Alright, I am sorry about the delay, but I'll try to set out our thinking on where this should go. We'll run the first adventure in the vein that Ramael described it. The three agencies will be going after a supply of Cavorite.
For the sake of simplicity, we will focus on the League of Strange. However, the Enigma Club will still will still be involved, for whoever still wants to play their Club character, we just won't be treating them as the focus of the game for the time being, that may change in the future, if interest is shown in that side of things.
In fact I had two characters, but if you don't want to manage two clubs I can play one, or occasionally play both in a way that Enigma club won't have to be managed
We can talk about how playing your Club character can work, as I will still be playing Yaga as well.
Seems I came in to this a bit late. Are you guys still open? I saw the post and instantly was grabbed by Inspector Abberline. Fictionally speaking he's a bit of the Man Who's Seen Too Much, and might be a fun fit. Abberline was an inspector in the real and fictional Ripper murders, and was also featured in the most recent The Wolfman movie, which could land him solidly in the Mysterious Creatures, should he be infected with lychanthropy. Or, if we're sticking to the one group, he could have found a cure. Werewolves could be tricky. I was more interested in the From Hell version anyway, with the clairvoyance.
Thank you for the interest. My suggestion would be to focus on the League of Strange. That doesn't rule out being a classical kind of werewolf, certainly, because he'd be restrained during his transformations, and the League could do that for him. The Club is really more for non-humans, not for humans who've been changed in some way or another.