenity Vixen

Re: Shadowrun 4th ed.
« Reply #23 on: February 04, 2008, 10:21:53 PM »
I'd like to play an Elven Sorceress, is it possible to be wealthy enough for cybernetic cat features?

Offline Chazy

Re: Shadowrun 4th ed.
« Reply #24 on: February 05, 2008, 07:33:16 AM »
I have the 3rd Ed book for Shadowrun and my favorite type of character to play is the Physical Adept. Since 4th Ed is quite different, want me to create a 3rd Ed character and hope there is a way to transfer it from 3rd Ed to 4th Ed?