Once we have sufficient interest and commitment, we'll set up a couple of threads, one for OOC chatter (where we can also repost the character profiles) and the other for IC play.
Please fill out the following for your character. Note that things like strengths and weaknesses may or may not also appear in any narrative you write up, but are desired here for quick reference. IF YOU WANT A WEAKNESS (or a strength) TO REMAIN SECRET, YOU DON'T HAVE TO LIST IT HERE. You can list it and say it's a secret and everyone should role play as if their character didn't know, but.... if you don't want to take the chance, you can leave it out and just notify the GM.
Also, I added a spot for religious preference. Religion did play a part in many people's lives in the series and the movie, so I think we should include some mention of it. Most people were either Christian or Buddhist. Your character doesn't have to be a
Christian or Buddhist, and it's okay if the person hasn't been to church since he left home, and it's okay to list Agnostic, Athiest, or Animist, but I'd like to keep a bit of balance to reflect the real world as it will exist in this version of the future.
Weapons. Yeah, I know, throwing knives strapped to every wrist and ankle and a hidden pistol under your hat, right? In the real world, a person might only suit up like that on special occasions. When the fighting starts, the character will have only what he or she has or is within reach. Since we're not going to be crunching numbers, we don't need to be too specific regarding weapons (though you can if you want to add flavor to the post.) Basically, pistols come large (the kind you see strapped to the hip which double as hammers) and small (concealed or not.) Rifles come small caliber (for hunting rabbit), and large caliber (for deer and people) and rarely might include very large caliber (for hunting elephants and water buffalo.) Specialty rifles include sniper rifles, and those capable of full automatic fire (think "machine guns" - though technically there are differences.)
A list of skills is provided for your convenience. As stated before, you're free to make up skills not on the list:
Animal Handling = Animal training, Riding, Veterinary, zoology
Artistry = Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting,
writing
Athletics = Climbing, contortion, dodge, juggling, jumping, gymnastics, parachuting, parasailing,
pole vaulting, riding, running, swimming, weight lifting
Covert = Camouflage, disable devices, forgery, infiltration, open locks, sabotage, sleight of
hand, stealth, streetwise, surveillance
Craft = Architecture, blacksmithing, carpentry, cooking, leather working, metalworking,
pottery, sewing
Discipline = Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns = Assault rifles, energy weapons, grenade launchers, gun smithing, machine guns,
pistols, rifles, shotguns
Heavy Weapons = Artillery, catapults, demolitions, forward observer, mounted guns, repair heavy
weapons, rocket launchers, ship’s cannons, siege weapons
Influence = Administration, barter, bureaucracy, conversation, counseling, interrogation, intimidation, leadership, marketing, persuasion, politics, seduction, streetwise
Knowledge = Appraisal, cultures, history, law, literature, philosophy, religion, sports
Linguist* = Arabic, Armenian, French, German, Hindu, Japanese, Latin, Portuguese, Russian,
Tagalog, Swahili, Swedish, etc. English and Chinese are assumed, so you don't need to spend points for those two languages.
Mechanical Engineering* = Create mechanical devices, machinery maintenance, mechanical repairs, fix mechanical security systems, plumbing
Medical Expertise* = Dentistry, forensics, general practice, genetics, internal medicine, neurology,
pharmaceuticals, physiology, psychiatry, rehabilitation, surgery, toxicology, veterinary medicine
Melee Weapon Combat = Clubs, knives, melee weapon smithing, nunchaku, pole arms, swords, whips
Perception = Deduction, empathy, gambling, hearing, intuition, investigation, read lips, search,
sight, smell, tactics, taste, tracking
Performance = Acting, dancing, costuming, keyboard instruments, impersonation, mimicry, oratory,
percussion instruments, singing, stringed instruments, wind instruments
Pilot* = Aerial navigation, astrogation, astronomy, astrophysics, space survival, specific types
of vehicle (gunships, hang gliders, helicopters, large cruisers, mid‐bulk transports,
patrol vessels, rocket shuttles, ultra‐light aircraft, short range shuttles, etc.)
Planetary Vehicles = Aquatic navigation, cars, canoes, equestrian, ground vehicle repair, horse‐drawn
conveyances, hovercraft, industrial vehicles, land navigation, large ground transports, military combat vehicles, powerboats, sailing, scooters, scuba diving, skiffs, submarines, yachts
Ranged Weapons = Blowguns, bows, crossbows, darts, grenade, javelin, ranged weapon smithing, slings, throwing axes, throwing knives
Scientific Expertise* = Earth sciences, historical sciences, life sciences, mathematical sciences
Survival = Aerial survival, aquatic survival, general navigation, land survival, nature, space
survival, specific environment survival (Zero‐G, desert, jungle, etc.),specific condition
survival (cold, heat, toxic, etc),tracking, trapping
Technical Engineering* = Communication systems, computer programming, hacking, create/alter technical devices, demolitions, electronics, technical repair, technical security systems
Unarmed Combat = Boxing, brawling, judo, karate, kung fu, savate, wrestling