Alright everyone, we're just about ready to actually start this thing. I'll be preparing the first chapter which could take me between 1-3 days (due to time restraints now that the weekend is over). The standard procedure for battle will be as follows: First turn is the player phase, and each player can perform their one action with as much or as little extra fluff as they want. Talking is a free action. In fact, one could post several times in one round to carry one or several conversations. Role play discretion is up to you. But for everyone's benefit, especially mine, when you do decide on your one action this turn please specify this one time and one time only in the relevant post with an easily noticeable rubric. Example:
[Claire moves to E7]
[Ashton moves to F10, attacks enemy ____ at G10, and ends turn on E10]
[Seth attacks enemy at B5]
[Ysena declares ____ skill and _____]
And so on and so forth.
It'll also help me greatly if you guys also keep track of your health, weapon durability, and experience to speed things along. Now then, there's three ways feedback can be handled:
1) everyone makes their moves, and all battle outcomes and heath/exp changes are presented at the end by me at the end of the player phase (everyone has posted).
2) After each individual move, I present the battle outcome.
3) When a player makes a move, he or she rolls his own 1d100 die and sends the results to me using Elliquiy's own die rolling tool. Then, using the result, he or she makes her own damage calculations within the same post (so [Edmund attacks myrmidon at C3, attacks twice and deals 12 damage and takes 3]).
I like option 3 the best not only because it eases my workload per turn, but it's an instant feedback loop that changes the battlefield with every action taken. Option 2 is slower in that it relies on me replying to each individual action, so if someone else wanted to do something that depends heavily on the outcome of another player's action and battle outcome (say Valerie wants to move to E8, but only if Claire actually kills the enemy soldier standing there), then they'd be waiting in limbo until I post. With option 3, Claire can both attack and resolve any damages or kills in one action alloying other player characters to then post with freedom. Option 1 is the slowest, and very limiting for the players. If the Elliqiuy dice system is too unwieldy or unavailable, we may simply allow the players to roll their own 1d100 and decide for themselves, and we'll trust each other not to cheat or fudge some rolls (too much...). We're here to have fun in the end, right?
As GM, if we go with option 3, I can focus on the Enemy Phase which will be described in a single post. Afterward a new player phase starts, and everyone can both post their reactions to what occurred in the enemy phase and their new action for the current turn. Character level up will also be handled by me. At the start of the chapter I'll post objectives and a table of relevant enemy stats (HP, AS, Defense, Might, etc), and an update to enemy HP at the start of each new turn.
To facilitate my job as GM, I'll have Aurich's personal involvement in the storyline be minor or nonexistent, and he'll play the part of the party's quartermaster to organize the inventory, like a caravan.