ďGood evening prisoners. My name is Doctor Kaine. Welcome to Cape Providence, an island off the coast of the United States thatís home to a rather unique prison for the criminally insane. Although the circumstances are different you are all here for one very simple reason; you have been deemed far too dangerous to be allowed to remain within any civilised society and have been sentenced to life imprisonment at Cape Providence.
Society doesnít want you, the courts have condemned you and, if your thoughts have turned to seeking a government pardon for your crimes, I can assure you that as far as the State is concerned you all no longer exist. But I promise you it does not have to end here! Here at Cape Providence you will find no iron bars or cold stone cells, nor will your lives be subjected to the regimented schedules and excessive regulations common at other penitentiaries. As a matter of fact when your boat arrives at the island youíre completely free to go, once you are all processed and released by our guards, that is.
Here at Cape Providence you have the opportunity to make a new life for yourself, away from the society that has forsaken you. There are few rules or laws here, save for those you make amongst yourself. You are free to make your own decisions. You can work together to make a safe society or you can hack and slash each other to your heartís content if you are so inclined. Just remember these three rules Ė Do not try to escape; you will fail. Do not cause trouble in any designated Safe Zones; you will be punished. And most importantly if I request an interview with you you are to turn yourself in to the nearest guard immediately. Failure to comply will result in your tracking chip being activated and guards apprehending you with extreme force.
Welcome to the island.Ē
Hello ladies and gentlemen. My name is Marissa and Iíll be your Game Master this evening. As you saw above, Cape Providence is a prison for the worst of the worst; psychotic murderers, serial killers, rapists and kidnappers who have been judged criminally insane and beyond any hope of rehabilitation all call the island home. Originally proposed after a mass breakout from a psychiatric prison led to a string of brutal murders across America, Cape Providence has since been used as something of a dumping ground for the worst criminal offenders; itís isolated, itís secure, itís cheap due to the fewer staff and supply requirements, and it allows for a team of leading psychologists like the good doctor to learn what causes people go insane enough to kill.
This roleplay will be based on the island of Cape Providence, where people will play as prisoners struggling to survive in a world where everyone seems out to kill them. Now you may be asking yourself why I would put you poor people in such a hostile environment? Well some have said itís because Iím a ďcompletely psychotic, sadomasochistic bitch with some major issuesĒ. However that particular quote comes from my ex and what the hell do they know, amirite? *Eye twitch*
I take it from your nervous expressions that you want me to go on! Anyways, over the years Cape Providence has become home to more than your run-of-the-mill axe murdering hitchhiker. Some of the people inside the facility are even quite friendly when they know you donít want to kill them. The Cape Providence facility has been so successful that lately any old criminal is being dumped, regardless of their mental condition, as long as they have a prison sentence that will likely last the rest of their life. Like that guy over there; he only stole a car (Too bad it was the mayorís). Those people over there are P.O.W.ís in the War on Drugs. Or that lady! No, not her! The one throwing cats off the roof of the church! She used to be one of the friendly, helpful medical volunteers who treat people in the Safe Zones!
This roleplay is a freeform and will be very relaxed (Well, as relaxed as being on an island of mass murderers can be) with no real central plot. People can try to escape the island and make it back to the lives they left behind, make a new life for themselves on the lawless streets of Providence, join or start a criminal gang, find work as a freelance specialist of some kind or even try and infiltrate Fort Providence and see what Dr. Kaine is really up to. Or you can just murder one another, wallpaper your new house with human flesh or throw faeces at people from a rooftop depending on the type of mental condition that got you landed here in the first place. Below I have some information on some of the more popular locations across the island as well as a character sheet for anyone interested to fill out. If you have any questions feel free to ask. Surprisingly I donít bite.
Originally settled upon the colonisation of the Americas, Cape Providence is overseen by a monstrous fort that remains intact to this day. For a while the island was home to a small fishing village until the 1980ís when Terrant Corporation purchased the entire island and turned the island into a tourist hub. Slowly urbanisation began to kick in to satiate the needs of tourists, although when that industry dried up the resultant city was converted into a network of secretive research and development facilities with industrial sprawls soon covering the entire island, save for around the edges. When Terrant went bankrupt the island was abandoned and eventually purchased by the government who designated the entire area a penal colony. Convicts were simply dumped into the city which was soon claimed by rival gangs, while a full naval blockade and a small military garrison were established to make sure they kept their depravity on the island alone. Fort Providence:
Formerly an old fortress constructed as a watch post for pirate and privateer fleets, Fort Providence was abandoned not long after the American Civil War. When Cape Providence was turned into a prison island the old fort was refurbished; itís splintering wooden doors replaced with coded-access doors of heavy steel, while its old black powder cannons were replaced with heavy duty machine gun turrets capable of mowing down a small army of convicts. Home to Dr. Kaineís research facility, the military barracks, the communications centre and many other vital systems, Fort Providence is the safest of safe zones and is completely off limits to all convicts, unless specifically summoned by the Doctor himself.The Docks:
Situated on the waterfront at the only point of the island accessible by sea (the rest of the island is blockaded by mountains, leaving the docks the only entry-exit point), the Docks straddle the Industrial District and are covered in warehouses, cranes and jetties. The main dock and the surrounding area is designated a Safe Zone, were prisoners are dropped off by boat and processed before being released onto the island. However apart from a narrow strip of safe territory leading towards the neutral Grand Plaza the rest of the Docks is open territory, home to gangs and the odd serial killer using an abandoned warehouse as a safe haven. Most gangs operating at the Docks tend to focus on smuggling, allegedly bribing the ship captains to bring in contraband goods for sale on the black market. Industrial District:
A sprawling sea of factories straddling the docks, the Industrial District was built after the Terrant Corporation converted the island into a manufacturing hub. With factories manufacturing everything from industrial chemicals and medicine to automobiles and heavy machinery, rumours even suggest that the company accepted military contracts for weapon research and development. When the company went bankrupt the factories were cleared out, although much of the heavy machinery and raw materials were left behind. When the Cape was converted into a penal colony a number of gangs seized the Industrial District, converting the production facilities to produce crude weapons and drugs. A booming drug trade dominates the district, supplied by hidden labs scattered across many foundries, with demand for mind numbing drugs high amongst the mentally ill patients. Grand Plaza:
Situated in the heart of the city, the Grand Plaza is a wide open space dominated by merchant stalls and a few scattered trees. Originally a merchant hub when the island was a tourist destination, much of the plaza was built over to make room for more housing when the island was converted into a manufacturing centre. However a small plaza still remains and has now been occupied by a small black market, where everything from drugs and weapons to live humans are sold. The Plaza is the only area on the island that is safe despite not being a designated Safe Zone, with all gangs agreeing that the important market remains a neutral zone.Residential District:
The derelict remains of what was once a thriving township, the Residential District is dotted with small but elegant hotels from the Capeís tourist days as well as a few more simple buildings constructed to house company employees when Terrant Corporation took over. When the island was abandoned the area fell into decay, with a thick layer of grime from the nearby Industrial District leaving the streets foul and dingy. After prisoners overran the island the Residential District became one of the most dangerous areas. Possessing little strategic value save for an abundance of shelters, the Residential District was initially ignored by gangs as they seized more important areas while more independent minded serial killers and other criminals moved in and claimed a few scattered hideaways. Recently gangs have moved into the area, if only to deprive their enemies access to hideouts, although no one has managed to gain the upper hand; a problem compounded by the districtís other inhabitants violently resisting any incursions.
A labyrinth of tunnels beneath the city surface, the sewer is avoided by even the hardest of killers and not just for the smell. Deeming certain patients to be too dangerous even amongst the hardened killers of the island, Dr. Kaine forced many prisoners into the sewer entryways and had many entrances sealed to ensure they could never escape. The sewers echo with the howls of raving maniacs and the screams of the dying, with only the raving mad that will attack people on sight banished into the abyss. Despite sealing off any manholes a few have inadvertently been opened by those looking for a hiding place, only to end up disappearing for good. Only the desperate dare seek refuge in the sewer.Safe Zones:
Although most of the island has been abandoned to criminal anarchy a few areas have been designated as protected areas under the guard of the prison military. Actively patrolled by heavily armed guards and with snipers on every rooftop, the Safe Zones are all strategically located and of some importance to the facility. Some contain medical centres for the wounded and food distribution centres for the hungry, while others are simply protected because they hold some kind of strategic importance like the main dock and a few express highways to important areas. Any kind of violence is banned in the Safe Zones, with guards either stunning aggressors and dumping them alone and vulnerable outside the Safe Zone or, if necessary, shooting to kill. Heavenís Beacon:
An old lighthouse constructed by missionaries (hence the name), Heavenís Beacon is one of the oldest structures on the island and is located at the opposite end from the docks. The lighthouse sits at the only part of the island apart from the docks where the view of the ocean isnít blocked by mountains, although it sits atop a massive cliff face well above sea level. Separated from the city by the large remaining stretch of forest, Heavenís Beacon is home to a small and safe colony of the more rational prisoners who banded together for safety and protection. Heavenís Beacon is all but ignored by all organised gangs and is a relatively safe place, provided one makes it through the forest to get there.
NOTE: I was going to design the gangs as well but I decided to leave that vague and open ended to give people the most flexibility possible in designing their characters. However the vague archetypes I included should help to serve as a guide if you want your character to already be part of a gang.
Your name and, if necessary, any known aliasesInsert Picture HereAge:
How old is your character?Sex:
Do you have an innie or an outtie? Orientation:
Your orientationÖ.. Of a sexual nature!!! Physical Description:
Because sometimes pictures arenít descriptive enough.Personality:
: Because sometimes the craziest among us appear the most normal on the outside.Biography:
They say the present is always shaped by the past. Surely you werenít always such a loon, right?Psychiatric Record:
A federal court order has banned me from removing peopleís sweet, juicy head meat to examine it closely so could you all kindly inform me what makes your characters so loopy? (If necessary)Criminal Record:
Whatís a nice psycho like you doing in a place like this?Time Served:
Were you already in Cape Providence or are you fresh meat?Skills:
Do you have any talents that might persuade a gang boss not to use your skull as a drinking cup? E.g. lockpicking, sharpshooting, medic, making nice jewellery out of human finger bones.Ons:
Hey baby, why donít we just skip this character sheet, psychoanalysis mumbo jumbo and see what really makes you tick? Offs:
On a more serious note, despite the obviously darker tone of this roleplay everyoneís offs are to be respected. NC and other darker, grittier things can only occur with the writerís express consent. Ignoring this rule will result in the strictest of punishments! HmmÖ. Perhaps Iíll send your character to some kind of anarchic prison island run by the inmates.Links
Character Archives: http://elliquiy.com/forums/index.php?topic=128284.0