Thought id answer some things here
I'd be interested in this. Possibly as a human Sorceror (or just a Human gifted with Numina/Psychic powers), or a Ghoul.
I think a post apocalypse (Post Gehenna?) game would be interesting. I also, personally, have no love of Werewolf, and won't play if it becomes heavily focused on that, but hey, if that's what the majority wants, don't let me hold ya'll back.
OK so a human sorcerer id only allow in a few of the story ideas I have really, the most likely of which would be the post apocalyptic one. Although it may also work with the mortal game ideas I have although you would not be likely to start of as such a character but grow into it. I would allow a Ghoul in a Vampire game of course but likely not a sorcerer it would probably get messy, much like I would not allow a Fera in a Werewolf game heh. Basically I will want everyone to be of similar things, so ghouls in a vampire game is fine, Kinfolk in a Werewolf game yeah but nothing beyond that really. The Post Apocalyptic thing is the one thing however where crossover type situations would be more plausible, since in that setting it would not be such an issue.
I would be interested in the first or third of those choices. Though the fourth sounds intriguing. Post apocalyptic as in after a nuclear war, or as in say... post Gehenna?
I'm a huge fan of clan Malkav, and don't play the crazy raving lunatic. I find the clan most interesting in not falling into stereotypes while still being complely under the sway of the curse of Malkav. I played a Malkavian who was obsessive compulsive. Seemed mostly normal, until you realized he couldn't leave a house without locking and unlocking a door four times each or counting the stairs as he walked up and down them.
I do also love the idea of playing a mortal in a world of darkness... as long as we have an idea that the darkness exists. Being a clueless human in that world seems pointless / doomed to be a brutally short life.
As for giving control over to the storyteller, I have complete faith in the story teller as far as rolling dice, being fair, etc. For me, the Game's the thing.
So this is my brief blurb about the Post Apocalyptic thing it mentions some various factors relating to a few of the supernatural types, it is not really focused on any of them they just happen to be the ones Ive mentioned.
“Post Apocalyptic” old world of darkness game, the setting obviously will be vastly different to any published material. But the general themes and elements will mostly still be present. In this world the Garou are a broken and shattered people, with tribes and auspices becoming an almost meaningless thing there culture is in ruins and the spirits are silent. Yet they survive and some strive to discover there heritage and take back the fight or find new purpose in the world. The Kindred fare no better there own history and linages are just as tattered and broken, no Elder's remain or have been found to speak of the times before. Mage's struggle to master there arts and understand what happened to the world, while mortals try there best to survive and rebuild all across the globe. A dark era has come upon the world, civilization has become a meaningless concept, survival and escape from the horrors of the new world are the only concerns of mankind. The supernatural is no longer just a myth, the masquerade is barely kept or seen at all as a thing of relevance. Kindred freely roam and rule over mortal dwellings as other supernatural factors build there own factions and strongholds within the world. The Umbra is a dangerous and dark place that few can reach or survive in these troubled times, those that journey there rarely return and those that do are almost always changed and touched by the harrowing experience. There are few who know the truth of how the world became as it was, many remember horrific scenes and tales but all are garbled and few can be sure of the truth, yet seemingly there are forces at work within the world who thrive in the conditions.
So basically the post apocalyptic thing is a bit of all of the End times things in a way as well as the possibility or war and such heh, in actual fact part of the theme of it is that few people actually know what happened people are still trying to figure that out. I mean even most of the Kindred that exist in this world are kinda clueless as to there history, there are a few that remember but most are those embraced in this new era and they know nothing of before and don't particularly care. In the setting there is a bit of a reversal of the curse of Caine, those of weak blood are actually more powerful in some ways than those of stronger blood they are more numerous too truly the Thin Blooded rule the era.
When I say more powerful btw I don't actually mean in a sense that they posses greater powers as such, but the curse has less effect upon them and there weak blood is an actual advantage to them. Although my way of working this does actually mean you have to actually buy being of lesser blood at creation just as you might buy being more than 13th standard
Your Malkavian sounds like the kind of Malkavian I prefer hehe :)
As for the mortal thing you may not be entirely aware of the supernatural from the get go but you would discover it as part of the story, in all the ideas I have for mortal things the supernatural will be involved and discovering it and becoming wrapped up or involved in it will play a large part of it. It won't just be mundane soap opera life in the world of darkness blissfully unaware and never knowing about any supernatural things
Also the system thing with me is not about having control or anything heh I just felt it would be less distracting and make things run more smoothly if I could keep all the system fluff out the way, Id quite happily have people do it themselves I just like to keep things going without distraction and such. It would be quicker for me to use the storyteller method and well when needed do the rolls so that there was no waiting etc, I can always inform of the details or show them hehe although keeping them secret does sometimes provide some advantage it adds a bit of suspense too