HERO NAME: Flare
Secret Identity: Xhana Santos
A black bodysuit layering black nylon and flynet, more translucent over the limbs and just a little more opaque with weave over the intimate parts. Matching finger gloves up to the elbows, and drab green heeled calf boots and green hair pieces, set with small ornamental stones and Allied flags.
Halfway between tall, buxom Asian and ravenhaired Latin, she could be Chinese or Romanian from the look,
-- she seems to fit in almost anywhere East Asian or Central European, and the Allies have taken advantage of that to place her with resistance movements. Nearly 6' tall and a top-heavy hourglass figure, with a chiseled yet cute face.
Secret Nazi experiments have sought to acquire sources of power from legendary artifacts and myths across the world. Allied agents disrupted one in Latin America that attempted to capture power and extreme devotion from historically strong religions. They discovered that this Japanese-Brazilian woman, who had been conscripted as a porter and nurse, had somehow had her native superstitions enhanced and powered by contact with artifacts in a temple destroyed by their operation. She had acquired abilities to absorb and manipulate light and heat, the currencies that local gods promised their followers.
(I couldn't really think of a fifth mid-level skill I wanted as much as low-level Illusion, so I dabbled around?)
1. Body of Light XXX
Flight, desolidify, invisibility -- three separate powers, with separate charging, used primarily for tactical positioning or escape. "Fly" here meaning a short-range teleport along some straight, visible line; an actual sunbeam would be ideal, but a stretch of polished metal or at worst, the light-dark contrast bordering anything with square edges on a bright day would do.
2. Force Multiplier XX
She has a certain affinity with others' employments of heat and light, if they are anything like hers. So if she focuses, she can help people to aim a kinetic or beam strike (sense of targeting), or make an incendiary blast larger. She must focus, and can either add XX to an individual effect on an individual target, or X to a non-directed effect over a small area (say 10m radius?). She can only enlarge or redirect existing effects, but cannot make them smaller per se.
3. Energy blast XX (fistfuls of fire, or light for effect or umm, lighting)
4. Immunity: Fire XX (everything short of standing smack in ground-zero)
5. "Armor" XX (tricks of the light, she is not where she seems to be)
6. Illusionist X
(bends light: can look like someone else entirely apart from her everyday persona, or make objects up to a few feet across appear to be something slightly different for short periods of time, with focusing)
[Slots Used] [Name of Power] [Description:] ~repeat as necessary~
We didn't move points in our out of attributes like Talk and Body,
so this slot business is rather confusing me? I'll leave it to the moderating
English XX (just fine)
1. German X (she gets by, but not too formal or technical)
2. Japanese X
3. Medicine X (your average learned it during the war nurse)
4. Latin dance X (good, not pro)
Portugese XXX (native, but who cares in game)
Toughness (lethal/non-lethal): 6/6
Limited Powers --
Where she uses light or heat, she needs to have them or store them during the previous day. She cannot be throwing power around for an afternoon, and then go out the same night and do it again unless there is some alternative (maybe if someone sets off a big explosion, she could steal some for a few minutes). And she does not function as well in near-total darkness or very cold places, or when her body is not able to absorb the energy. Thus the dark and not overly thick uniform.
Absorbs Blind Faith -
The religion that gave her powers was very ritual-centered, and some of that carried over. She is sensitive to situations where a large number of people believe, or where a single figure with a great deal of authority believes, that things will turn out a certain way. This doesn't usually mean one side can or cannot win. But if they believe that a bridge simply cannot fall or a woman simply does not have the means to take them down, then she needs their faith to be shaken a little first, before she can use her powers on them in larger ways. She can do this herself too, but it takes work.
People Magnet -
(Guys and gals both, but I didn't really mean two slots worth.) When not on a battlefield, she tends to be homely enough and supernaturally polished in appearance. There always seem to be a couple people lingering longer than necessary in the background and tossing glances, under the most everyday of circumstances.
Nemesis - or maybe --
(If she needs another weakness down the road) Some Nazi femme fatale employed on the artifacts project, who may know of a way to use her powers against her. They'll have to meet/ be informed of her and realize just what she is to get interested, though.
Costume Change (still thinking, but involving predictable elements)
Comely Chara (I tried, but "wholesome" just strikes me as such down-home talk)
Snazzy FX (little flickers of energy for show, when needed); maybe I can think of better, if this is free?