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Author Topic: Star Wars: The Old Republic.  (Read 29742 times)

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Offline Anjasa

Re: Star Wars: The Old Republic.
« Reply #275 on: February 06, 2012, 05:17:10 PM »
I have a female twi'lek inquisitor.

I also have a rattataki agent, a chiss bounty hunter, and a sith inquisitor. All females.

Offline Callie Del Noire

Re: Star Wars: The Old Republic.
« Reply #276 on: February 06, 2012, 09:17:41 PM »
Giving Dark side a try on Lord Abbas (Female Twilek Inquistor Gia'Pi)

Offline Aiden

Re: Star Wars: The Old Republic.
« Reply #277 on: February 07, 2012, 09:26:36 PM »
Made my Sith warrior on Lord Aldrass.

Name - Tseric

Online WolfyTopic starter

Re: Star Wars: The Old Republic.
« Reply #278 on: February 07, 2012, 10:13:53 PM »
So..should I go ahead and roll a character on Lord Aldrass? :P Who's leading the guild?

Offline Pumpkin Seeds

Re: Star Wars: The Old Republic.
« Reply #279 on: February 07, 2012, 10:20:48 PM »
Haven't made it yet.  If a couple more people want to jump on we can go ahead and make the name if we are still in agreement on The House of Ell.

Offline Aiden

Re: Star Wars: The Old Republic.
« Reply #280 on: February 08, 2012, 01:10:02 AM »
Pumpkin and I ended up joining a RP guild on the server, gonna try it out. The E guild sounds nice but the varying time zones will make it harder to get RP going.


Offline Kazyth

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Re: Star Wars: The Old Republic.
« Reply #281 on: February 08, 2012, 06:32:55 AM »
That it will.  If we can't get the E guild going, let me know how it goes with your RP guild Aiden.  I've avoided accepting any offers so far, but if we can't get the E guild up and running I'll be looking for a good one.

Offline Anjasa

Re: Star Wars: The Old Republic.
« Reply #282 on: February 08, 2012, 10:37:47 AM »
Jumwa and myself found a really nice guild we're enjoying as well.

Offline Pumpkin Seeds

Re: Star Wars: The Old Republic.
« Reply #283 on: February 08, 2012, 11:00:13 AM »
So guess we utilize the channel to stay in contact and do stuff together as it seems people are splintering into different guilds.

Offline SinXAzgard21

Re: Star Wars: The Old Republic.
« Reply #284 on: February 08, 2012, 07:36:48 PM »
I'm sad... My comp was supposed to be here this week but now do to my power supply not being in stock they are doing normal shipping.... le sigh.

Offline Callie Del Noire

Re: Star Wars: The Old Republic.
« Reply #285 on: February 08, 2012, 09:18:11 PM »
:sad:

Offline AllieCat

Re: Star Wars: The Old Republic.
« Reply #286 on: February 08, 2012, 09:38:12 PM »
I will be back on tommorrow, an unscheduled fall, and two minor surgeries on my eye got in the way *pouts*

Offline ShamshielDF

Re: Star Wars: The Old Republic.
« Reply #287 on: February 09, 2012, 12:34:21 AM »
*wince*  Ouch...I'm sorry.  Hopefully there's no long term effects.

In other news, I've now joined/started a guild.   The Temple of L'oriel, an RP guild built around the concept of expanding the understanding and the philosophy of the Force.  Think along the lines of Revanites without Revan and you're sort of heading in the right direction.

Offline Pumpkin Seeds

Re: Star Wars: The Old Republic.
« Reply #288 on: February 09, 2012, 02:14:38 AM »
Oh that does sound really cool.  Maybe I can come join with a Sith Warrior or Inquistor?  I was working on a Warrior called Inori, sort of a rage filled little creature.

Offline Kazyth

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Re: Star Wars: The Old Republic.
« Reply #289 on: February 09, 2012, 02:17:23 AM »
Hmmm.  Can probably slide my Inquisitor out of the startup VG I gave a shot too.  Seems more like his cup of tea anyway.  How will other non-force classes fit in?

Offline ShamshielDF

Re: Star Wars: The Old Republic.
« Reply #290 on: February 09, 2012, 08:12:01 AM »
Oh, the guild has more to it than simply exploring aspects of the force.  That may be the focus of the force users, but the long term concepts would require help from all types in order to survive.  Heretical groups have a history of fairly short lives.  Spies to gather information, assassinate opposition, warriors to assist with important missions or to perform reconnaissance in force, and both to expand the breadth of ideas for the Temple to draw upon as well as being students for their ideals.  The intent isn't to overthrow the empire or anything so grand as that, but to begin a progression based not on infighting and assassination but rather on what is best for the empire.  Sometimes that may be dark, sometimes it may be light, and there may be disagreement as to which is better.  Imagine the power of the empire if every apprentice was not out simply to find a way to assassinate his master but avidly worked to his betterment with the possibility of his own title and reward.

Offline Kazyth

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Re: Star Wars: The Old Republic.
« Reply #291 on: February 09, 2012, 08:18:45 AM »
Hmmm... my main, the Powertech Merc, might just be perfect for that then.  I like my little Sithling well enough, but he doesn't have Death From Above or wrist-mounted flamethrowers.  >_>

Offline Pumpkin Seeds

Re: Star Wars: The Old Republic.
« Reply #292 on: February 09, 2012, 08:40:11 AM »
Wow..this is definately sounded awesome.

Offline TheGlyphstone

Re: Star Wars: The Old Republic.
« Reply #293 on: February 09, 2012, 08:46:38 AM »
Does the Temple of L'oriel fund itself through the sales of cosmetics and beauty care supplies? ;D


I like the story, though. It actually sounds a lot like the personal story-arc of sorts I build for my Inquisitor, though never actually RPed...the idea that the Sith Code wasn't specific enough, and a Sith could be more powerful by harnessing passions and unleashing them properly like a blaster rather than letting them run wild like a flamethrower (and definitely not locking them up in a box like the Jedi). End Result a Light 5 Darth, I spent a lot of money buying off Khem Vhal and Xalek.

Offline ShamshielDF

Re: Star Wars: The Old Republic.
« Reply #294 on: February 09, 2012, 09:25:13 AM »
I thought I should also mention the view of passions.  Fear, one of the main passions of the Sith, is a short lived, though intense, passion.  All passions, though, can empower one through the force.  Fear, hatred, anger, love, joy, compassion or sorrow for instance.  One is never truly free of their bonds if they are bound by fear.  We also look to external passions...for example, the guild founder (Kellot) and myself (Lilliat) who have certain passions for one another that they are still feeling out.  Kellot has basically sworn his passions for her to create a conduit and control for his rage and passions.

Anyway...feel free to PM either of us if we're online and we can get you setup.  Kellot's on more than I am and is a bit more articulate about the concepts.  Just say that Lil sent you ^_^

Online Geeklet

Re: Star Wars: The Old Republic.
« Reply #295 on: February 09, 2012, 09:38:19 AM »
That's a shame about the lack of an Elliquiy guild, as this other one sounds nothing like what I'd be interested in.

Offline Shjade

Re: Star Wars: The Old Republic.
« Reply #296 on: February 09, 2012, 02:10:44 PM »
I'm curious, do Empire and Republic players get to communicate and group up/help each other out in this game, or is it more WoW-style where the factions are strictly separated at all times?

Offline Pumpkin Seeds

Re: Star Wars: The Old Republic.
« Reply #297 on: February 09, 2012, 02:47:33 PM »
You can communicate via "say."  So if you are stanidng near each other then you can communicate normally.  You are not allowing to private message each other or mail.

Offline AllieCat

Re: Star Wars: The Old Republic.
« Reply #298 on: February 09, 2012, 03:57:16 PM »
*wince*  Ouch...I'm sorry.  Hopefully there's no long term effects.

In other news, I've now joined/started a guild.   The Temple of L'oriel, an RP guild built around the concept of expanding the understanding and the philosophy of the Force.  Think along the lines of Revanites without Revan and you're sort of heading in the right direction.

Cool.. and no, no long term effects, it was the culmination of all my recent health woes, and we're all hopeful that we've now taken a corner and it's now officially "Getting Better"(TM) :D

Offline Anjasa

Re: Star Wars: The Old Republic.
« Reply #299 on: February 11, 2012, 06:56:05 AM »
That's a shame about the lack of an Elliquiy guild, as this other one sounds nothing like what I'd be interested in.

We still have the Eli channel and everything, so can still chat with one another and hang out :)