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Author Topic: [Extreme] Dungeon Denizens - Call for Heroes  (Read 6702 times)

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Offline WintercatTopic starter

[Extreme] Dungeon Denizens - Call for Heroes
« on: September 27, 2011, 03:07:14 PM »
First of all, this is a sister thread to (Extreme) Evil will always find a way game thread. The other thread has served to attract monsters to a dungeon for a free-form game, where as this thread is intended to serve as a recruiting ground for any would-be-heroes to invade to this realm.



The world needs good and evil. They are two sides of the same coin, and require one another to define themselves. Since the dawn of time, there has been countless battles between the two of them but ultimately neither side could claim dominance over the other. Whenever one side became stronger, the other side would unite to stand against it and push back to restore some measure of balance.

All of that changed when the crusade began many years ago. Evil was chased down, burnt at the stake, and tormented with fire and steel to give away secret lairs and hideouts. Soon, most of the monsters that had been living on the surface had been put to the sword or driven underground. The champions of good followed. Many of them had become greedy and vain, wanting wealth and fame that came with the destruction of their enemies. Some still held onto the virtues in their hearts, but it was beginning to show that world was changing.

Deep underground are the vaults, the monster sanctuaries carved beneath the seemingly impenetrable rock. Its only through the great cracks in the hard stone that entrance between the world below and the realm above is possible. Many of these places have been found, and their so called 'hero gates' sealed, to keep the monsters contained deep underground. Sometimes brave crusaders even venture down there to fight and destroy the threat once and for all, but it seems many vaults lay scattered, and its been hard for the heroes of the crusade to find and seal -all- of them.

After years of trying however, it seems that they've run into a problem. Recently, the construction of a seal upon the Hero Gate was interrupted by a swarm of dark creatures that tore apart the builders and the heroes overseeing the construction, slaying them without mercy, as if driven by the wrath of the Dark Gods themselves.

Worse yet, the grand mages that have served the Crusade by scrying for information on monsters above the deeper layer of impenetrable stone come up with no answer, just a cold, chilling feel of being rejected by something below. Word is spreading that this particular Hero Gate leads to an unconquered, untameable dungeon, one where the favor of the Dark Gods has allowed evil to not only survive but thrive in the time of the hunt.

The heroes are gathering, and many seem eager to claim this honor for themselves for destroying this dungeon, and the whispers also spread it might be the place where the doomed monsters went to hide all their incredible riches. Greed is a powerful motivator for some, and whispers of wealth and fame have drawn people to the kingdom above this unsealed gate.



Evil will always find a way

This game is inspired by game series such as Dungeon Keeper and Overlord, and its fundamental idea is that sometimes, Its good to be bad. The players take up the roles of monsters (the other thread) and heroes (this thread), but their behaviour is upto themselves. Just as heroes can become corrupted, glory-driven murderers or truly be champions for the common people and guardians of the innocent, so can the monsters simply fight to protect themselves and their family, or seek out foes to amass wealth and glory that it brings.

This game is mostly freeform roleplay, while a character sheet was requested it is to help have a concept of what your character can and cant do, as well as introduce your character to other players.

As the game's "Dungeon Master" I take it upon myself to play the Avatar of the Heart, and possibly run some NPC interaction at times, but the idea is that the players interact with one another, and players can roleplay out the events within the dungeons with each other. Some players have taken up the idea of playing heroes, and may be caught entering the dungeons where who knows what fate awaits them.

I am considering recruiting a 'Co-DM' to play a role of a 'Human King' or 'Human Queen' on the world of the surface, near the 'Hero Gate' down into the dungeons. Doubtlessly the two sides will be in conflict, but massing an army down there seems like a suicide with all the traps that may lay in wait for a mass of soldiers, so sending a few more capable individuals seems undoubtedly a better option. Better yet if the royalty only pays for success, and lets the heroes keep the loot they might find.

Oh, the game is intended so that there is freeform playing rather than dice-rolling, and it was even suggested the players might post up thoughts on what kind of scenes / partners they might be interested if caught, setting things up so, or it could be played free-for-all style. Anyhow, this is to see what the interest is on the player side for Heroes.

Character sheet below.


Code: [Select]
[floatright][img](PICTURE IS OPTIONAL HERE, but please remove the IMG and FLOAT sections if you dont use a picture.)[/img][/floatright]
[b]Name:[/b]  (Please use a little imagination, and preferably avoid using names blatantly ripped off your favorite stories)
[b]Race:[/b]  (Human, elf, dwarf, halfling, gnome, amazon, etc. All kinds of fantasy hero races, or even some 'converted monsters' perhaps, though the reasons should be clear why converted, and would be dependant on co-dm / dm approval, just to avoid 'overflowing' with only this type of heroes.)
[b]Class:[/b]  (What your character is called by others, "Knight", "Priest/Healer", "Wizard", "Rogue", "Bard", "Troublemaker" for example.)
[b]Best Ability:[/b]  (What your character does best, like 'Swordsmanship' for a Knight for example, or "Sneaking" for a rogue, "Fire Spells" for a mage)
[b]Least Ability:[/b]  (What your character can do but not so well, "Disarming Traps" For a stealthy but 'clumsy fingered' thief? "Melee Fighting" for a bookish mage that barely knows how to use that staff to defend himself? This is not a 'total lack of ability', but what your character can do, but not so well.)

[hr]
[b]Gender:[/b]  (I dont think this needs much clarifying?)
[b]Preference:[/b]  (Preferred gender of the partner, preference to dominate/switch/submit/ not participate in domination/submission, etc.)
[b]Ons:[/b]  (If preferred, just leave out and direct to your O/O page)
[b]Offs:[/b]  (As above, but could be useful to mark up the quick-list of things you are not agreeing to)
[hr]
[b]Appearance:[/b]  (At least a paragraph, please.)
[b]Background:[/b]  (Same as above, please provide at least a little text.)

Offline Black Howling

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #1 on: September 27, 2011, 03:26:55 PM »
Really fond of this part... A character will probably be coming shortly, likely when I get off work tonight as I only have about thirty minutes left before time. Also, I'll be willing to Co-GM with you if you find yourself in need of it. Those sort of posts tend to take less energy from me, and I manage them quicker. Go figure...

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #2 on: September 27, 2011, 04:06:58 PM »
I can't get a CS up right now since I'm stuck on my PS3 but you have my PM so you know I'd gladly lend a hand should you need it.  For now I will say I'll get Giselle going for this eventually but for the moment Cecilia is all I got for the moment.

Offline Ramael

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #3 on: September 27, 2011, 04:50:01 PM »
Interested...but cautious of it just turning into a "heroic girls getting gang-subbed by various monsters". No offence, but I've seen a couple go that way before.

As a potential "hero", is there enough plot interest in this game rather than simply potential for raunchy non-con biznezz? I wouldn't want to invest in an heroic character, build one up, get down to the Hero Gate, only to find on the other side heroic and paladin-level ladies getting gleefully taken against their will by creepy denizens of the night. Would kinda disrupt my motivation for the plot.

Dont want to sound negative, just looking for more clarification. Looks like you have a great game going on, a mature development of Dungeon Keeper. I like the morality skewedness of it.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #4 on: September 27, 2011, 06:32:56 PM »
I don't think you have anything like that to worry about but I can appreciate your concern Ramael.  I'm pretty sure there's gonna be plenty of fighting and plot to avoid said gang related subbing of characters, but that's just my opinion.  We have a dark knight following orders supposedly given to him by his god, a vampire seeking revenge for her twin, and other things of the same for most of the others as well.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #5 on: September 28, 2011, 12:30:43 AM »
Name:  Giselle Do'Urden
Race:  Half light elf/half Drow
Class:  Ranger/Spellslinger
Best Ability:  Swordsmanship mixed in with some lower level spells.
Least Ability:  Trap making.  (She can do so but Giselle prefers to rely on other skills first.)


Gender:  Female
Preference:  Bi so it doesn't matter.  Switch
Ons:  O/O
Offs:  O/O

Appearance:  Deep, ageless brown eyes, a very beautiful face, scars all over her body from her long and warrior life thus far, mostly small however.  A lithe, perfectly toned frame that is both graceful to behold as well as exotically beautiful given her mixed heritage.  Silver gray long hair that flows down her back in lustrous waves or sometimes pulled into a tight ponytail, depending on her mood.  She has two peircings, one through the hood of her clit as well as another in her belly button, both simply small metal studs.
Background:  A century ago, Giselle Do'Urden, with the help of her current love affair, ran into vampire trouble.  They managed to slay a vast number of the undead nightmares, freeing the surrounding countryside from the evil that had gripped the land for too long.  Even so, their actions would have surprising repercussions down the line, but now, in a new world and doing her best to help those here as she had back in Toril, the dark elf/light elf half breed wields her father's blades just as she had for two hundred years now for all the right reasons.  She's not in this current expedition for the gold or the fame, but merely to see that no more innocent bystanders come to harm.  Besides that, she has heard rumors of one of the vampires that had escaped coming here and finding her way deep underground.  That kind of evil in her mind shouldn't be allowed time to recover and garner more power behind her if she has anything to say about it.
« Last Edit: September 28, 2011, 12:38:10 AM by Vergil1989 »

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #6 on: September 28, 2011, 12:33:22 AM »
I wouldn't worry about it, Ramel.  There are a couple of serious evil characters that have very strong motives that do not involve carnal activities. 

Hm, maybe I should come up with a heavily motivated character as well.  I think I'll make a chaotic good hero :D

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #7 on: September 28, 2011, 12:36:14 AM »
I can't honestly think of an ability that Giselle's not all that good with lol.  I've made her to be a bit of a well rounded warrior with specializations in swordsmanship and some spell work perhaps, but really she has a bit of everything in her arsenal I just realized.  Now I can't decide what to do for her blank spot lol.  Anyway Bunny, I'm eager to see what you got in mind considering your last awesome character.   ;D

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #8 on: September 28, 2011, 12:37:47 AM »
Do you plan on playing her as a true gish or as a primary warrior with a few spells thrown in for shits and giggles?

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #9 on: September 28, 2011, 12:39:11 AM »
Maybe you should put something like alchemy for her weakness? Or first aid.  Based on what I've read so far she seems to be more offensive than a support type >_>

Hihi thanks! :D Now you're making me blush ^_^

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #10 on: September 28, 2011, 12:41:01 AM »
I figured out a weakness for her and to answer your question Rheagar, she is able to use spells beyond the whole shits and giggles range.  Nothing overly powerful or anything, mostly chain lightning, Melf's Acid Arrow, Magic Missile, things like that.  No giant ass meteors coming out of the sky or anything like that lol.  Minor healing but she uses more herbs and potions and stuff to do that anyway.  Her strength however is in her ranger training, able to track, sneak, and slay enemies in nearly an environment but she favors the woods and wild places of the world rather than dungeons and caves like her Drow heritage would suggest.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #11 on: September 28, 2011, 12:44:19 AM »
Blasty spells? Even more wasted on a gish than on a typical spellcaster. :P

Go with stuff like Stoneskin, Steeldance, Mirror Image, Animalistic Power, Heroism, Haste, Celerity (god the broken-ness), Vampiric Touch, Dimension Step/Door...

*Is a small-time D&D 3.5e optimizer and loves gish to death.*

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #12 on: September 28, 2011, 12:47:32 AM »
Oo, Rheagar's right! Spells to pump her fortitude and abilities in combat would be better.  She'd be a total bad ass tank, haha

Although that was what I was planning to do for my hero... xD I'll think of something else.
« Last Edit: September 28, 2011, 12:49:02 AM by CarnivorousBunny »

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #13 on: September 28, 2011, 12:50:02 AM »
Hmm. It'd be a fun mental exercise to go through and see which characters I could stat... XD

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #14 on: September 28, 2011, 12:51:33 AM »
Haven't heard of half of these spells myself, and I even have the I think newest addition of the Spell Compendium too on my Adobe Reader lol.  Haste I could use but that'd be almost overkill in her case since Giselle's just as fast if not faster than her father in terms of swordplay.  Heroism I haven't heard of, Stoneskin sounds like a given, Steeldance is another unknown to me, Celerity never heard of, Mirror Image sounds easy enough to figure out, and Vampiric Touch is a no no for her since Giselle would rather die than suck the life out of someone else no matter the means.  That's a dark spell in her opinion, and thus one she'd never touch.  Dimensional door however is one I've used a few times, mostly to help get around more than anything lol.  And no you still can Bunny since I don't plan to change my gal's style just to suit some DnDer's opinion on how she should be according to stats and all that crap lol.  I appreciate the input, don't get me wrong Rheager, but she's already established more or less in my mind as she is now, and I don't think I'd be able to change her spell set without working her over from scratch kind of thing.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #15 on: September 28, 2011, 12:55:46 AM »
Heroism is in PHB I. It gives a +2 bonus to just about everything you have to roll for.

Steeldance (SpC) requires a focus of two bladed weapons. For 1 round per caster level, they float around you and make one attack (each) per round with a bonus equal to your caster level plus your casting stat modifier.

As for Haste, it should be legitimately impossible to be faster than Drizzt.

Celerity is in broken spells' greatest hits and Player's Handbook 2. There are three versions; Lesser Celerity, Celerity, Greater Celerity. They grant, respectively, a move, standard, and full-round action when cast as an immediate action, and in return you're dazed on your next turn. The flavor is that you're reaching forward and grabbing some time from the future to use now.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #16 on: September 28, 2011, 01:02:04 AM »
This video I'm putting up showcases how I see her able to fight.  While Giselle is certainly acrobatic, there is absolutely NO wasted movement as Prince Nauda can be seen doing in his demonstration of his own skills.  However, that doesn't make it less cool or anything by any means lol.  Regardless however, while she's certainly capable of using other weapons, the twin scimitar style is her favored way of fighting.  I'll probably have her carry an enchanted long bow along with a matching quiver of enchanted arrows but beyond that an assortment of throwing knives on her person will be enough I think.   ;D  She's the daughter of a legend, and as such she has some of the best equipment one could hope for, but she's earned the rights to said gear through hard training and even harder adventures.

From 1;32 to 2;45 is the best example of how I see Giselle able to fight.  The rest is just extra coolness from an awesome movie lol.

And only if Drizzt is using the mithril bracers he took from that weapon master's dead corpse will I believe that to be true.   :P

Prince Nuada Battle Style

Still, thanks a ton for the info Rhaeger.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #17 on: September 28, 2011, 01:06:31 AM »
God. I need to balance out that nerdgasm with some normalcy now.

I wonder what kind of character I should make for a hero...

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #18 on: September 28, 2011, 01:10:25 AM »
Lol it's rather sad when I know exactly what you mean since I'm just as nerdy when it comes to the actual stories and stuff more than the actors/actresses or stats in this case when it comes to movies, books, and stuff in the same category.  I haven't read the old Drizzt books for a while now yet I still remember in great detail the vast majority of his life up to The Ghost King, which I will say to those that haven't read it that you might not like how it goes if you've read all the ones before.  Beyond that, I won't say any more.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #19 on: September 28, 2011, 01:13:08 AM »
Don't worry about it Rhaegar, if you're going to be D&Ding all over any place at all, you're in the right one.  I wanted to get in to D&D myself, but my friends and I never found a proper DM.

We've got two offensive types (including my future character), both of which cast spells.  I'm thinking of making a monk-like class, minus the assumed lawful attitude or inner calmness.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #20 on: September 28, 2011, 01:15:52 AM »
The inner calmness you're stripping out is imperative to a monk's success if you ask me.  Cadderly's wife, (can't recall her first name at the moment,) is a prime example of how badass a monk can be lol.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #21 on: September 28, 2011, 01:17:08 AM »
Or the endless suck of a monk? (Seriously, anyone who knows what they're talking about will tell you that they're executed horribly. Statistically, Unarmed-Variant Swordsage is a much better option for the same fluff.)

Hmm. I don't feel like playing another heavy warrior. Maybe a gun-fu type, but with throwing weapons? That's a build I've actually wanted to play in 3.5e haha. Not that strong, but it'd be cool.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #22 on: September 28, 2011, 01:19:14 AM »
Again you mix stats with story since this isn't a system game dude.  Stat wise that might be true, but this isn't a stat game so shut up about the stats lol.  Bunny, ignore my nerdy friend here and do what you feel is right and just and what would be the most fun for you.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #23 on: September 28, 2011, 01:20:40 AM »
Bro, that's exactly my point though. The monk class, as a metagame construct of statistical abilities, is awful. The concept and fluff (which is mutable and can be applied to whatever statistical ability set you damn well please) is not.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #24 on: September 28, 2011, 01:23:31 AM »
That's why I'm not making him a monk, rather something similar.  He'll have a similar style of fighting but different motives, among other things.

I guess it's like the lanterns' power rings, they have similar powers but different sources of said power.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #25 on: September 28, 2011, 01:25:07 AM »
Guh, there's a typhoon over here and it's killing my internet.  I'll probably get my character up by tomorrow if this keeps up.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #26 on: September 28, 2011, 01:31:29 AM »
Probably a good idea considering myself and Rhaeger seem to be going at it a bit over the whole affair lol.  As for the typhoon, hopefully you'll be on tomorrow without anyone getting hurt or anything like that.

And the monk's name I was trying to figure out earlier?  It was Danica Bonaduce.

http://forgottenrealms.wikia.com/wiki/Danica  Wiki page to her, in case you're interested Bunny.   ;D
« Last Edit: September 28, 2011, 01:35:22 AM by Vergil1989 »

Offline WintercatTopic starter

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #27 on: September 28, 2011, 01:34:30 AM »
Lots of posts going on between a few people. Well, still looking forward to the characters. Also, a valid concern was recently brought up if this is sliding from the plots to a glorified opportunity for Dom/sub pairing.

While I believe that naughty roleplay should be given a chance, I also think its upto the players to decide whether they want to pursue that (and possibly make up side-threads at some point for it) or to play out a plot involving the characters.

Characters with conflict within them are already becoming a part of the world and offering hooks to tie in with. Vergil made a vampire with a vengeance in mind for a heroine, which could turn rather bloody too at that.

A character like say, a Holy Inquisitor might be out to truely purge the evil with fire and steel, trying to 'end' monsters rather than gain dominance over them.

I'm considering the option of having monsters 'resurrected' at Dungeon Heart if they actually fell, at least the 'bosses' of monsters, not the NPCs, and perhaps the heroes on the other hand, if brought out of the dungeon by their companions, could be resurrected back in the kingdom above.

That does give the monsters a homefield advantage in the dungeon, but who is to say that it all takes place in the dungeon? Monsters could also become impatient and rise up to roam the countryside, only to face the heroes above at the surface, and on their terms, dangerously.

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #28 on: September 28, 2011, 01:38:52 AM »
That sounds like a reasonable way to go Wintercat and I totally agree with the idea of taking the fight to the surface should we get that far from time to time.  There's no way I'd sit around on my butt and wait for destruction to fall on my head if I could strike the first blow lol.  Even so, I'm looking forward to see where things go from here as well but I'm probably going to head out here soon since it's 1;40 in the morning just about and I have surgery coming up on the 4th so I'll be gone for most of that day if not the whole day.  I'll be in and out so it won't be anything lasting, just I'll most likely be out of it for the day lol.  Just wanted to let ya know ahead of time though.

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #29 on: September 28, 2011, 01:43:55 PM »
Name:  Prince Kassad
Race:  Serpent folk, Cobra type
Class:  Eastern Knight (focus on special moves such as disarms instead of brute force)
Best Ability:  Swordsmanship, acrobatics, with a racial couple of bonuses on charm and dominate spells.
Least Ability: fighting with anything other than swords (specialist), healing, Elemental magics, non magical persuasion.

Gender:  Male
Preference: bi doninant
Ons:  o/o
Offs:  no defication, bloodletting in bed etc, such things are not sexy.

Appearance: A cobra headed humanoid with red scales black markings and orange eyes, Kassad normally wears a magical breastplate made of fine steel, carrying himself with a professional air and royal confidance. as the son, albiet distant, of the Sultan of Katapesh, he wears the symbol of the royal dinasty draped about his neck. Black knee high boots, a frontal tabbard with royal symbol hanging down, gauntlets, and a white scarf along his neck that can be pulled up to prevent sunstroke.
Background:  77th son of the Sultan of Katapesh heir to the empire of Kata, now a tribune of the Grand Raja of the east. Kassad never knew his father's empire when it was a dark land, controlled by sorcerer kings, his grandfather the first sultan, bent knee before the humans of the east and west, saving their crumbling anchent empire from total distruction at the hands of the new generations of heroes.
Katapesh now thrives as a major trading hub between east and west, and the sultan's sons are expected to bring glory to it's name, help the city state carve a new chapter in their history.
or so they are told.
Kassad was chased out of the city by polotical wrangling among his brothers and sisters, prefering the way of tome and sword to politicking and spending days in a drug and sex induced haze. he has much experience in fighting, but little in actual interaction with humans outside the bedroom due to his people's natural domination abilities, thralls do as they are told and don't make for good conversation.
Well educated and well mannered, Kassad tries to put on the face he wants the people of the outside world to see of Katapesh, strong, brave, charming, and a bit exotic. He has never had to barter for anything in his life, and has a hard time wrangling with merchants.
« Last Edit: September 29, 2011, 01:44:38 AM by Ironwolf85 »

Offline WintercatTopic starter

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #30 on: September 28, 2011, 02:25:54 PM »
Announcement on Game Arrangement: Vergil1989 has agreed to take up the co-dming on the Heroes side of this game, this game is still young and just starting but hopefully it will pick up interested people and become a pleasant playground for devious dungeon denizens and heroes both truly heroic and those just after gold and fame.

Depending on how this goes, it could be us 2 trying to guide this game along, or it could end up being a wider reach requiring more people working together as storytellers for this. For now, we two will try and help out with things.

You, [you], can go ahead and return to enjoying the game then.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #31 on: September 28, 2011, 02:27:59 PM »
I was thinking about putting in a bad guy to join in actually. XD

I have me an idea.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #32 on: September 28, 2011, 02:30:15 PM »
Thanks a ton for the spot Wintercat and I'll do my damn best to keep this going with you.  Alright guys and gals, you heard the man, get your profiles up front and center ASAP!  Let's move, move, move, move!  Lol, couldn't resist.  Anyway, anything and everything in the fantastical range is more than acceptable, but if demonic or monstrous please have a good reason why you are a hero rather than working with your darker brethren.  Thanks and good luck to you all.

Well Snake, you're in the wrong thread then since this is for heroes only my friend.  If you mean a hero that's chaotic good or even neutral then it might work, but evil belongs with the rest of us monsters lol.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #33 on: September 28, 2011, 02:41:25 PM »
already put the application on the evil side :3

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #34 on: September 28, 2011, 05:08:25 PM »
I'd much appreciate three profiles not counting my own before Wintercat and myself get an IC going for our heroes.  I'll take more than that by all means, just that's what I'd prefer personally to make it worth the effort and all lol.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #35 on: September 28, 2011, 07:00:33 PM »
Name: Quin Yeo
Race:  Human
Class:  Warrior
Best Ability:  Combat specialist, with a personal preference for hand-to-hand combat.
Least Ability:  Healing magic.

Gender:  Male
Preference:  Heterosexual, dominant.
Ons:  Rough play, strong personalities, mild bondage.
Offs:  Males, scat and vore.

Appearance:  Bred and trained since birth to be a fighter, he is nothing short of a tank: a fighting machine.  As far as humans go, he is quite hardy, powerful and agile, and he knows it. He does not describe himself as arrogant, he is simply confident in his abilities.  Quin is not a towering figure of power, he is only human after all.  Broad shouldered and lean, his build is more suited for speed and agility than raw strength.  His eyes, the color of hazel, are alert and clever.

He invests little in to his looks because despite his hedonistic nature, Quin is a simple man.  When he can, he prefers to wear light clothes for more mobility, and he is also usually bare foot.  Because he prefers close range combat, he needs to be agile when facing enemies with dangerous weapons.  His armor is usually very light, and he relies more on spells to protect him.

Background:  Quin comes from a very long line of warriors, all of which were bred for sole purpose of combat.  His father's family line started out as lookouts for a small farming settlement, and as the town grew and prospered, so did the need for proper training.  The family progressed to become a modest but talented and highly skilled group of fighters.  Now the Yeo family are some of the most sought after guards and warriors for hire in the surface world.

Traditionally the Yeo family is dutiful and fight for the side of good, but their fame and prestige have touched a few of the children in the later generations.  Quin is one of these children.  He seems to care little for discipline and is more hedonistic than his ancestors and teachers would like.  Lingering under the dutiful desire to protect others, there is a ghost of sadistic satisfaction when he falls an opponent with his bare hands.  His relatives worry, but apart from his foul mouth and violent habits, he is a skilled warrior and does get the job done, and he does it well. 

Quin knows a good deal of protective spells and buffing spells, but his talent for healing is almost non-existent.
While he is coarse, lazy, and described as 'soft-headed' by his frustrated uncles, Quin actually has a very strong valid moral code.  He does indeed feel that he should help and protect those in need, but instead of a requirement of duty, he takes pleasure in it. Quin is driven by the need for self-satisfaction, and that may be his biggest weakness.

Prophets on the surface world are uneasy. There are whispers that the powers of darkness are stirring beneath their feet. Quin, curious and always hungry for new and exciting experiences, is paying close attention to these rumors.
« Last Edit: September 29, 2011, 07:35:29 AM by CarnivorousBunny »

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #36 on: September 28, 2011, 07:52:52 PM »
I like your guy a great deal.  Feel free to add him up Bunny.  Two more now to get the IC you all want.

Offline Rhaegar14

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #37 on: September 28, 2011, 09:02:33 PM »
Name: Edgar
Race:  Demon-Descended
Class: Darkslayer
Best Ability: Swordsmanship, Knife Throwing, Endurance, Devil Trigger.
Least Ability: Short-range bursts of speed.


Gender:  Male
Preference: Hetero
Ons: Reference O/O's.
Offs: Reference O/O's.

Appearance: Edgar is tall and slender, with fair skin, white that parts in the middle and goes down just past his ears, and icy blue eyes. He wears a long, green coat over layers of brown leather armor that are absolutely brimming with throwing knives. Slung over his back is a curved bastard sword with a slender but shockingly strong blade.

Edgar can embrace his demonic heritage for brief periods of time, gaining increased power and changing form. When he does, his skin is covered in blue-black scales, his mouth becomes wide and fanged, and his white hair turns into ivory horns jutting out from the sides of his head. His eyes gleam yellow, with no discernible sclera, iris, or pupil. Lastly, his coat and armor become scaly and almost organic, the former able to unfold from his body into bat-like wings.

Background: Edgar is the result of a union between a human and a half-demon. His father had taken his mother against her will, and from the day he was born, Edgar was hated for the unholy act he represented. From an early age, he was bullied and beaten by children older and larger than him, and was forced to learn to fight and take care of himself. He became quite adept at hitting people with a stick and throwing things at them. But then, one day, one of the children came at him with an actual weapon, a hatchet, while two others held him down. That had been the first day that, in a moment of desperation, he realized his heritage. Edgar turned into a demon, and in the span of a few seconds had beaten them all half to death before he went back to normal.

Not even his mother would accept him after that, so as a young teenager Edgar left his home, wandering. He soon found his calling in life, however, when he joined a mercenary company as a laborer for need of coin. He was meant to kill monsters. He derived a certain satisfaction from it, as if he were expressing his self-loathing for what he was. He gained renown during the crusades all those years ago, and now is an accomplished monster hunter, still young and fit from the demonic blood coursing through his veins.

/end shameless DMC-based original character. I may elaborate on this profile a bit later.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #38 on: September 28, 2011, 09:26:34 PM »
If you had a picture it isn't working, but beyond that it's AWESOME!  Giselle and Edgar would most certainly get along well together probably lol.

We need one more person to have a well rounded crew, but I think I might be able to get an IC up tonight with what we have if everyone's willing.  Will those approved please post their characters up in the character thread that's up already?  Thanks!

Offline Black Howling

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #39 on: September 28, 2011, 09:28:21 PM »
Still working on mine. Not use to working full time anymore, so it's taking a bit to get the energy to make the character. Still interested though.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #40 on: September 28, 2011, 10:00:45 PM »
There's no rush Black Howling, so no worries.  And guys and gals, might I present to you the new Hero domain?  It'll have a similar albeit lighter set up as the dungeon half does in that there's plenty of rooms for a gym, library, and anything else we might need, just like the Dungeon does.  The castle is part of a fortified city is what I'm thinking of, surrounded by a large stone outer guard wall along with the usual castle defenses one would expect.  Murder holes, archer towers, etc etc as well as magical ones to boot that we can set up as we need to.  Anyway, here's the link and I hope you enjoy.  Wintercat, I'd recommend posting all the links on the first page of EVERY thread we have already since I plan to do so myself in due time, that way we have them all either in one place or all of them spread out across the threads.  For example, you'd post every link we have save for this one's own obviously, the OOC would have all of them save for the OOC link itself, etc etc.  Anyway, take it or leave it bud.

http://elliquiy.com/forums/index.php?topic=120566.0  Hero Castle thread.  (Not the actual name but you get the idea lol.)

Offline Syene

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #41 on: September 28, 2011, 11:59:57 PM »
Name:  Luminita
Race:  Human
Class:  Holy Apostle
Best Ability:  Charisma
Least Ability:  Healing 

Gender:  Female
Preference: Luminita presents herself as a holy virgin, but she's just discrete. Preferring male partners she can control and occasionally becoming involved with females, she's not excessively dominant, but neither is she submissive. See Ons and Offs for player preferences.
Ons:  see Ons and Offs
Offs:  bathroom play, permanent mutilation

Appearance:  A petite, blonde beauty in dressed in simple, white robes, Luminita appears every bit the holy leader she is widely believed to be. She eschews anything more expensive than a simple holy symbol and a staff strapped with iron bands. Looking no more than twenty, she has fair skin, bright, beautiful blue eyes and a generous smile. Even beneath her robes, it's clear she has a luscious, beautiful body. 

Background:  Ten years ago, a young woman on the cusp of womanhood walked into the home of a minor lord with a dying son, her eyes alight with holy joy, and brought his son back from the brink of death, light shining around her like a halo as she worked. She refused his money, asking  him instead to give it to the local temple and let her speak there. She had a holy mission, she said, a mission to heal the ill and injured. There in that village, the nascent beginnings of a cult grew around her, a cult that revered her as the reincarnation of the lost Apostle Seraphiel. Since then, the girl has turned into a beautiful woman, been declared an Apostle herself, and is now an influential leader. 

It's all a lie. When she walked into that village, she was an eighteen year old girl born in the slums of the capital city, a former whore with a talent for minor magic desperate to get out. She poisoned the noble's son, mimicking illness, so that she could be certain of healing him with the antidote as much as her weak magical abilities. Quite a lot of the money that enters the coffers of her holy mission never makes it to the poor. Someday, when she thinks she can't wring any more money from her followers or simply grows bored, she'll disappear. Until then, she's a beloved figure, protected and cosseted by all. 

When she heard the rumors of treasure and gold in the dark dungeons beneath the Hero's Gate, she began to speak of truly ridding the world of monsters once and for all. She took her followers there to the city where the gate lay and has began blessing the missions of adventurers delving into the dungeon, encouraging them to offer what they find into her custody to support the holy mission of the church. Given how active a leader she's been, it does mean she has to face the unfortunate risks of delving into the dungeon herself from time to time, though it's a risk she considers worth taking considering the possible rewards...

Hunting an image now...

Offline MarissaSeraphOfInsanity

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #42 on: September 29, 2011, 12:06:34 AM »
I love the character Syene. And thanks for the shout out!  ;D

Offline Syene

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #43 on: September 29, 2011, 12:28:09 AM »
You deserve it! ;)

I was trying to come up with a fun twist for a "good" character and pretty much the moment I saw your character, I was inspired. I think it will be awesome for both of us to play with the contrast between their "good" and "evil" counterparts...

Offline MarissaSeraphOfInsanity

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #44 on: September 29, 2011, 12:39:41 AM »
Aww shucks, well now I feel special.  :-[

I'm glad I could be your muse  ;)

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #45 on: September 29, 2011, 12:55:59 AM »
I like your guy a great deal.  Feel free to add him up Bunny.  Two more now to get the IC you all want.
Really? Thanks. I'm actually a little unhappy with him.  I think he needs more tweaking before I post him up on the character thread :d

Offline Ramael

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #46 on: September 29, 2011, 06:06:28 AM »
Name:  Kirrilim "The Raven Prince"
Race:   Human
Class:  Rogue/Shaman
Best Ability:  All-rounder
Least Ability:  Raw strength

--------------------------------------------------------------------------------
Gender:  Male
Preference: Kir has a high and mighty view of himself, and outside his land's concubines, he has a strict selection process and sets his bar very high.
Ons:  see Ons and Offs
Offs:  bathroom play, permanent mutilation

--------------------------------------------------------------------------------



Appearance: A cloaked, armoured man with an intimidating metal bird-mask. He appears to move with power yet remains lithe and quick on his feet. Behind his mask is an impressive mane of feathers, that apparantly can be used in some of the Raven Prince's strange rituals.


Weapons: Kir keeps a pair of fist claws (that he calls his "talons") ready at the flick of a wrist. He also has a short, curved sword at his waist, a knife in each boot and a throwing dagger close to his heart. In his pouches there are a few reagents for his shamanistic spells and rituals, if he ever finds himself in a tough spot. He also has a discretion crossbow tucked away should he need it.

Background: Kirrilim became a prince more by force than heritage. There isn't a strict ruling family where he comes from, but several competing families all vying for the same throne with just as much claim as everyone else. Everytime the Royal family is made anew, they restyle the throne in their image. In the case of Kirrilim's family, they have taken on avian-like metaphors.

Kirrilim isn't really the next in line, he's not really the prize heir. He has three older brothers all in line to be King after their father dies or steps down. To this end, Kir is the slightly rebellious of the family, having spent a lot of time with in the dingier ends of the kingdom, with various shady types. It was on one of these unsavoury sojourns that Kir stumbled upon a bandit clan, who upon closer inspection had their own totems of power and suchlike. Braving the stench for a few days longer, Kir found that this family initiated their own brand of magic through shamanism, and Kir wholeheartedly dived into such dealings. At first suspicious, but now delighted that a member of the Royal family (even an unlikely heir) was taking an interest in their lives, the normally savage bandit clan began to teach Kir most of what they knew, finding the young, broody man had an affinity for it.

Kir sees the lower depths as a way of generating a large fortune to bolster his standings in his Royal family. He sees it either as a reserve fund to use if and when one of his brothers ruins the Kingdom, or as a fund to recruit his own personal army from when the time is right.  He's also taking a high interest on any magic items that he finds below.

Offline WintercatTopic starter

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #47 on: September 29, 2011, 07:38:59 AM »
Looks like there's a lot of good heroes on the making here, and looking forward to this. I am a little surprised at how much there has been interest, and its a pleasant surprise, I am enjoying the chance to read what kind of characters people have in mind.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #48 on: September 29, 2011, 07:45:21 AM »
I'm actually thinking of making a support build hero instead.  I'm more excited by the idea of a cleric or druid character for my hero.  What do you think? :d I might have to wait and see if any more offensive characters come up first.

Offline WintercatTopic starter

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #49 on: September 29, 2011, 08:04:15 AM »
I'm actually thinking of making a support build hero instead.  I'm more excited by the idea of a cleric or druid character for my hero.  What do you think? :d I might have to wait and see if any more offensive characters come up first.

I think such a hero ought to be appreciated by other heroes, especially as the monsters below will have their 'home field advantage' there anyway, so heroes might very well -need- some help.

At least the monsters that stand out (monster players) can expect the dungeon heart's magic to heal and restore them when they get a chance to relax and rest in their lairs. Perhaps the Heroes home at the surface has some such help too, but down in the dungeons, heroes are vulnerable despite their strengths, so a support-build sounds like it would be good.

Though best see what Vergil thinks too!

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #50 on: September 29, 2011, 08:08:03 AM »
I like your original idea Bunny but I also agree with Wintercat on this one, so if you're unhappy I so go for it hun.  Ramael, Syene, love your characters a great deal.  They're good to go in my opinion and so go ahead and get them going in the character thread, then post in the IC I have up for us heroes as well.  I haven't come up with a good Queen yet and I doubt I can do so before I have to leave this morning, so Winter?  If you beat me to it it's all good, just let me know if there's anything I should know should you do so.

Offline Ramael

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #51 on: September 29, 2011, 08:30:49 AM »
Kir does have some support/shamanistic abilities, but they wouldn't be upto scratch of the level that another pure-support PC would have. They're largely ritual based, too, so he'd need time to prep them.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #52 on: September 29, 2011, 08:36:30 AM »
Well, it's not required but it's a personal preference if everyone that has a hero start out at the castle, same as the monsters are starting out in their own area.  It's just me being anal more than anything lol.  At any rate, I'm glad to have so many awesome people for this game and I hope this goes far guys and gals.  I gotta go but I'll hopefully be back before too long.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #53 on: September 29, 2011, 11:23:16 AM »
Right, I've decided to make a full support character.  I'll probably have him up tomorrow.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #54 on: September 29, 2011, 11:43:57 AM »
Name:  Sanosuke
Race: Wild Elf
Class:  Barbarian/Druid
Best Ability:  Melee combat, Shapeshifting (in dnd terms: via the druid's wild shape abilties)
Least Ability:  Spellcasting (though he can manage lower level spells alright and beast summon type)


Gender:  Male
Preference:  Prefers Female partners, is dominant; but likes other dominants
Ons: Large bust, physically fit women, Motherly types, voyurierstic bestiality
Offs: MxM, Scat, Guro, Vore, Watersports, overly sensitive types

Appearance:  Sano is tall at 6'2" with a lithe, hard-muscled body with extremely long raven-black hair with glowing red eyes, a dark tan complexion with small marks on his face under his eyes resembling wide crescent moon shapes. And is extremely well-endowed. Usually black-dragon hide armor for protection and prefers to use two-handed weapons, but is equally adept unarmed.

Background:  Not much to really say... He's an adventurer with no real aspirations to be a hero; but he does like to explore new places and fight new enemies. That's why he went on this crazy trip.  Born to a nomadic clan of wild elves to the clan's shamaness; he spent his whole childhood learning the ways of nature and getting a grasp of how things worked.  The armor he wears is actually his father's, passed down to him after the man passed away during a battle.  AFter that point; he decided to try and follow that, and tried to learn how to fight utilizing the lessons his mother always taught him and eventualyl learned how to shapeshift into various animals and picked basic knowledge of how to do battle unarmed, usually while within those forms though since the humanoid form sometimes didnt' allow for them to be used. (the fighting unarmed part comes from that: all animals are proficient with their own natural weaponry.)

He's from the deep southern jungles of the world but has been away from them for a few years now to learn new things and to find new species of animals to change into as well as make a name for himself. His father had done the same thing without the mystical aspect of it and had been known as a powerful warrior.
« Last Edit: September 29, 2011, 12:18:35 PM by Snake »

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #55 on: September 29, 2011, 11:45:41 AM »
I have just a LITTLE higher standards than Wintercat, so I ask that you add a little more to your history.  Beyond that though, I like him a great deal and I say bring him on lol.  Welcome to the game Snake.

Offline Ironwolf85

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #56 on: September 29, 2011, 11:50:18 AM »
Kassad is finished, went for the eastern swordsman feeling with him, he is a great warrior with a few charm spells, but having never had to fend for himself has no healing and trap finding skills

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #57 on: September 29, 2011, 11:53:43 AM »
there isn't much to him Vergil. He's just the type to wander around and doesn't really bother to think about his past since it'sj ust that: his past.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #58 on: September 29, 2011, 11:56:36 AM »
Then maybe instead of a past you can give him a goal for the future: maybe he's questing to find an ancient weapon so he can become stronger.  He may not want to be a hero, but he may want to be unbeatable.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #59 on: September 29, 2011, 11:57:56 AM »
Alrighty, I'll let it go then I guess but it's more a personal preference than anything I guess lol.  I just like to know more about the people I'm RPing with so I have a better idea how to go about handling them, but I can adapt easily enough as long as the effort is there on your part.  Still, Bunny does have a point.  At any rate Snake, feel free to get him up in the character thread and then post in the IC for Heroes at your leisure.  Ironwolf, your dude is good as well buddy.  Have fun!

Offline Ramael

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #60 on: September 29, 2011, 12:08:10 PM »
there isn't much to him Vergil. He's just the type to wander around and doesn't really bother to think about his past since it'sj ust that: his past.

How'd he become a druid? Why does he have red eyes? Where did those marks on his face come from, was he born with them? How did he get that black dragon armour (I'm assuming it wasn't Ebay)? And can he really be equally adept at unarmed combat as he is with a two-handed weapon? Where is he from, even?

Vergil's right, although I think he was being too fair - you need to put more effort into the character sheet. Everyone else has, it's kinda E! standard, really.

Offline Black Howling

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #61 on: September 29, 2011, 12:09:49 PM »
How'd he become a druid? Why does he have red eyes? Where did those marks on his face come from, was he born with them? How did he get that black dragon armour (I'm assuming it wasn't Ebay)? And can he really be equally adept at unarmed combat as he is with a two-handed weapon? Where is he from, even?

Vergil's right, although I think he was being too fair - you need to put more effort into the character sheet. Everyone else has, it's kinda E! standard, really.
And for clarifications sake, I'm imaging your questions are examples of what else there is to say about his character?

Offline Ramael

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #62 on: September 29, 2011, 12:10:57 PM »
And for clarifications sake, I'm imaging your questions are examples of what else there is to say about his character?

....of course.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #63 on: September 29, 2011, 12:13:49 PM »
How'd he become a druid? Why does he have red eyes? Where did those marks on his face come from, was he born with them? How did he get that black dragon armour (I'm assuming it wasn't Ebay)? And can he really be equally adept at unarmed combat as he is with a two-handed weapon? Where is he from, even?

Vergil's right, although I think he was being too fair - you need to put more effort into the character sheet. Everyone else has, it's kinda E! standard, really.

You dudes want to know huh? I can answer those. Mostly druidism is cultural for wild elves, they're already fairly barbaric anyway in comparison to other types.

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #64 on: September 29, 2011, 12:15:04 PM »
How about editing your profile a bit to add what everyone's been asking for there Snake?  I was being fair about this but I do ask that you add more.  I don't mind what just so long as it's something, alright?

Offline Black Howling

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #65 on: September 29, 2011, 12:19:40 PM »
....of course.
Thought I'd make sure before I offered support on them. ;)
You dudes want to know huh? I can answer those. Mostly druidism is cultural for wild elves, they're already fairly barbaric anyway in comparison to other types.
That's an easy answer, but it could be better detailed. I think the thing is, people here like to see vivid characterization. It makes them feel the character more and take said character more seriously. A good, and actually fun way, to give what they are asking for is to answer the above questions in a story form. Heck, could be as much as him rambling about it to a bard. lol

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #66 on: September 29, 2011, 12:20:27 PM »
If you must know: red eyes can be genetic; perhaps there' sa demon or a dragon his family tree somewhere? The marks are more..shamanistic than anythign else though; but totally cosmetic.  His characterization is something I'd rather do IC.

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #67 on: September 29, 2011, 12:21:59 PM »
Well, I'm gonna submit two character, hopefully before work today, because I can't decide which to play. Vergil, you and Wintercat tell me which one looks better, alright?

Offline Ironwolf85

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #68 on: September 29, 2011, 12:23:11 PM »
is there any link we shoudl have to the main campain?

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #69 on: September 29, 2011, 12:25:15 PM »
Works for me BH and Snake, much better.  I don't mind if you give more detail about your guy IC, I was just looking for a little more than what you were offering here.  The others are right though in what they were saying, especially Black Howling though.  At any rate, feel free to add him up into the character thread and go from there.  The intro posts don't have to match mine for size if that's holding other people up, but don't post a one or two liner either.

Ironwolf, there's two links, one for the Dungeon and one for the Castle where our heroes are starting out at.  I'll grab the hero one for you guys again if you can't find it on the previous page I believe it's on.

Here you go, the IC thread for our heroes until we start dungeon diving lol.

http://elliquiy.com/forums/index.php?topic=120566.0
« Last Edit: September 29, 2011, 12:26:18 PM by Vergil1989 »

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #70 on: September 30, 2011, 01:00:13 PM »
Name: Jiro
Race:  Fox Spirit
Class:  Cleric
Best Ability:  Buffing and healing
Least Ability:  Melee combat


Gender:  Male
Preference:  Heterosexual, can be dominant or submissive, but he has little interest in carnal activity.
Ons:  Pretty faces and shapely curves
Offs:  Males, scat and vore.

Appearance: His most common shape is that of a young humanoid male.  Objectively, he is actually quite striking with golden-brown skin, brilliant copper hair and sly amber eyes.  In the light, Jiro looks as if he was made from the essence of autumn itself.  Tall, lean, and narrow, there is a sort of grace to his structure that only a phantom would have.  His ears resemble those of elves, and in the darkness the surface of his body looks smokey and ethereal. 
He is equipped with medium armor, with a heavy and sturdy staff that acts as both a tool for magic and a bludgeoning-type weapon in case of emergencies.  While Jiro cannot attack, he is quite decent at defending himself.
 
There are times he shifts in to a small fox.  There is no difference in his level of power in this form, and he is swifter and more agile.  The downside to this form is, other than the obvious loss of his opposable thumbs, is what little physical strength he has is lessened.

Background:  Until recently Jiro resided in a large and highly populated forest as one of its guardian spirits.  It is one of the last virgin pools of energy on the surface world, full of neutral beings who care only for balance and peace.  This group have no ties to civilizations and the politics of the world and had no prior loyalty to the queen or any group of heroes.  They didn't need any, for the forest is entirely self sufficient and well protected by its many talented guardians.  Even during the first of the crusades, the forest managed to keep conflict away.
However, this time something is different.  The trees are whispering about a dark power festering under their roots.  Jiro is one of the handful of spirits the forest folk are sending to the crusades to neutralize any threats that.

In his party, Jiro is the cleric, and a talented one at that.  From healing to shielding spells, he can do them all with ease. Living a predominantly relaxed existence, Jiro has developed a laid-back and playful personality.  He is, however, extremely dutiful and devoted.  He volunteered to join the crusade not to destroy monsters, but to make sure that they could not destroy his home, or the balance of nature.

The council dictated to him that the nature of his quest is more inquisitive and diplomatic than destructive, but he must not tell no one or they might see him as a threat to their purposes.
« Last Edit: September 30, 2011, 11:00:40 PM by CarnivorousBunny »

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #71 on: September 30, 2011, 01:03:40 PM »
Very cool CB, love Jiro a great deal.  Welcome to the New Crusades lol.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #72 on: September 30, 2011, 01:08:49 PM »
Thanks :) I'm considering giving him a kitsune flame-type ability too, but I'm quite tired so I think i'll do that tomorrow, haha.

I'm also going to try to get him with the other heroes soon, but I'm tempted to give him a dramatic entrance like when they're in need of a shield or healing >D

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #73 on: September 30, 2011, 01:12:34 PM »
Well, whatever you decide I'm sure it'll be awesome hun.  Hope you sleep well and we'll see you later CB.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #74 on: September 30, 2011, 01:14:42 PM »
They might need it fairly soon if they fall for Kairon's ruse... XD

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #75 on: September 30, 2011, 10:25:07 PM »
They might need it fairly soon if they fall for Kairon's ruse... XD

I actually intended for Kulimlim to take the cleric, but I'll come up with something else.

Offline WintercatTopic starter

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #76 on: September 30, 2011, 10:47:38 PM »
I actually intended for Kulimlim to take the cleric, but I'll come up with something else.

Gah!

My apologies, seriously, damn, damn >_< *Sighs*

There's more on the way, just shows I lost track when trying to type there. ^^" No offense intended, just tried to respond a bit as the NPCs moved.
Still, sincerely sorry.

and I think that Kulimlim might find the cleric first still, nothing states that she's anyone's catch -yet-.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #77 on: September 30, 2011, 11:03:08 PM »
It's fine >_< The cleric just seemed like the perfect target, and you DO have a point.  I'll just discuss it with Snake when he gets online.

I also finished the details of my cleric, but not necessarily the actually fleshing out of the character.  I'll get back to the fine tuning in a bit. xD  Tell me what you think :d

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #78 on: October 01, 2011, 11:45:49 AM »
I"m here not Carnivorious bunny..

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #79 on: October 01, 2011, 11:54:51 AM »
Sorry I wasn't on last night guys and gals.  We ended up going out for several hours and by the time I got back I was exhausted.  Still, I'll try to catch up today and again CB, love the Cleric you have going here.

Offline CarnivorousBunny

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #80 on: October 01, 2011, 11:59:19 AM »
I"m here not Carnivorious bunny..
Yes, because I am the meat eating bunny :d Wassup? Do you still want to take the cleric? I was intending to have Kulimlim strike her down but I can just try to get in on the action with the PC heroes

Vergil: Thanks! :D I'm excited to get in to the feel of him :)
« Last Edit: October 01, 2011, 12:02:07 PM by CarnivorousBunny »

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #81 on: October 01, 2011, 12:02:17 PM »
Sure. I can still take her..though I don't plan on doing away with her if you get my drift :P  Devils love nothing more than corrupting a pious cleric...even if he has to violently rape her to do it :3

Offline Vergil1989

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Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #82 on: October 01, 2011, 12:46:17 PM »
Glad to hear it CB and Snake, sounds like an awesome thing to see if you ask me lol.

Offline Snake

Re: [Extreme] Dungeon Denizens - Call for Heroes
« Reply #83 on: October 01, 2011, 01:18:13 PM »
*rubs hands together wickedly* exxxxxcellent...