Name: Lan-Mei Yu
Nickname: Jinx
Player: Avorae
Nature: Bravo
Calling: Street Fighter
Pantheon: Celestial Bureaucracy
God: Sun Wukong
Title: None
Exp: 0
spent: 0
PHYSICAL DESCRIPTIONHeight: 5'3"
Weight: 102
Eyes: Sapphire Blue
Hair: Black
Skin tone: Asian
Measurements: 32A-24-34 cm
Build: Petite
Date of birth: 3-16
Age: 21
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ATTRIBUTES*Strength ••••
Epic •
Dexterity •••••
Epic •
Stamina ••••
Epic •
*Charisma ••
Epic •
Manipulation ••
Epic
*Appearance •••••
Epic •
Perception ••
Epic •
Intelligence •••
Epic •
Wits ••
Epic •
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ABILITIESAcademics ••
Standard Chinese, Mandarin Chinese, English, Italian, Japanese
Animal Ken
Art [Sing] ••
Art [Dance] ••
*Athletics •••
Awareness •••
*Brawl •••••
Command
Control [Motorcycle] •
Craft [Auto Mechanics] •
Empathy •
*Fortitude •••
Integrity ••
Investigation
*Larceny •
Marksmanship •
Medicine
*Melee •••
Occult
Politics
Presence ••
Science
Stealth •
*Survival •
Thrown
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BIRTHRIGHTS
-Adds legend to Dex+Brawl rolls
-Can strike at a distant target out to Legend x5 yards away
-Gain a -1 to a weapon’s Speed (unarmed)

-Chaos Purview
-Star Purview
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KNACKSSTRENGTHWhile Relics may be made of stern stuff, the usual off-the-shelf “authentic katana” tends to fold like the cheap steel that it is when it connects with something under the force of Epic Strength. With this Knack, any tool or item that the Scion picks up benefits from the same bends and loopholes in the laws of physics that allow Epic Strength to defy both leverage and structural integrity.
The Scion could use a wooden board to clobber a thug, or he could ram a flimsy iron fireplace poker right through a wall of concrete with the full force of his Epic Strength. In either case, the tool would remain reasonably intact (albeit with some cosmetic wear). Such guarantees are particularly handy when using an object of questionable strength to beat a titan-spawn to death without destroying the item in question (such as a snow globe intended as a present). Note that Titanium Tools doesn’t improve the Hardness or rigidity of an item. A cheap katana can still be snapped in half by an angry titan-spawn that decides to target the blade. A limp spaghetti noodle is no better a weapon with this Knack than without. Titanium Tools simply allows the Scion to use objects that might be feasible as weapons under normal circumstances and subject them to the extraordinary effects of his Epic Strength without breaking them, for as long as he wields the object.
DEXERITYBy the luck of the divine genetic draw, the character is superbly suited to athletic pursuits. She excels at any sport she plays, even if she’s never so much as heard of it before. Running, jumping, climbing, swimming… any athletic pursuit is second nature to her. As a result, any dice the character has in Athletics are considered to be automatic successes when the player rolls a dice pool that includes Athletics. Bonus dice granted by an Arete (see Scion: Hero, p. 149) are also counted as successes automatically if the player spends a point of Legend when her character performs the action. Values that derive from a character’s Athletics rating (such as Dodge DV or the feats of strength total) are not affected by this Knack, nor are any Boon activation rolls that might call for Athletics
STAMINA The Scion’s body is so tough that, even unarmed, he can parry close-combat attacks that would inflict lethal damage. If a berserker hopped up on Jotunblut or a thrall full of eitr tries to split the Scion’s skull with a fire ax, the Scion can take the blow on his forearm and knock it aside without serious injury. (That assumes the character’s Parry DV is sufficient to cancel out the attack roll’s successes, of course.) While that benefit remains in effect all the time, the Scion can also engage a temporary one that offers even more protection. With the expenditure of a Legend point, a measure of the Scion’s ichor wells up from within and coats the Scion’s body. This coating hardens into a gleaming, metallic armor that’s no thicker than a hair’s breadth. This armor has a bashing and lethal soak equal to the character’s Legend, and it inflicts a mobility penalty of only -1. The ichor coating is thin enough to fit comfortably beneath one’s clothing, so it adds its protective value to that of any other armor the character might already be wearing. Natural armor from this Knack lasts for only one scene and disintegrates at the scene’s end.
The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes
CHARISMA This Knack is a character’s trusty Get Out of Jail Free card. When the character gets into trouble with some angry witness or authority figure be it the police, a mortal parent, one’s long-suffering spouse, etc. he need only shrug haplessly, grin foolishly or do likewise. (His player also spends a point of Legend.) At that, the offended party decides that whatever the character did wasn’t really that bad. The character gets a slap on the wrist, a stern warning or no punishment at all, depending on when he chooses to use it. This Knack doesn’t work on anyone with a higher Legend rating, though. Also, if the character wants to use it against someone with an equal Legend rating, his player must roll (Charisma + Presence+ Legend) against a roll of the potential victim’s(Willpower + Integrity + Legend).
MANIPULATIONAPPEARANCEThis Knack functions identically to Dreadful Mien (see Scion: Hero, p. 133), but functions for characters with positive Epic Appearance. Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile.
PERCEPTIONThe Scion is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. The Scion could recognize the person sneaking up on him by that person’s telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, the Scion could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what’s going on around him in a 360-degree arc. Also, he suffers no penalties for fighting blind as long as he can hear or smell his opponents
INTELLIGENCE The Scion can understand any language that is spoken to him. Once he’s heard a few sentences, he can then speak that language back as if he grew up among native speakers. Writing the language is a bit trickier, as he can only transliterate his written words in the alphabet of his native language until someone teaches him the alphabet and punctuation of the new language. For instance, say a Scion with this Knack whose native language is English has picked up French at Orly Airport in Paris and would like to leave a thank-you note for a bartender who gave him helpful information. That Scion might write, “Maresee du mah-vay zayday,” to express his thanks, when what he really means is, “Merci de m’avez aidé.” Likewise, reading the new language can be difficult if that language uses characters that don’t appear in an alphabet with which he is already familiar
WITSSimilar to the Environmental Awareness Knack(see p. 64), a Scion with this Knack is never taken by surprise by unexpected attacks. He joins battle as soon as the attack occurs, and he applies his full DV to his own defense. It doesn’t matter whether the attackers use supernatural means of concealment or not. They simply cannot catch him off guard. Unfortunately, this Knack doesn’t help the Scion’s comrades. The Scion reacts as the surprise occurs, but he does so practically subconsciously and not in time to warn anyone else. What’s more, this Knack works even if the Scion is asleep, though to a lesser extent. If the Scion is sleeping and someone tries to spring an unexpected attack, the player rolls the Scion’s full dice pool to notice the attack as he would if the character were awake (awake and didn’t have this Knack, that is). If the roll succeeds, the character wakes just in time to react to the attack, though still not in time to warn anyone else.
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BOONSCHAOSWhen the Scion finds herself caught up in a chaotic situation unrelated to her whether she’s dodging a tornado’s debris or emerging from a bar to find a berserk mob rushing toward her to clash with a line of riot cops down the street she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she doesn’t actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her.
STARThe heavens were humanity’s first clock and calendar; thus, a Scion with this boon can innately feel the temporal movement of the universe. She always knows the time, to the second, no matter what her circumstances. This does not matter so much in an age of cheap and accurate wristwatches (though it is still useful in the Overworld, Underworld and other realms) but Perfect Timing also enables a Scion to sense supernatural distortions of time, such as those caused by other Star Boons. In such cases, the player rolls the Scion’s (Perception + Science), with bonus dice equal to the dot rating of the Boon. (For other supernatural effects that warp time, use the Legend of the entity that causes the effect as the bonus.) Each 100 yards distance raises the roll’s difficulty by +1. Success means the Scion knows the direction and general distance (within 100 yards) of the time distortion. A Demigod can re-purchase this Boon to raise the distance increment to one mile; and a God can buy the Boon a third time to raise the distance increment to 10 miles. This is also a one-dot Boon for the Moon Purview (many Moon Gods are also calendar gods)
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VIRTUESDuty •••
Harmony •
Intellect •
Valor ••••
LEGEND ••
Legend Pool 4 / 4
WILLPOWER ••••• ••
Willpower Pool 7/7
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PERMANENT FATEBONDS----------------------------------------------------------------
COMBATJoin Battle:5 [+1 auto]
Dodge DV:6
SOAKBashing:5
Lethal:3
Aggravated:1
ATHLETICMove:6
Dash:13
Vertical Leap:8
Horizontal Leap:16
Lift:650lbs [+500lbs]
WOUNDS[][][] 0
[][] -2
[] -4
[] Inc
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WEAPON:Clinch
SPD:5
ACC:14[+1 auto]
DAM:8B
DEF:N/A
RNG:N/A
Tags: P
WEAPON:Light punch
SPD:3
ACC:14[+1 auto]
DAM:8B
DEF:6
RNG:N/A
Tags:WEAPON:Heavy punch
SPD:4
ACC:13[+1 auto]
DAM:11B
DEF:5
RNG:N/A
Tags:WEAPON:SPD:ACC: DAM:DEF:RNG:Tags:----------------------------------------------------------------
Trophies----------------------------------------------------------------
BONUS SPENT4-Strength
4-Stamina
2-Brawl [4,5]
2-Melee [2,3]
3-SelfHealing
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EXP SPENT