Bone Gnawers are actually banned from taking Ancestors, Pure Breed or Resources. A number of tribes have some restrictions.
Yeah I am well aware of all the tribal restrictions that is what I was referring too with my example after all, I just did not see the point of listing every restriction for every tribe since they are listed in the book. Those are simply the only restrictions I have at present ill judge everything else on concept and how it may effect the game.
Which clans haven't been represented yet? Currently flirting with concepts that can be reslotted into different clans.
The only present person wishing to play a vampire that I am aware of is AndyZ, if there is not enough vampire interest or players I will simply do it as a Garou game as that seams where most of the interest actually is.
So presently only a Toreador is represented.
Awesome; would you like character concepts here in thread, by PM, or some other method?
Roughly I am thinking a Silver Fang Homid Philodox of House Austure Howl, probably Moon Lodge. While part of the pack, part of his reason for coming to the Isle would be to find a safe haven from the persecution of House Gleaming Eye, if you'd be interested in running some elements of the Red Jack storyline from the British setting material for Werewolf. I can provide details in my background if you'd like.
What are the other Werewolf concepts in the works? How would we be coming together as a pack, or will that be covered in roleplay?
The idea for your concept could work perhaps id have to know more about it first really to tell, I mean it depends what sort of involvement you wish with the House, I won't actually be allowing any sort of Wyrm tainted characters from creation and well any such character is not liable to function well in the story from the get go. So depending on the actual idea of the concept it may work, although I will not be likely to be involving anything at all to do with the Red Jack storyline and if I did it would not likely be based upon any material storyline.
You may have different reasons to come to the Island yourself and not be apart of the pack, you may then meet and join up with them there perhaps. Reasons can easily be worked out amongst the players and me I am sure, I am more than happy to help with that and the reason alone given sounds like a fair one.
Well the pack is likely to be coming together for a purpose, each having specific reasons to travel to the island or simply tasked with doing so. They may feel some peculiar pull to go there may have some odd visions of dreams that place them there, or another Garou or spirit may have tasked them with seeking the place out and seen it themselves. Basically the pack will either be pre formed and know each other or formed for the purpose of going to the island, there will be a main purpose for them of discovering what is going on there and if there is still Kinfolk, Garou a Caern etc there perhaps even figuring out why the place seams veiled to mortals. We can work that out before play and even play out the forming/meeting of the pack if need be, or go from the point of them arriving at the island if some aren't a part of the pack immediately it probably make sense that they may join upon the island anyway unless they want to be packless.
Concepts should be posted in here really, and well rather than me repeating myself and such it probably be easier just to look up and see the presently proposed character concepts, since me describing them each in a few words is probably not the most apt way of summing them up. So far the is one of each auspice and a few of the tribes represented.
Can Morag have a fear of socks?...or Old ladies