Still a WIP; but I'm gonna go play some SC2 so I'll just leave this here and see how it goes. Prediction: Glyphstone tears it apart for being too perfect.
John WalkerSpecies(if this is a custom species, please include a brief description):
Homo Superior - an offshoot of humanity genetically engineered for greater capabilities (discussed in greater detail in extra info section).Age(keep in mind, with new medical advancements like nanotech and the like, human life spans would have increased to around two hundred years as the average lifespan):
Lance Corporal, New Titan Space Marine CorpsAppearance:
John Walker is a tall specimen of humanity, measuring 218.5 centimeters in height. He weighs 193.3 kilograms. John is very heavily muscular in build, although his weight is greater than his appearance would suggest due to certain augmentations he has undergone on a volunteer basis to become a superior fighting unit. His skin is very pale and has an artificial, plastic gloss to it under certain types of lighting but may appear normal under natural sunlight and low-light conditions. His heat signature will be less than is expected of a human being, but not completely masked.
Square-jawed and with a strong chin, John is not widely considered a handsome man. His hair is a dark, curly black that he keeps cut fairly short, yet long enough for the curls to express themselves. He is clean-shaven, even in the field. John's eyes are a non-human silver, a byproduct of the alterations that produced him. The man possesses large hands and feet. He has no tattoos or other overt distinguishing marks upon his skin. There is a bar code visible to x-rays upon his left fourth rib.Mark IV Roundhammer Powered ArmourJohn's Model 7 CQB Environmental Mask (featuring aftermarket paint application)
John typically carries a Mark III Multi-Purpose Infantryman's Rifle. It is a versatile weapon incorporating many of the finest developments in weapons technology, but the chief virtue of the MP rifle is that is a man-portable nanofabricator. The 'ammunition' is a block of super-dense material that is employed by the rifle to fabricate a variety different ammunition 'types': it can fabricate standard slugs in a variety of shapes and sizes according to tactical requirements, it can create explosive rounds that perform like grenades, it can fabricate rockets, and it can even break down its ammunition block for energy to function as a flamethrower and laser. The more sophisticated type of 'round' employed, the more of the ammunition block is consumed, so soldiers are cautioned against excessive use of rocket, flame thrower, and laser settings, and trained instead to allow dedicated weapons systems to perform those tasks. Additionally, John often affixes a Mark I Infantry Bayonnet, a monomolecular edged blade with a curved edge. The MP rifle does not possess a true AI, but its operating system is incredibly robust. When John wears his Roundhammer armour, the MP rifle accepts tactical data from the armour via encrypted nanite exchange.Training:
John possesses infantry training. He is a ground-pounder. He is proficient with virtually all human small arms, the majority of their man-operated heavy weapons, and troop-deployed explosive ordnance. His training in close quarters battle, urban warfare, hand-to-hand combat, and counter-xenobiological combat are extensive and his proficiency is rated double-red, the second-highest certification level NTMSC awards. He possesses extensive experience deploying from orbit via drop pod, HALO jumps, and deploying from VTOL fliers and similar in-atmosphere vehicles. His training in zero-g combat and ship-to-ship boardings is basic, although he has been receiving additional instruction and drill in these areas under his new commanding officer since his assignment to the Liege.History:
There exists a segment of humanity that believed that possessing technological parity with alien species was insufficient to ensure humanity's place in the universe. Humanity itself needed to improve along with the tools it used, they believed. It is an argument not without merit, both in the context of what advances in human technologies have already done in improving quality of life and increasing human longevity, and in the context of capabilities possessed by alien species that humanity encountered during the long war. To this end, scientists with more scientific curiousity and genius than morals and ethics were recruited from across human space, relocated to the planet Nobel's Prize, given a bleeding edge facility, an unlimited budget, and the mandate to improve upon the human condition. Project Hyperion was the name given to them, and where it existed in official records it was ostensibly a project to improve collection and use of solar energy. The Project had several failures, created many abominations, but eventually succeeded in creating a new, genetically viable branch of humanity.
John Walker was given the name Urs Valchenko at his birth. If reaching maturation in an artificial womb suspended in tailored fluid could be called a birth. He was part of a test group of one hundred, evenly divided into males and females. They were taught by androids and conditioned to place high priority upon the continued survival of the human race. Each of them was taught that although they were different from baseline humans, this was a distinction that alien races would not make; aliens would try to exterminate all humanity. They learned the academics normal children would learn, but they also began combat training at age 4. Deleterious mutations and combat training incidents claimed the lives of 37 subjects, who were nevertheless useful as subjects for Project Einharjar (a more sinister project intended to find a way to reanimate the dead).
By age 14 the subjects were deployed in combat. They enjoyed success in combat against the Therianthropes, a species whose morphology resembled humanoid animals. John acquitted himself well, showing no signs of combat fatigue even after eight consecutive combat sorties in five days. In several sorties John killed enemy contacts with his bare hands, possessing sufficient strength to destroy enemy tissue. The subjects were given falsified backgrounds at age 18 and integrated into human combat forces. John was made a member of the Drop Infantry Regiment XX-114, known informally as the War Hounds. The War Hounds possessed an extremely high casualty rating, even relative to Drop Infantry, whose role as shock troops already resulted in high casualties in enemy engagements. John became an aberration, the first War Hound to survive to 100 combat jumps. Frequently, John would be the only soldier left of those deployed to the combat zone, surprising and embittering pilots who thought they had slack duty after being assigned to extract War Hounds. He would go on to perform 1,013 combat jumps with the War Hounds, fighting on twenty-four alien populated worlds and on three human populated worlds.
The last jump John performed changed his life forever. In a way, it ended it. Or rather, the life of Urs Valchenko. The War Hounds dropped five squads into an urban area, operating under the intelligence that the area harboured treasonous insurrectionists who were selling intelligence crucial to humanity's war efforts to alien aggressors as well as giving aid and comfort to alien invasion forces currently operating on world as fifth-columnists and engaging in terrorist attacks against civilian centers. While this intelligence was later deemed accurate, it failed to identify that the majority of contacts in the combat zone were non-combatants. Or that Global Federation special correspondent Gloria Crix was on location doing a story about the military's unethical combat doctrines that violated several treaties and the New Geneva Conventions.
Her news crew broadcast the War Hounds' systematic slaughter and torture of 512 humans. Gloria Crix and her crew were also killed, although they were given quick, execution style deaths when they were found. Unfortunately for the War Hounds, the video footage was broadcast as it happened via live feed to six receptor sites and by the time the military could enforce its powers of suppression under the Interstellar Survival Act and the War Neccessities Measures, it was too late. The War Hounds involved faced courts martial, and the officers were sentenced to death for their war crimes. Many soldiers who had committed the most egregious acts of torture were also sentenced to death. Urs and several others were simply sentenced to death of personality and neural resocialization. And even this was the result of Project's backers exerting their influence to save an investment - a man died in John's place, and Urs was buried deep into the hidden recesses of John's brain and a new persona was built up to be John Walker.
As John Walker, he is unaware of his history as Urs Valchenko. As far as anyone is concerned, Urs Valchenko was executed for war crimes and his remains spaced, a disgrace to his species unworthy of burial upon human soil. He has been John Walker for six years, and official records indicate he is an amnesiac as a result of traumatic stress - memories erased due to his mind trying to cope with something. All records indicate he is an unexceptional member of the New Titan Space Marine Corps - an adequate soldier of the line, unlikely to ever possess the skillset of even a non-commissioned officer, let alone receive a commission. His new regiment was reduced below fighting strength during an engagement with pirates following a disastrous engagement, and the survivors were doled out to replace gaps in others units' strength. John, whose record indicates mediocrity, or simple adequacy at best, was sent off to be part of the Liege's complement of marines by a warrant officer who was entirely too pleased with what she viewed as a two birds with one stone situation: honour New Titans' obligation to commit to central forces while finding a position for a soldier who would be eminently undesirable on paper.Extra info(optional):
As part of Project Hyperion, the baseline genetic alterations for all subjects removed genetic defects and predispositions towards cancer, hypertension, and other physically deleterious conditions. From there, subjects were genetically optimized for physical attributes (e.g. strength, dexterity, overall health), hand-eye coordination, reaction time, metabolic function, visual acuity, healing, and so forth. Further genetic enhancements altered the genome in order to improve and exceed the capacity of even a genetically optimized human being. The Project eventually succeeded, creating an uplifted version of the human genome by grafting a third strand, creating a triple helix DNA structure. Improvements in strength, dexterity, tissue density and durability, resistance to injury, resistance to disease, visual acuity, hand-eye coordination, and reaction times improved incredibly. A subject's cardiovascular and pulmonary systems operate at levels exceeding peak human performance, enabling feats of athleticism impossible for a natural born human being. Thyroid function is beyond optimized, effectively rendering subjects of the Project 'supercharged,' but increasing nutritional requirements. Eyesight is improved, enabling subjects to perceive accurately beyond human ranges and make shots an unaugmented human would require a scope for. Subjects also possess low-light vision due to improved eye structure, as well as resistance to harm due to bright lights (e.g. flashbangs). Accelerated the production of platelets within bone marrow aids in reducing trauma from grievous wounds and more quickly stops bleeding. Modifications to the neural system result in faster synapse response, allowing faster action and reaction. Furthermore, subjects may function while suffering from pain and trauma that would prohibit action in a normal human being. Resistance to toxins is improved due to enhancement of liver and kidneys and associated function. Brain alterations result in subjects requiring 5 hours of sleep a day, ensures their sleep is consistently deep and restful, and enables active periods of 74 consecutive hours before performance begins to suffer due to lack of sleep. Subjects may also derive nourishment from a broader intake than regular humans, and more efficiently process intake, in addition to being more tolerant of ingested matter. John was recorded, prior to the augmentations he received later in life, as capable of running at a speed of 47 kmph, bench pressing 818.3 kg, and performing at an otherwise greater than human capacity.
In John's case, these baseline augmentations were further enhanced by post-puberty bioware augmentations. His skeletal structure was further densened and reinforced with ceramic polymer grafts (his ligaments were also reinforced), rendering it virtually unbreakable. He further underwent a number of procedures like joint-surface coating, relubrication, and tendon and ligament augmentation lead to more fluid muscle and joint action. Existing muscles were enhanced by a biological weaving treatment, wherein special vat-grown muscle cables and vat-grown elastic muscle fibers were braided into existing muscle fibers, enhancing the muscle’s mass, performance, tension and
flexibility. An energy-diffusing material was laced just beneath the skin providing the equivalent of personal non-powered armor and some heat-masking, which is what gives his skin its occasional artificial appearance.
Urs Valchenko still exists. He is buried deeply within John Walker, and on rare occasions, John has nightmares where he relives Urs's experiences in a disturbingly vivid fashion. The skull on Walker's Model 7 CQB Environmental Mask was something John did as a result of an impulse derived from Urs's presence in his mind. A potent psyker could suppress the John Walker persona and dredge Urs Valchenko to the fore, as undesirable as that would be. A psychologist with the proper training and equipment could probably replicate the feat, although such attempts have less than a percent record of success (which is desirable, as easy reversal defeats the punitive purpose of death of personality).