Name: CMC Duncan Caine
Background: Caine’s early training in the Spartan Program was hampered by his resistance to the limited supplies they were given for their tests. More often than not he was disciplined by the commanders and then his team mates for sneaking some additional bit of equipment into the training exercises which was deemed cheating. Eventually either he became better at hiding his additional equipment or they saw it as him overcoming opposition, but regardless it continued throughout his service, resulting in him hulling back any Covent equipment that was still functional after a battle.
Appearance: His armor is the standard MJOLNIR armor with a mottled green and brown, that on close inspection no one has really been able to decide what color it is, save effective when waking through a forested environment because it doesn’t look like a manufactured color.
Personality: Caine looks at any problem you face as a failure to prepare adequately. He is known for carrying nonstandard equipment and possibly modifying equipment assigned to him. Once in enemy territory his first actions usually involve stealing a vehicle or weapons, using their ammo first saving his for when he’d need it. This got to the point where those in his squad began to refer to him as the repo man, a throw back to early earth where your property could be reposed if bills were not paid.
Familiarity with most known weapons
Nonstandard modifications to equipment
Innate understanding of mechanical devices (if he sits in a vehicle unless impossible he will drive it)
Does not handle restrictions well, and will cheat if possible
Due to his tendency to create easier paths, other Spartans are better at hand to hand combat
Occasionally his modifications don’t work out as intended, such as the scope that allowed him to peer through smoke, but peered through Covent bodies as well, making in impossible to see a target to hit them.(does not use anymore)
He favors his large bore Shotgun, giving more firepower but shortening the effective range and his assault rifle for his assigned weapons, though he’ll pick up anything save a plasma sword that he comes across. Plasma swords only get picked up if he sees something in the immediate vicinity that needs to be cut, otherwise he can just place a grenade or ask a comrade to handle it.