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Author Topic: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss (closed FULL)  (Read 25203 times)

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Offline SomeGuy

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #400 on: December 13, 2011, 01:50:01 PM »
2nd one

Online PaleEnchantress

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #401 on: December 13, 2011, 01:51:56 PM »
400 hit points? Compared to Miss Demi Lich and Na'Amah thats some heavy hit points.

Online TheGlyphstone

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #402 on: December 13, 2011, 01:52:28 PM »
2nd package does have -20 to my Swim speed and -4 on Swim/Climb checks as well, but I'll be Flying at all times anyways so I didn't list it.

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #403 on: December 13, 2011, 01:53:06 PM »
Okay, which of the following packages should I go with:

Shadow Blend, Evasion, and Fast Healing 2 (plus other random junk)
or
+6 Str, +4 Con, +2 Int, +4 Wis, +6 Cha, +2 NA, Powerful Build, 2 claw attacks, another bite attack, and a DC34 Save vs. Paralysis on each of my 11-12 natural attacks?

where'dyou get those from.

Offline ShadowFox89

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #404 on: December 13, 2011, 01:53:57 PM »
400 hit points? Compared to Miss Demi Lich and Na'Amah thats some heavy hit points.

 Only 234hp on Bob. Though, he just needs to nom on one god in order to become immortal.

Online Zaer DarkwailTopic starter

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #405 on: December 13, 2011, 01:59:15 PM »
Question adding a vampire template doesn't render yo undead. thus no weakness to sunlight correct?

Well, you do not gain undead type but you do gain all vulrenabillities of the vampire (or from any template for that matter). It could not make sense why guy with Con score turns to dust in a sun but it is just your feature as unique demon/devil.

Like I asked before, given that we're all evil characters, would it be alright for the spells Desecrate and Unhallow to work, as well?  Otherwise you get such silliness as secret sacred spots in Hell and the Abyss where fiends go to heal any vile damage they've taken...

Edit: Hmm.  I wonder if I should make Studmuffin the Water Monolith a half-doppelganger...?  Perhaps if I could make the alternate form also be unique, it might work from a thematic perspective. ^^;

Short reply; No. You need to be evil guy under hallow/consecrate to heal vile dmg. It's part for villains having most nastiest dmg but it backfires if ally uses it vs them. Also gives you excuse tolerate annoying healing process and be vulrenable somewhat.

Anyways the all charsheets completed or in process post them in here. Pic is optional (but recommended).

The game OOC chatter/questions can move to here now as we closed recruitment already.

Online TheGlyphstone

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #406 on: December 13, 2011, 02:03:19 PM »
where'dyou get those from.

The former is the Shadow Creature template, from Lords of Madness. +2 CR.

The latter is a combination of the Stone-boned and Ghoulish templates, at +1CR each.

I'm also going to end up throwing in Half-Ogre, because it's CR+0 if you're already Large or larger, and Half-Satyr for the headspike. Buy a Starmantle Cloak with my leftover cash (I don't feel guilty or cheesy anymore, because I lost Evasion when I gave up Shadow Creature) and I'm just about finished.

EDIT: Good thing I'm a 5th level Cleric who can cast Hallow.


Quote
Only 234hp on Bob. Though, he just needs to nom on one god in order to become immortal.

Divine Rank isn't something Illithid Savant can absorb, unfortunately.
« Last Edit: December 13, 2011, 02:06:25 PM by TheGlyphstone »

Offline ShadowFox89

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #407 on: December 13, 2011, 02:06:57 PM »
 Blast. Right, I'll need to find some other way to become all powerful >.>

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #408 on: December 13, 2011, 02:10:13 PM »
This half fiend shadow vampire Ghaele is just insane with a slew of at will powers and casts divine spells as a 14th level cleric, can turn incorporeal which avoid sunlight weaknesses!)  But mentally I can't get around how this happened. unless it' the Lemorian version of half-feind )same ability mods and general bonuses just you gain a poison stinger instead of a bite attack and different spell like abilities)

Offline ShadowFox89

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #409 on: December 13, 2011, 02:11:25 PM »
Actually, anyone have a good list of creatures with abilities to nom on?

Online PaleEnchantress

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #410 on: December 13, 2011, 02:14:37 PM »
This half fiend shadow vampire Ghaele is just insane with a slew of at will powers and casts divine spells as a 14th level cleric, can turn incorporeal which avoid sunlight weaknesses!)  But mentally I can't get around how this happened. unless it' the Lemorian version of half-feind )same ability mods and general bonuses just you gain a poison stinger instead of a bite attack and different spell like abilities)


I'm pretty sure that 14th level cleric casting becomes 10th level cleric casting by our house rules. If it doesn't then im switching to base creature Ha-Naga

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #411 on: December 13, 2011, 02:16:17 PM »
It probably would scope down but still it's a ALOT of abilities.

Online Zaer DarkwailTopic starter

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #412 on: December 13, 2011, 03:11:16 PM »
It probably would scope down but still it's a ALOT of abilities.

Indeed it does scope down. But Ghaele got lots abilities. Anyways your vulrenable to sun light still even as light orb sadly :P. Take Master Vampire like Pale Enchantress did and get rid off those vulrenabillities (if do not want RP around them or take feat which allows ignore sunlight for charisma mod number of rounds).

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #413 on: December 13, 2011, 03:49:57 PM »
Master Vampire? where is that one at. 

Online Zaer DarkwailTopic starter

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #414 on: December 13, 2011, 03:51:57 PM »
Or more so a vampire lord but here is link for it;

http://www.wizards.com/default.asp?x=dnd/mm/20021018a

Offline Sahariel

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #415 on: January 03, 2012, 12:42:14 PM »
Hi Guys,

So I read up on this and I am very interested. It has been years since I have been part of a roleplay like this in terms of planar scale and power level. The last time was . . . well back when second edition was still the big thing.

I created a character based onthe concept of a fallen angel. He's a melee character with high Charisma. I imagine Charisma will be very important in this play.

http://www.myth-weavers.com/sheetview.php?sheetid=357818

Suggestions are welcomed.

I am working on a detailed character background too.

Sahariel

Offline Kunoichi

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #416 on: January 03, 2012, 01:04:00 PM »
As I understand it, submissions are closed, unfortunately. ^^; Zaer might still let you in, though, since at least one of the players we had hasn't posted in a while.

I am curious as to how you got the Epic damage reduction and the ability to overcome it with your weapons, however...

Offline SomeGuy

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #417 on: January 03, 2012, 01:12:45 PM »
Solars naturally have 15/epic and evil.

Edit: And all weapons they use as well as their natural weapons are treated as good-aligned and epic for overcoming DR.
« Last Edit: January 03, 2012, 01:19:04 PM by SomeGuy »

Offline Kunoichi

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #418 on: January 03, 2012, 01:23:52 PM »
*checks over stats again*

Oh. ^^; I must have accidentally been looking at the Planetar's stats.

Online Zaer DarkwailTopic starter

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #419 on: January 03, 2012, 01:53:12 PM »
Yeah, sorry for not replying in PM as I had been busy in catching up and so on. Anyways there is spot open as most who showed interest have been bit slow make their layers or chars and some may have disappeared. So your welcome to join with your char concept :).

However, as your fallen celestial you will loose your celestial subtype granted immunities and abilities and gain instead tana'ri, obyrith or baatezu subtype instead.

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #420 on: January 03, 2012, 01:54:06 PM »
Hey Zaer I'm still here! *flails*  I'm just lost on one thing: WTF are the outsider skills you can use the SP you gain from the CR exchange?

Online Zaer DarkwailTopic starter

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #421 on: January 03, 2012, 01:55:40 PM »
I mentioned that if your base race has no racial skills then you can choose freely 6 skills which two must be knowlegde skills.

Offline Snake

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #422 on: January 03, 2012, 01:58:55 PM »
oh... *stamps "stupid" on forhead*

Offline SomeGuy

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #423 on: January 03, 2012, 01:59:48 PM »
Angels have a pretty nice subtype, I had forgotten just how good it was.

Offline Sahariel

Re: A interest call: 3.5 DnD Unique Devil/Demon Campaign in Hell/Abyss
« Reply #424 on: January 03, 2012, 02:13:14 PM »
Oh, okay!

I'll swap that out. Is there still an opening in the roleplay?

. . . and might I impose upon one of you to link me to the post where Zaer provides insturctions on creating minions and planes?

Or I could just look through the threads tonight when I get back.

Have a good day folks