Age of Conan...hhh...where to begin...
Okay, the starter area - which goes to about level 20ish, but can be exited several levels earlier than that - is the only part of the game with full voice-acted support of its quest dialogue, which creates a rude awakening when you get out of that area into the "real" game and find it suddenly silent or providing only random partial voices here and there. The gameplay is difficult, and not in a "this will challenge you" way, just in the "everything respawns almost as fast as you can kill it so you are constantly fighting things to get from one place to another anywhere you want to go until you die because you run out of stamina/mana/health from the chained battles" way. Fortunately that does get a little better once you're outside the starting area, but it's still a problem in any compact area with a lot of spawns. You end up with a lot of skills to juggle and most of them require using a combination of keys to activate, at least if you're a fighter/melee class - casters are somewhat more traditional MMO in style with point-and-cast abilities.
The combat itself is the make-or-break for most people as far as I can tell. Some people seem to really like it, others (like myself) find it tedious and overly mashy. See, there's no autoattack at all. You get several directions to attack and your opponent can defend in those directions, so you mix up your attacks to do the most damage by attacking wherever your target isn't defending, and you have to hit a key for each individual attack in addition to using your abilities (which generally require a series of basic attacks in specific directions to activate). This means you end up with both the need to remember combinations required to unlock your abilities AND you still have to find room on hotkeys for the abilities themselves, since your WhackFace ability still needs to be activated directly after you do your combo to activate it, so the full key input for WhackFace on hotkey 7 might look something like 11227 (1 2 and 3 being Left, Front and Right attack, respectively). It's supposed to make combat feel more "dynamic," but to me it just seemed annoying and a source of clutter on my hotkey bars.
Age of Conan's best qualities are its artistic ones and, of course, the tittehs, which still look reasonably good by modern standards (better than LotRO, though not by a tremendous amount), and customization options aren't bad by fantasy MMO standards, including separate wardrobe/equipment options so that you can wear whatever you want for looks without compromising your stats (including just running around naked if you feel like it). It's also free to play now, which is a plus if all you want to do is ogle character models for a while, but I can't say I'd recommend the game. The chat interface isn't exactly intuitive, the gameplay can be punishing, quest tracking is less than ideal, maps aren't especially detailed, the community is nothing special and pretty sparsely populated...I give it an overall "meh."
Edit: Keep in mind, I only played the game up to something like level 28 before I gave up on it. For all I know it suddenly becomes magical at the level cap, but I somehow doubt it.