Glyphstone, I apologize for I said. I felt insulted reading your joke character, and I responded with that guiding me. It was, in retrospect, out of line of me. I was butthurt and raeged.
First of all, everyone remember we are here to have fun, even if I critique your bio, its to try to keep the plot fitting and interesting. And I have to say a lot of people seem to have missed the point of a misfit.
On the other hand, the reason I haven't commented on John Walker, is because he is, no offense, almost word for word, just like the Halo books. hell, Master Chief's name is John in the books. Now, it is also not a unique plot(I have read several books who also are very similar to Halo and I myself have rped it a few times <.<) So thats not too big a deal to me. What really worries me is first that he will outshine everyone else, and second that he will have no weaknesses. I think that is what his insanity is suppose to be but I am not sure. So I just wanted to talk with you about what his limits are and I was probably going to approve it since its one of the only characters taht is actually a misfit.
I have no problem if you are critical of what I have written. I would have no problem with others being critical of it, either. If we are talking about it, then it is not a problem.
That's all fair stuff to say, Tick. I'm not offended. I have not read the Halo books or played the Halo games, and my knowledge comes from the articles on a Halo wiki, so I take you at your word how close it is. It's not what I set out to do, but I accept that I have failed in this respect. I meant to employ a broader number of sources; for example, I had intended and hoped the organization responsible for Project Hyperion would evoke Cerberus from Mass Effect, and the MP rifle is a direct lift from John Scalzi's Old Man's War
(I neglected to even change the weapon's name).
For the concern that he will outshine everyone else, could you elaborate?
Perhaps I have been too overzealous in my language choices for John's abilities. He is good, even great, in several areas, but from reading other characters I do not think he could be the be all, end all in any respect (beyond Cold's power fantasy fulfillment, I suppose). From my perspective, there are areas where other characters are competent or excel that John has no capacity in. I'll outline my thoughts, and perhaps we can come to a better understanding of the others' positions.
Sve'rena, and probably Samuel (I make inference that, as an individual selected for officer training, the character possessed traits desirable in an officer in sufficient quantity to impress those above him), are going to be superior choices for the administrative aspects of being officers (as exciting as it is to roleplay out filling out personnel reports and filling out logs). In terms commanding troops, they are going to be better, in every respect. My expectation is that they would simply make more sound decisions reflecting their training to lead men and women. Their grasp of tactics is going to be stronger, their ability to keep troops in line and maintain morale superior. John is unlikely to earn even the grudging respect that Harold receives from his subordinates.
I would expect Keth to be stronger, as a member of a species that is more physically powerful than others (perhaps I read too much into it? I took SomeGuy saying that the species favoured heavy weaponry without fear of recoil to indicate an incredibly robust species). Keth likely has a broader skillset, as that character is a special operative, although that again may be inferring too much on my part. As for skill . . . that's more difficult to quantify in freeform. Keth represents a special operative of his species' armed forces, and that pretty much by definition means he is a highly skilled and highly trained soldier. John is older, and has by virtue of that alone taken part in more combat, but that does not necessarily mean to me that John would be the better fighter. Keth is almost certainly better with knives and bladed weapons. For similar reasons, I am not certain that Sve'rena would be outshone by John in terms of being skilled at combat, and she has both a much longer military career than John as well as her own species' special forces training (and her species, like Keth's, is a warrior one, which means that both Keth and Sve'rena are certainly exceptional individuals in their own right to rate as special forces). Perhaps I underrate the disadvantageousness you describe in her artificial limbs.
Kyrrazazovy and Bethany are going to be the superior pilots, as I don't believe that John would be capable of operating military fighting vehicles of any sort. It's not training I envisioned him receiving, and even if the craft are sufficient ergonomic that he could operate them, there would be no contest - NPC pilots of any competency would be superior. Bethany's role as intelligence officer is likewise not something that John could infringe upon.
Harold, and any forthcoming technologically oriented characters have no need to fear John upstaging them in dealing with scenarios pertinent to their specific fields. If the ship's engine is about to blow and John's the only one around to fix it, well . . . the Liege's engine is going to blow up, and unless John can get to safety, John's going to die.
It might help to think of John as being like Grunt from Mass Effect 2 to understand what I was trying to achieve. Grunt's what you get when you take Collector tech, pour in all the best Krogan bits, and see what comes out. As useful as Grunt may be in a fight, you still need Mordin to come up with a solution to the seeker swarm problem; Jacob, Garrus, and Zaeed are all solid options with their own virtues even if they are not good in the same way Grunt is; and he is not a biotic so when you need one of those Grunt is not an option.
As for having no weaknesses, you are right. I did not give the some overt condition by which he can be specially disabled. Exposing him to a chunk of an allegedly rare but in practice ubiquitous green rock will not rob him of his ability to point a gun at someone's face. Damage Type Y will not be doubled against him and ignore all defenses. You cannot wave a stick at his face and have a text bubble pop up saying "You used stick! It's super effective!" and John keels over. The character having a previous personality buried deeply in his subconscious is not something I would describe as a weakness. There's a lot of things that John cannot do, or cannot do well, but that's hardly any kind of weakness.
All that said, I have reconsidered participating in this game, and I have come to the conclusion that it is not for me.