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Author Topic: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles AND slaves!  (Read 5369 times)

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Offline ChrystalTopic starter


Offline Trieste

  • Faerie Queen; Her Imperial Lubemajesty; Willing Victim
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  • Join Date: Apr 2005
  • Location: In the middle of Happily Ever After with a dark Prince Charming.
  • Gender: Female
  • I am many things - dull is not one of them.
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Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles!
« Reply #26 on: December 18, 2011, 05:40:19 AM »
Pssst, people looking for good pictures can always look up Star Wars Trandoshans, too. They're a cold-blooded race of reptilians that usually look pretty fierce.

*sneaks back out*

Offline Dashenka

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles!
« Reply #27 on: December 18, 2011, 05:53:19 AM »
PM sent... hope at least one of them is useful?

Indeed. Hi Dashenka

Yes, the reptiles are the slave traders (along with the other cold-blooded races) and the mammals are the slaves.

I could use more reptiles. As for breed of reptile, I'm not especially concerned - whatever floats your boat, or matches the pic-base you find.

I am always happy to accept more slaves as well - the more the merrier when it comes to cargo... but the problem with having an imbalance is that some slaves may find themselves left out.


I can play both no problem. I'll try to upload a picture a friend of mine drew. It's a naga-woman... does that work?

Offline ChrystalTopic starter

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles!
« Reply #28 on: December 18, 2011, 06:24:50 AM »
Naga woman works just fine... *grins*

Crew slots are getting short, (thankfully).

Any ideas for additional crew posts are welcome.... I just thought of a new one, actually...

Offline Sanai

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles!
« Reply #29 on: December 19, 2011, 01:02:43 AM »
What do you need more, crew or slaves?

Offline ChrystalTopic starter

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles!
« Reply #30 on: December 19, 2011, 01:01:04 PM »
I just did a quick count of approved characters. So far I have six slaves and four crew.

A couple more slaves would be useful, to give a nice 2-1 balance. That's not to say that crew are restricted to picking two slaves and sticking to them, in fact I'd much prefer it if crew took a slave to bed, then dumped him/her for another, and that slave was picked up by another crew member... Then again, I'm not saying that crew can't have a "favourite" slave that they keep coming back to time and again.

So.. uh, yes... Actually I need both! Anyone wanting to create two characters will be most welcome.

Online Kimera

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles AND slaves!
« Reply #31 on: December 19, 2011, 03:18:05 PM »
I won't making another character (slave or another crew). Another reptile maybe?

Offline ChrystalTopic starter

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles AND slaves!
« Reply #32 on: December 19, 2011, 03:33:32 PM »
*chuckles* Kim, please read the character creation rules? One of each please...!

Online Kimera

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles AND slaves!
« Reply #33 on: December 19, 2011, 04:25:22 PM »
Oh woops, sorry about that.

Might go for a doggy then...

Offline ChrystalTopic starter

Re: The Mamalian Slave Trade - sci-fi exotic, NC/EX - need Reptiles AND slaves!
« Reply #34 on: December 19, 2011, 04:54:22 PM »
Please would everyone who is still interested in playing please post in the OOC thread to let me know?

I am planning on getting this going very soon now, but before I do there are a few details I would like player input on. They will be discussed in the OOC thread, not here, as they are game specific and don't belong in the recruitment thread...

Thanks.

Offline mvo33

If possible I would like to join the crew as a male Salamander the medic...I presume you are still looking for reptiles and a medic?  If other positions are open I have an idea for a cephalopoid engineer too.

Thanks.


Offline ChrystalTopic starter

Hi MV. Medic is still open - actually was added when all the other crew positions were filled. Engineer is taken, sorry.

Please forward a completed character profile to me by PM for approval, and have a quick read through all the threads. I need you to select a cabin from the ship plan in the OOC thread, too. I think I need to decide where the sick-bay is.

Other roles are basically just "deck hands" - mostly lizards with no real training, used to move things around, point guns, carry slaves, stuff like that.