Lord Sanai CallistariusAge:
Unknown. Looks like someone in his late 20s or early 30s.Race:
Vampire. Appears to be off the Carstein Bloodline.Appearance:
Tall, about 6 foot, lean, muscular, handsome. Dark, raven black hair, deep black eyes, fine cheekbones, appears to be noble born. Along with his ornate armour he wears a black cloak with a fur mantle.Equipment:
This ancient suit of plate armour is in perfect condition despite its age. It is made of black steel and is incredibly ornate. The armour is covered in stylised symbols of death, varying from skulls and bones to batlike wings in the style of the vampire counts. Even under its weight Sanai still moves with incredible speed and grace, as if it were mere cloth, yet it still offers the full protection of high quality armour. It features a helm with a stylised visor that looks like a mask of a cruel and maleficant face, and a pair of slender horns. Magically inclined characters sense that the entire suit of armour is enchanted with dark spells of protection.
This long and slender blade appears to be formed from bone, its handle being formed from vertebrae. It has a long curved edge. When used in combat, it appears to sap the energy and life out of its victims to empower the wielder. The other blade is an ornate and slender longsword with no magical properties.
Familiar and or Mount:
This ancient black tome, with no title or writing upon the cover, is filled with centuries of arcane knowledge, notes and incantations, written in multiple languages, ranging from ancient nekheran to the languages of the Druchii and even the skaven.
Sanai rides a winged nightmare, commonly called a Hellsteed. This ancient equine cadaver should have stopped moving long ago, when it died, but continues on in undeath. Tattered wings extend from its flanks. Clearly this steed was once a pegasus, but not living pegasus has hooves that smolder and burn the grass beneath them, or eerie lights eminating from empty eye sockets.
As a vampire, and one fully aware and learned in his necromatic powers, Sanai can animate any corpses or skeletal remains he comes across. He is also able to summon ghosts, wraiths and banshees to do his will. Also, as a vampire, cannibalistic ghouls, degenerate varghulfs, bats, dire wolves and various other fell monsters are attracted to him and can be bent to his will. His dark power is most evident in appropiate places such as battlefields, barrows, graveyards, etc.
Lord Sanai Callistarius is an ancient vampire, claiming to be an exiled prince from some forgotten kingdom. He appears to come from the Carstein Bloodline, having the noble bearing and lordly appearance of one of the Carsteins, and makes no attempt to dispell that notion. Being a vampire, he has superhuman speed and strength, an innate talent for necromancy and an unending thirst for blood. Details on his past are not easy to get, for despite his eloquent speech and charming demeanour, he somehow reveals little information in exchange for probing deep into the affairs of those he speaks with. He appears to be very well travelled, with oddities about his person ranging from several skaven warp tokens and a druchii blade on his belt to a small handheld spyglass from Nuln.
Being a full-fledged vampire lord does make this character fairly powerful, generally a match for a chaos warlord in combat, and an archmage in terms of magic. He could potentially call up an entire army if given access to graveyards if he chooses to. On the other hand, this character has the classical weaknesses of a vampire. A vampire of this age can withstand the sun, but it will burn him relentlessly and be pretty painful for him, even if he is fully clothed/armoured. Holy objects/weapons/places can cause significant difficulties for a vampire, and light magic will cause increased amounts of harm to any undead. Fire is also dangerous to a vampire. Also, the living have a certain level of vigour and innovation and creativity vampires often lack. This has several disadvantages/advantages in a roleplay. The advantages are thus: 1# We have a heavyweight who can go toe to toe with enemies that would be a huge difficulty for normal characters, enabling the rest of the characters room to think in such encounters. 2# We have someone who could potentially be a useful enemy to the other characters, giving them a nice big challenge/adversary to pit themselves against. Disadvantages: Such a powerful character will have to be carefully and subtly applied.
If the host of the roleplay decides, id be happy to drop my beloved vampire character (this guy actually leads my own collection of warhammer undead) for an empire knight, but I do think the vampire character could be a pretty interesting addition (and even a great plot device) if played right.